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chore: simplify boundary combination function
This commit is contained in:
commit
f2f20f676f
@ -73,620 +73,325 @@ fn combine_symbols(
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current_symbol: BoundarySymbol,
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next_symbol: BoundarySymbol,
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) -> Option<BoundarySymbol> {
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use boundary_type::*;
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let invisible = current_symbol.invisible || next_symbol.invisible;
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let color = match (current_symbol.color.is_some(), next_symbol.color.is_some()) {
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(true, _) => current_symbol.color,
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_ => next_symbol.color,
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};
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let current_symbol = current_symbol.boundary_type;
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let next_symbol = next_symbol.boundary_type;
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match (current_symbol, next_symbol) {
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(boundary_type::TOP_RIGHT, boundary_type::TOP_RIGHT) => {
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let color = current_symbol.color.or(next_symbol.color);
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match (current_symbol.boundary_type, next_symbol.boundary_type) {
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(CROSS, _) | (_, CROSS) => {
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// (┼, *) or (*, ┼) => Some(┼)
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let boundary_type = CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(TOP_RIGHT, TOP_RIGHT) => {
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// (┐, ┐) => Some(┐)
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let boundary_type = boundary_type::TOP_RIGHT;
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let boundary_type = TOP_RIGHT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::VERTICAL) => {
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(TOP_RIGHT, VERTICAL) | (TOP_RIGHT, BOTTOM_RIGHT) | (TOP_RIGHT, VERTICAL_LEFT) => {
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// (┐, │) => Some(┤)
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let boundary_type = boundary_type::VERTICAL_LEFT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::HORIZONTAL) => {
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// (┐, ─) => Some(┬)
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let boundary_type = boundary_type::HORIZONTAL_DOWN;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::TOP_LEFT) => {
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// (┐, ┌) => Some(┬)
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let boundary_type = boundary_type::HORIZONTAL_DOWN;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::BOTTOM_RIGHT) => {
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// (┐, ┘) => Some(┤)
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let boundary_type = boundary_type::VERTICAL_LEFT;
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// (─, ┤) => Some(┤)
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let boundary_type = VERTICAL_LEFT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::BOTTOM_LEFT) => {
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// (┐, └) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::VERTICAL_LEFT) => {
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// (┐, ┤) => Some(┤)
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let boundary_type = boundary_type::VERTICAL_LEFT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::VERTICAL_RIGHT) => {
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// (┐, ├) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::HORIZONTAL_DOWN) => {
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(TOP_RIGHT, HORIZONTAL) | (TOP_RIGHT, TOP_LEFT) | (TOP_RIGHT, HORIZONTAL_DOWN) => {
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// (┐, ─) => Some(┬)
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// (┐, ┌) => Some(┬)
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// (┐, ┬) => Some(┬)
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let boundary_type = boundary_type::HORIZONTAL_DOWN;
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let boundary_type = HORIZONTAL_DOWN;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::HORIZONTAL_UP) => {
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(TOP_RIGHT, BOTTOM_LEFT) | (TOP_RIGHT, VERTICAL_RIGHT) | (TOP_RIGHT, HORIZONTAL_UP) => {
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// (┐, └) => Some(┼)
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// (┐, ├) => Some(┼)
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// (┐, ┴) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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let boundary_type = CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_RIGHT, boundary_type::CROSS) => {
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// (┐, ┼) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::HORIZONTAL) => {
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(HORIZONTAL, HORIZONTAL) => {
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// (─, ─) => Some(─)
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let boundary_type = boundary_type::HORIZONTAL;
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let boundary_type = HORIZONTAL;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::VERTICAL) => {
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(HORIZONTAL, VERTICAL) | (HORIZONTAL, VERTICAL_LEFT) | (HORIZONTAL, VERTICAL_RIGHT) => {
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// (─, │) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::TOP_LEFT) => {
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// (─, ┌) => Some(┬)
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let boundary_type = boundary_type::HORIZONTAL_DOWN;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::BOTTOM_RIGHT) => {
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// (─, ┘) => Some(┴)
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let boundary_type = boundary_type::HORIZONTAL_UP;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::BOTTOM_LEFT) => {
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// (─, └) => Some(┴)
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let boundary_type = boundary_type::HORIZONTAL_UP;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::VERTICAL_LEFT) => {
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// (─, ┤) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::VERTICAL_RIGHT) => {
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// (─, ├) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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let boundary_type = CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::HORIZONTAL_DOWN) => {
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(HORIZONTAL, TOP_LEFT) | (HORIZONTAL, HORIZONTAL_DOWN) => {
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// (─, ┌) => Some(┬)
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// (─, ┬) => Some(┬)
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let boundary_type = boundary_type::HORIZONTAL_DOWN;
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let boundary_type = HORIZONTAL_DOWN;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::HORIZONTAL_UP) => {
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(HORIZONTAL, BOTTOM_RIGHT) | (HORIZONTAL, BOTTOM_LEFT) | (HORIZONTAL, HORIZONTAL_UP) => {
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// (─, ┘) => Some(┴)
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// (─, └) => Some(┴)
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// (─, ┴) => Some(┴)
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let boundary_type = boundary_type::HORIZONTAL_UP;
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let boundary_type = HORIZONTAL_UP;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::HORIZONTAL, boundary_type::CROSS) => {
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// (─, ┼) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::VERTICAL) => {
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(VERTICAL, VERTICAL) => {
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// (│, │) => Some(│)
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let boundary_type = boundary_type::VERTICAL;
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let boundary_type = VERTICAL;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::TOP_LEFT) => {
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(VERTICAL, TOP_LEFT) | (VERTICAL, BOTTOM_LEFT) | (VERTICAL, VERTICAL_RIGHT) => {
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// (│, ┌) => Some(├)
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let boundary_type = boundary_type::VERTICAL_RIGHT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::BOTTOM_RIGHT) => {
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// (│, ┘) => Some(┤)
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let boundary_type = boundary_type::VERTICAL_LEFT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::BOTTOM_LEFT) => {
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// (│, └) => Some(├)
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let boundary_type = boundary_type::VERTICAL_RIGHT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::VERTICAL_LEFT) => {
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// (│, ┤) => Some(┤)
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let boundary_type = boundary_type::VERTICAL_LEFT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::VERTICAL_RIGHT) => {
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// (│, ├) => Some(├)
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let boundary_type = boundary_type::VERTICAL_RIGHT;
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let boundary_type = VERTICAL_RIGHT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::HORIZONTAL_DOWN) => {
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(VERTICAL, BOTTOM_RIGHT) | (VERTICAL, VERTICAL_LEFT) => {
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// (│, ┘) => Some(┤)
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// (│, ┤) => Some(┤)
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let boundary_type = VERTICAL_LEFT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(VERTICAL, HORIZONTAL_DOWN) | (VERTICAL, HORIZONTAL_UP) => {
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// (│, ┬) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::HORIZONTAL_UP) => {
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// (│, ┴) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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let boundary_type = CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::VERTICAL, boundary_type::CROSS) => {
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// (│, ┼) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_LEFT, boundary_type::TOP_LEFT) => {
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(TOP_LEFT, TOP_LEFT) => {
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// (┌, ┌) => Some(┌)
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let boundary_type = boundary_type::TOP_LEFT;
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let boundary_type = TOP_LEFT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_LEFT, boundary_type::BOTTOM_RIGHT) => {
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(TOP_LEFT, BOTTOM_RIGHT) | (TOP_LEFT, VERTICAL_LEFT) | (TOP_LEFT, HORIZONTAL_UP) => {
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// (┌, ┘) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_LEFT, boundary_type::BOTTOM_LEFT) => {
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// (┌, └) => Some(├)
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let boundary_type = boundary_type::VERTICAL_RIGHT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_LEFT, boundary_type::VERTICAL_LEFT) => {
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// (┌, ┤) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_LEFT, boundary_type::VERTICAL_RIGHT) => {
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// (┌, ├) => Some(├)
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let boundary_type = boundary_type::VERTICAL_RIGHT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_LEFT, boundary_type::HORIZONTAL_DOWN) => {
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// (┌, ┬) => Some(┬)
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let boundary_type = boundary_type::HORIZONTAL_DOWN;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_LEFT, boundary_type::HORIZONTAL_UP) => {
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// (┌, ┴) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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let boundary_type = CROSS;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::TOP_LEFT, boundary_type::CROSS) => {
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// (┌, ┼) => Some(┼)
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let boundary_type = boundary_type::CROSS;
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(TOP_LEFT, BOTTOM_LEFT) | (TOP_LEFT, VERTICAL_RIGHT) => {
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// (┌, └) => Some(├)
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// (┌, ├) => Some(├)
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let boundary_type = VERTICAL_RIGHT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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color,
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})
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}
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(boundary_type::BOTTOM_RIGHT, boundary_type::BOTTOM_RIGHT) => {
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(TOP_LEFT, HORIZONTAL_DOWN) => {
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// (┌, ┬) => Some(┬)
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let boundary_type = HORIZONTAL_DOWN;
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Some(BoundarySymbol {
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boundary_type,
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||||
invisible,
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color,
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})
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}
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(BOTTOM_RIGHT, BOTTOM_RIGHT) => {
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// (┘, ┘) => Some(┘)
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let boundary_type = boundary_type::BOTTOM_RIGHT;
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let boundary_type = BOTTOM_RIGHT;
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Some(BoundarySymbol {
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boundary_type,
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invisible,
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||||
color,
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||||
})
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||||
}
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(boundary_type::BOTTOM_RIGHT, boundary_type::BOTTOM_LEFT) => {
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(BOTTOM_RIGHT, BOTTOM_LEFT) | (BOTTOM_RIGHT, HORIZONTAL_UP) => {
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// (┘, └) => Some(┴)
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let boundary_type = boundary_type::HORIZONTAL_UP;
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Some(BoundarySymbol {
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||||
boundary_type,
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||||
invisible,
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color,
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||||
})
|
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}
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(boundary_type::BOTTOM_RIGHT, boundary_type::VERTICAL_LEFT) => {
|
||||
// (┘, ┤) => Some(┤)
|
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let boundary_type = boundary_type::VERTICAL_LEFT;
|
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Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_RIGHT, boundary_type::VERTICAL_RIGHT) => {
|
||||
// (┘, ├) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
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||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_RIGHT, boundary_type::HORIZONTAL_DOWN) => {
|
||||
// (┘, ┬) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_RIGHT, boundary_type::HORIZONTAL_UP) => {
|
||||
// (┘, ┴) => Some(┴)
|
||||
let boundary_type = boundary_type::HORIZONTAL_UP;
|
||||
let boundary_type = HORIZONTAL_UP;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_RIGHT, boundary_type::CROSS) => {
|
||||
// (┘, ┼) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
(BOTTOM_RIGHT, VERTICAL_LEFT) => {
|
||||
// (┘, ┤) => Some(┤)
|
||||
let boundary_type = VERTICAL_LEFT;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_LEFT, boundary_type::BOTTOM_LEFT) => {
|
||||
(BOTTOM_RIGHT, VERTICAL_RIGHT) | (BOTTOM_RIGHT, HORIZONTAL_DOWN) => {
|
||||
// (┘, ├) => Some(┼)
|
||||
// (┘, ┬) => Some(┼)
|
||||
let boundary_type = CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(BOTTOM_LEFT, BOTTOM_LEFT) => {
|
||||
// (└, └) => Some(└)
|
||||
let boundary_type = boundary_type::BOTTOM_LEFT;
|
||||
let boundary_type = BOTTOM_LEFT;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_LEFT, boundary_type::VERTICAL_LEFT) => {
|
||||
(BOTTOM_LEFT, VERTICAL_LEFT) | (BOTTOM_LEFT, HORIZONTAL_DOWN) => {
|
||||
// (└, ┤) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_LEFT, boundary_type::VERTICAL_RIGHT) => {
|
||||
// (└, ├) => Some(├)
|
||||
let boundary_type = boundary_type::VERTICAL_RIGHT;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_LEFT, boundary_type::HORIZONTAL_DOWN) => {
|
||||
// (└, ┬) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
let boundary_type = CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_LEFT, boundary_type::HORIZONTAL_UP) => {
|
||||
(BOTTOM_LEFT, VERTICAL_RIGHT) => {
|
||||
// (└, ├) => Some(├)
|
||||
let boundary_type = VERTICAL_RIGHT;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(BOTTOM_LEFT, HORIZONTAL_UP) => {
|
||||
// (└, ┴) => Some(┴)
|
||||
let boundary_type = boundary_type::HORIZONTAL_UP;
|
||||
let boundary_type = HORIZONTAL_UP;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::BOTTOM_LEFT, boundary_type::CROSS) => {
|
||||
// (└, ┼) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_LEFT, boundary_type::VERTICAL_LEFT) => {
|
||||
(VERTICAL_LEFT, VERTICAL_LEFT) => {
|
||||
// (┤, ┤) => Some(┤)
|
||||
let boundary_type = boundary_type::VERTICAL_LEFT;
|
||||
let boundary_type = VERTICAL_LEFT;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_LEFT, boundary_type::VERTICAL_RIGHT) => {
|
||||
(VERTICAL_LEFT, VERTICAL_RIGHT)
|
||||
| (VERTICAL_LEFT, HORIZONTAL_DOWN)
|
||||
| (VERTICAL_LEFT, HORIZONTAL_UP) => {
|
||||
// (┤, ├) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_LEFT, boundary_type::HORIZONTAL_DOWN) => {
|
||||
// (┤, ┬) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_LEFT, boundary_type::HORIZONTAL_UP) => {
|
||||
// (┤, ┴) => Some(┼)
|
||||
let boundary_type = boundary_type::HORIZONTAL_UP;
|
||||
let boundary_type = CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_LEFT, boundary_type::CROSS) => {
|
||||
// (┤, ┼) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_RIGHT, boundary_type::VERTICAL_RIGHT) => {
|
||||
(VERTICAL_RIGHT, VERTICAL_RIGHT) => {
|
||||
// (├, ├) => Some(├)
|
||||
let boundary_type = boundary_type::VERTICAL_RIGHT;
|
||||
let boundary_type = VERTICAL_RIGHT;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_RIGHT, boundary_type::HORIZONTAL_DOWN) => {
|
||||
(VERTICAL_RIGHT, HORIZONTAL_DOWN) | (VERTICAL_RIGHT, HORIZONTAL_UP) => {
|
||||
// (├, ┬) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_RIGHT, boundary_type::HORIZONTAL_UP) => {
|
||||
// (├, ┴) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
let boundary_type = CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::VERTICAL_RIGHT, boundary_type::CROSS) => {
|
||||
// (├, ┼) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::HORIZONTAL_DOWN, boundary_type::HORIZONTAL_DOWN) => {
|
||||
(HORIZONTAL_DOWN, HORIZONTAL_DOWN) => {
|
||||
// (┬, ┬) => Some(┬)
|
||||
let boundary_type = boundary_type::HORIZONTAL_DOWN;
|
||||
let boundary_type = HORIZONTAL_DOWN;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::HORIZONTAL_DOWN, boundary_type::HORIZONTAL_UP) => {
|
||||
(HORIZONTAL_DOWN, HORIZONTAL_UP) => {
|
||||
// (┬, ┴) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
let boundary_type = CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::HORIZONTAL_DOWN, boundary_type::CROSS) => {
|
||||
// (┬, ┼) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::HORIZONTAL_UP, boundary_type::HORIZONTAL_UP) => {
|
||||
(HORIZONTAL_UP, HORIZONTAL_UP) => {
|
||||
// (┴, ┴) => Some(┴)
|
||||
let boundary_type = boundary_type::HORIZONTAL_UP;
|
||||
let boundary_type = HORIZONTAL_UP;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::HORIZONTAL_UP, boundary_type::CROSS) => {
|
||||
// (┴, ┼) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(boundary_type::CROSS, boundary_type::CROSS) => {
|
||||
// (┼, ┼) => Some(┼)
|
||||
let boundary_type = boundary_type::CROSS;
|
||||
Some(BoundarySymbol {
|
||||
boundary_type,
|
||||
invisible,
|
||||
color,
|
||||
})
|
||||
}
|
||||
(_, _) => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn find_next_symbol(
|
||||
first_symbol: BoundarySymbol,
|
||||
second_symbol: BoundarySymbol,
|
||||
) -> Option<BoundarySymbol> {
|
||||
if let Some(symbol) = combine_symbols(first_symbol, second_symbol) {
|
||||
Some(symbol)
|
||||
} else {
|
||||
combine_symbols(second_symbol, first_symbol)
|
||||
(_, _) => combine_symbols(next_symbol, current_symbol),
|
||||
}
|
||||
}
|
||||
|
||||
@ -795,7 +500,7 @@ impl Boundaries {
|
||||
let next_symbol = self
|
||||
.boundary_characters
|
||||
.remove(&coordinates)
|
||||
.and_then(|current_symbol| find_next_symbol(current_symbol, symbol_to_add))
|
||||
.and_then(|current_symbol| combine_symbols(current_symbol, symbol_to_add))
|
||||
.unwrap_or(symbol_to_add);
|
||||
self.boundary_characters.insert(coordinates, next_symbol);
|
||||
}
|
||||
@ -819,7 +524,7 @@ impl Boundaries {
|
||||
let next_symbol = self
|
||||
.boundary_characters
|
||||
.remove(&coordinates)
|
||||
.and_then(|current_symbol| find_next_symbol(current_symbol, symbol_to_add))
|
||||
.and_then(|current_symbol| combine_symbols(current_symbol, symbol_to_add))
|
||||
.unwrap_or(symbol_to_add);
|
||||
self.boundary_characters.insert(coordinates, next_symbol);
|
||||
}
|
||||
@ -844,7 +549,7 @@ impl Boundaries {
|
||||
let next_symbol = self
|
||||
.boundary_characters
|
||||
.remove(&coordinates)
|
||||
.and_then(|current_symbol| find_next_symbol(current_symbol, symbol_to_add))
|
||||
.and_then(|current_symbol| combine_symbols(current_symbol, symbol_to_add))
|
||||
.unwrap_or(symbol_to_add);
|
||||
self.boundary_characters.insert(coordinates, next_symbol);
|
||||
}
|
||||
@ -868,7 +573,7 @@ impl Boundaries {
|
||||
let next_symbol = self
|
||||
.boundary_characters
|
||||
.remove(&coordinates)
|
||||
.and_then(|current_symbol| find_next_symbol(current_symbol, symbol_to_add))
|
||||
.and_then(|current_symbol| combine_symbols(current_symbol, symbol_to_add))
|
||||
.unwrap_or(symbol_to_add);
|
||||
self.boundary_characters.insert(coordinates, next_symbol);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user