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fix(router): retry messages when server is not ready (#1651)
* fix(router): retry messages when server is not ready * style(fmt): rustfmt
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@ -445,6 +445,22 @@ fn route_action(
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should_break
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}
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macro_rules! send_to_screen_or_retry_queue {
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($rlocked_sessions:expr, $message:expr, $instruction: expr, $retry_queue:expr) => {{
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match $rlocked_sessions.as_ref() {
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Some(session_metadata) => {
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session_metadata.senders.send_to_screen($message).unwrap();
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},
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None => {
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log::warn!("Server not ready, trying to place instruction in retry queue...");
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if let Some(retry_queue) = $retry_queue.as_mut() {
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retry_queue.push($instruction);
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}
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},
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}
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}};
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}
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pub(crate) fn route_thread_main(
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session_data: Arc<RwLock<Option<SessionMetaData>>>,
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session_state: Arc<RwLock<SessionState>>,
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@ -453,132 +469,148 @@ pub(crate) fn route_thread_main(
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mut receiver: IpcReceiverWithContext<ClientToServerMsg>,
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client_id: ClientId,
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) {
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loop {
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let mut retry_queue = vec![];
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'route_loop: loop {
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match receiver.recv() {
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Some((instruction, err_ctx)) => {
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err_ctx.update_thread_ctx();
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let rlocked_sessions = session_data.read().unwrap();
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match instruction {
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ClientToServerMsg::Action(action, maybe_client_id) => {
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let client_id = maybe_client_id.unwrap_or(client_id);
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if let Some(rlocked_sessions) = rlocked_sessions.as_ref() {
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if let Action::SwitchToMode(input_mode) = action {
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os_input.send_to_client(
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let handle_instruction = |instruction: ClientToServerMsg,
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mut retry_queue: Option<&mut Vec<ClientToServerMsg>>|
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-> bool {
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let mut should_break = false;
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match instruction {
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ClientToServerMsg::Action(action, maybe_client_id) => {
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let client_id = maybe_client_id.unwrap_or(client_id);
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if let Some(rlocked_sessions) = rlocked_sessions.as_ref() {
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if let Action::SwitchToMode(input_mode) = action {
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os_input.send_to_client(
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client_id,
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ServerToClientMsg::SwitchToMode(input_mode),
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);
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}
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if route_action(
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action,
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rlocked_sessions,
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&*os_input,
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&to_server,
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client_id,
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ServerToClientMsg::SwitchToMode(input_mode),
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);
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) {
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should_break = true;
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}
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}
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if route_action(
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action,
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},
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ClientToServerMsg::TerminalResize(new_size) => {
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session_state
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.write()
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.unwrap()
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.set_client_size(client_id, new_size);
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let min_size = session_state
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.read()
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.unwrap()
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.min_client_terminal_size()
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.unwrap();
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalResize(min_size))
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.unwrap();
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},
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ClientToServerMsg::TerminalPixelDimensions(pixel_dimensions) => {
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// this is experimental, please be cautious implementing this elsewhere
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send_to_screen_or_retry_queue!(
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rlocked_sessions,
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&*os_input,
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&to_server,
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client_id,
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) {
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break;
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}
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}
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},
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ClientToServerMsg::TerminalResize(new_size) => {
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session_state
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.write()
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.unwrap()
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.set_client_size(client_id, new_size);
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let min_size = session_state
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.read()
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.unwrap()
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.min_client_terminal_size()
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.unwrap();
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalResize(min_size))
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.unwrap();
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},
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ClientToServerMsg::TerminalPixelDimensions(pixel_dimensions) => {
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalPixelDimensions(
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pixel_dimensions,
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))
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.unwrap();
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},
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ClientToServerMsg::BackgroundColor(background_color_instruction) => {
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalBackgroundColor(
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background_color_instruction,
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))
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.unwrap();
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},
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ClientToServerMsg::ForegroundColor(foreground_color_instruction) => {
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalForegroundColor(
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foreground_color_instruction,
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))
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.unwrap();
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},
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ClientToServerMsg::ColorRegisters(color_registers) => {
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalColorRegisters(
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color_registers,
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))
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.unwrap();
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},
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ClientToServerMsg::NewClient(
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client_attributes,
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cli_args,
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opts,
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layout,
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plugin_config,
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) => {
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let new_client_instruction = ServerInstruction::NewClient(
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ScreenInstruction::TerminalPixelDimensions(pixel_dimensions),
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instruction,
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retry_queue
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);
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},
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ClientToServerMsg::BackgroundColor(background_color_instruction) => {
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalBackgroundColor(
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background_color_instruction,
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))
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.unwrap();
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},
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ClientToServerMsg::ForegroundColor(foreground_color_instruction) => {
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalForegroundColor(
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foreground_color_instruction,
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))
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.unwrap();
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},
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ClientToServerMsg::ColorRegisters(color_registers) => {
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rlocked_sessions
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.as_ref()
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.unwrap()
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.senders
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.send_to_screen(ScreenInstruction::TerminalColorRegisters(
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color_registers,
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))
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.unwrap();
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},
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ClientToServerMsg::NewClient(
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client_attributes,
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cli_args,
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opts,
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layout,
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client_id,
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plugin_config,
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);
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to_server.send(new_client_instruction).unwrap();
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},
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ClientToServerMsg::AttachClient(client_attributes, opts) => {
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let attach_client_instruction =
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ServerInstruction::AttachClient(client_attributes, opts, client_id);
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to_server.send(attach_client_instruction).unwrap();
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},
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ClientToServerMsg::ClientExited => {
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// we don't unwrap this because we don't really care if there's an error here (eg.
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// if the main server thread exited before this router thread did)
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let _ = to_server.send(ServerInstruction::RemoveClient(client_id));
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break;
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},
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ClientToServerMsg::KillSession => {
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to_server.send(ServerInstruction::KillSession).unwrap();
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},
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ClientToServerMsg::ConnStatus => {
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let _ = to_server.send(ServerInstruction::ConnStatus(client_id));
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break;
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},
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ClientToServerMsg::DetachSession(client_id) => {
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let _ = to_server.send(ServerInstruction::DetachSession(client_id));
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break;
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},
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ClientToServerMsg::ListClients => {
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let _ = to_server.send(ServerInstruction::ActiveClients(client_id));
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},
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) => {
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let new_client_instruction = ServerInstruction::NewClient(
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client_attributes,
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cli_args,
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opts,
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layout,
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client_id,
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plugin_config,
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);
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to_server.send(new_client_instruction).unwrap();
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},
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ClientToServerMsg::AttachClient(client_attributes, opts) => {
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let attach_client_instruction =
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ServerInstruction::AttachClient(client_attributes, opts, client_id);
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to_server.send(attach_client_instruction).unwrap();
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},
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ClientToServerMsg::ClientExited => {
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// we don't unwrap this because we don't really care if there's an error here (eg.
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// if the main server thread exited before this router thread did)
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let _ = to_server.send(ServerInstruction::RemoveClient(client_id));
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return true;
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},
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ClientToServerMsg::KillSession => {
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to_server.send(ServerInstruction::KillSession).unwrap();
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},
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ClientToServerMsg::ConnStatus => {
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let _ = to_server.send(ServerInstruction::ConnStatus(client_id));
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should_break = true;
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},
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ClientToServerMsg::DetachSession(client_id) => {
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let _ = to_server.send(ServerInstruction::DetachSession(client_id));
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should_break = true;
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},
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ClientToServerMsg::ListClients => {
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let _ = to_server.send(ServerInstruction::ActiveClients(client_id));
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},
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}
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should_break
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};
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for instruction_to_retry in retry_queue.drain(..) {
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log::warn!("Server ready, retrying sending instruction.");
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let should_break = handle_instruction(instruction_to_retry, None);
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if should_break {
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break 'route_loop;
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}
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}
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let should_break = handle_instruction(instruction, Some(&mut retry_queue));
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if should_break {
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break 'route_loop;
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}
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},
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None => {
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