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fix(style): Deduplicate a massive chunk of code
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parent
c7db38d0c5
commit
8dd9a6c7b2
@ -280,246 +280,6 @@ impl Pane for TerminalPane {
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}
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}
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impl Pane for &mut TerminalPane {
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fn x(&self) -> usize {
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self.get_x()
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}
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fn y(&self) -> usize {
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self.get_y()
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}
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fn rows(&self) -> usize {
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self.get_rows()
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}
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fn columns(&self) -> usize {
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self.get_columns()
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}
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fn reset_size_and_position_override(&mut self) {
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self.position_and_size_override = None;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn change_size_p(&mut self, position_and_size: &PositionAndSize) {
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self.position_and_size = *position_and_size;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn get_rows(&self) -> usize {
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match &self.position_and_size_override.as_ref() {
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Some(position_and_size_override) => position_and_size_override.rows,
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None => self.position_and_size.rows as usize,
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}
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}
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fn get_columns(&self) -> usize {
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match &self.position_and_size_override.as_ref() {
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Some(position_and_size_override) => position_and_size_override.columns,
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None => self.position_and_size.columns as usize,
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}
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}
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fn change_size(&mut self, ws: &PositionAndSize) {
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self.position_and_size.columns = ws.columns;
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self.position_and_size.rows = ws.rows;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn override_size_and_position(&mut self, x: usize, y: usize, size: &PositionAndSize) {
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let position_and_size_override = PositionAndSize {
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x,
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y,
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rows: size.rows,
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columns: size.columns,
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};
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self.position_and_size_override = Some(position_and_size_override);
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn handle_event(&mut self, event: VteEvent) {
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match event {
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VteEvent::Print(c) => {
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self.print(c);
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self.mark_for_rerender();
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}
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VteEvent::Execute(byte) => {
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self.execute(byte);
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}
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VteEvent::Hook(params, intermediates, ignore, c) => {
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self.hook(¶ms, &intermediates, ignore, c);
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}
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VteEvent::Put(byte) => {
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self.put(byte);
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}
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VteEvent::Unhook => {
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self.unhook();
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}
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VteEvent::OscDispatch(params, bell_terminated) => {
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let params: Vec<&[u8]> = params.iter().map(|p| &p[..]).collect();
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self.osc_dispatch(¶ms[..], bell_terminated);
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}
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VteEvent::CsiDispatch(params, intermediates, ignore, c) => {
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self.csi_dispatch(¶ms, &intermediates, ignore, c);
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}
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VteEvent::EscDispatch(intermediates, ignore, byte) => {
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self.esc_dispatch(&intermediates, ignore, byte);
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}
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}
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}
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fn cursor_coordinates(&self) -> Option<(usize, usize)> {
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// (x, y)
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self.scroll.cursor_coordinates_on_screen()
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}
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fn adjust_input_to_terminal(&self, input_bytes: Vec<u8>) -> Vec<u8> {
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// there are some cases in which the terminal state means that input sent to it
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// needs to be adjusted.
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// here we match against those cases - if need be, we adjust the input and if not
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// we send back the original input
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match input_bytes.as_slice() {
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[27, 91, 68] => {
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// left arrow
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if self.cursor_key_mode {
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// please note that in the line below, there is an ANSI escape code (27) at the beginning of the string,
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// some editors will not show this
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return "OD".as_bytes().to_vec();
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}
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}
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[27, 91, 67] => {
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// right arrow
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if self.cursor_key_mode {
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// please note that in the line below, there is an ANSI escape code (27) at the beginning of the string,
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// some editors will not show this
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return "OC".as_bytes().to_vec();
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}
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}
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[27, 91, 65] => {
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// up arrow
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if self.cursor_key_mode {
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// please note that in the line below, there is an ANSI escape code (27) at the beginning of the string,
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// some editors will not show this
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return "OA".as_bytes().to_vec();
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}
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}
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[27, 91, 66] => {
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// down arrow
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if self.cursor_key_mode {
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// please note that in the line below, there is an ANSI escape code (27) at the beginning of the string,
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// some editors will not show this
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return "OB".as_bytes().to_vec();
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}
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}
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_ => {}
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};
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input_bytes
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}
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fn position_and_size_override(&self) -> Option<PositionAndSize> {
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self.position_and_size_override
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}
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fn should_render(&self) -> bool {
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self.should_render
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}
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fn set_should_render(&mut self, should_render: bool) {
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self.should_render = should_render;
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}
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fn buffer_as_vte_output(&mut self) -> Option<String> {
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// TODO: rename to render
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// if self.should_render {
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if true {
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// while checking should_render rather than rendering each pane every time
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// is more performant, it causes some problems when the pane to the left should be
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// rendered and has wide characters (eg. Chinese characters or emoji)
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// as a (hopefully) temporary hack, we render all panes until we find a better solution
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let mut vte_output = String::new();
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let buffer_lines = &self.read_buffer_as_lines();
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let display_cols = self.get_columns();
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let mut character_styles = CharacterStyles::new();
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for (row, line) in buffer_lines.iter().enumerate() {
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let x = self.get_x();
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let y = self.get_y();
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vte_output = format!("{}\u{1b}[{};{}H\u{1b}[m", vte_output, y + row + 1, x + 1); // goto row/col and reset styles
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for (col, t_character) in line.iter().enumerate() {
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if col < display_cols {
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// in some cases (eg. while resizing) some characters will spill over
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// before they are corrected by the shell (for the prompt) or by reflowing
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// lines
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if let Some(new_styles) =
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character_styles.update_and_return_diff(&t_character.styles)
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{
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// the terminal keeps the previous styles as long as we're in the same
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// line, so we only want to update the new styles here (this also
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// includes resetting previous styles as needed)
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vte_output = format!("{}{}", vte_output, new_styles);
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}
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vte_output.push(t_character.character);
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}
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}
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character_styles.clear();
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}
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self.mark_for_rerender();
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Some(vte_output)
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} else {
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None
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}
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}
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fn pid(&self) -> RawFd {
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self.pid
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}
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fn reduce_height_down(&mut self, count: usize) {
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self.position_and_size.y += count;
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self.position_and_size.rows -= count;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn increase_height_down(&mut self, count: usize) {
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self.position_and_size.rows += count;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn increase_height_up(&mut self, count: usize) {
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self.position_and_size.y -= count;
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self.position_and_size.rows += count;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn reduce_height_up(&mut self, count: usize) {
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self.position_and_size.rows -= count;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn reduce_width_right(&mut self, count: usize) {
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self.position_and_size.x += count;
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self.position_and_size.columns -= count;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn reduce_width_left(&mut self, count: usize) {
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self.position_and_size.columns -= count;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn increase_width_left(&mut self, count: usize) {
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self.position_and_size.x -= count;
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self.position_and_size.columns += count;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn increase_width_right(&mut self, count: usize) {
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self.position_and_size.columns += count;
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self.reflow_lines();
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self.mark_for_rerender();
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}
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fn scroll_up(&mut self, count: usize) {
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self.scroll.move_viewport_up(count);
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self.mark_for_rerender();
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}
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fn scroll_down(&mut self, count: usize) {
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self.scroll.move_viewport_down(count);
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self.mark_for_rerender();
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}
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fn clear_scroll(&mut self) {
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self.scroll.reset_viewport();
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self.mark_for_rerender();
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}
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}
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impl TerminalPane {
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pub fn new(pid: RawFd, ws: PositionAndSize, x: usize, y: usize) -> TerminalPane {
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let scroll = Scroll::new(ws.columns, ws.rows);
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