Defining sync keybind using default.yaml

This commit is contained in:
Dante Pippi 2021-04-28 11:41:48 -03:00
parent 62662464e3
commit f6df6e9dc8
2 changed files with 2 additions and 273 deletions

View File

@ -97,6 +97,8 @@ keybinds:
key: [Char: 'r',]
- action: [CloseFocus,]
key: [Char: 'x',]
- action: [ToggleActiveSyncPanes]
key: [Char: 's']
- action: [ToggleFocusFullscreen,]
key: [Char: 'f',]
- action: [FocusPreviousPane,]

View File

@ -105,279 +105,6 @@ impl Keybinds {
keybinds
}
/// Returns the default keybinds for a given [`InputMode`].
fn get_defaults_for_mode(mode: &InputMode) -> ModeKeybinds {
let mut defaults = HashMap::new();
match *mode {
InputMode::Normal => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Resize)],
);
defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Scroll)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::Locked => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
}
InputMode::Resize => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Scroll)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
defaults.insert(
Key::Char('\n'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Char(' '),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Char('h'), vec![Action::Resize(Direction::Left)]);
defaults.insert(Key::Char('j'), vec![Action::Resize(Direction::Down)]);
defaults.insert(Key::Char('k'), vec![Action::Resize(Direction::Up)]);
defaults.insert(Key::Char('l'), vec![Action::Resize(Direction::Right)]);
defaults.insert(Key::Left, vec![Action::Resize(Direction::Left)]);
defaults.insert(Key::Down, vec![Action::Resize(Direction::Down)]);
defaults.insert(Key::Up, vec![Action::Resize(Direction::Up)]);
defaults.insert(Key::Right, vec![Action::Resize(Direction::Right)]);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::Pane => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(
Key::Ctrl('p'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Resize)],
);
defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Scroll)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
defaults.insert(
Key::Char('\n'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Char(' '),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Char('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Char('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Char('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Char('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Left, vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Down, vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Up, vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Right, vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Char('p'), vec![Action::SwitchFocus]);
defaults.insert(Key::Char('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Char('d'), vec![Action::NewPane(Some(Direction::Down))]);
defaults.insert(
Key::Char('r'),
vec![Action::NewPane(Some(Direction::Right))],
);
defaults.insert(Key::Char('x'), vec![Action::CloseFocus]);
defaults.insert(Key::Char('s'), vec![Action::ToggleActiveSyncPanes]);
defaults.insert(Key::Char('f'), vec![Action::ToggleFocusFullscreen]);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::Tab => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Resize)],
);
defaults.insert(
Key::Ctrl('t'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Scroll)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
defaults.insert(
Key::Char('\n'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Char(' '),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Char('h'), vec![Action::GoToPreviousTab]);
defaults.insert(Key::Char('j'), vec![Action::GoToNextTab]);
defaults.insert(Key::Char('k'), vec![Action::GoToPreviousTab]);
defaults.insert(Key::Char('l'), vec![Action::GoToNextTab]);
defaults.insert(Key::Left, vec![Action::GoToPreviousTab]);
defaults.insert(Key::Down, vec![Action::GoToNextTab]);
defaults.insert(Key::Up, vec![Action::GoToPreviousTab]);
defaults.insert(Key::Right, vec![Action::GoToNextTab]);
defaults.insert(Key::Char('n'), vec![Action::NewTab]);
defaults.insert(Key::Char('x'), vec![Action::CloseTab]);
defaults.insert(
Key::Char('r'),
vec![
Action::SwitchToMode(InputMode::RenameTab),
Action::TabNameInput(vec![0]),
],
);
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
for i in '1'..='9' {
defaults.insert(Key::Char(i), vec![Action::GoToTab(i.to_digit(10).unwrap())]);
}
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::Scroll => {
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Locked)],
);
defaults.insert(Key::Ctrl('p'), vec![Action::SwitchToMode(InputMode::Pane)]);
defaults.insert(
Key::Ctrl('r'),
vec![Action::SwitchToMode(InputMode::Resize)],
);
defaults.insert(Key::Ctrl('t'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('s'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Ctrl('q'), vec![Action::Quit]);
defaults.insert(Key::Esc, vec![Action::SwitchToMode(InputMode::Normal)]);
defaults.insert(
Key::Char('\n'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Char(' '),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(Key::Char('j'), vec![Action::ScrollDown]);
defaults.insert(Key::Char('k'), vec![Action::ScrollUp]);
defaults.insert(Key::Ctrl('f'), vec![Action::PageScrollDown]);
defaults.insert(Key::Ctrl('b'), vec![Action::PageScrollUp]);
defaults.insert(Key::PageDown, vec![Action::PageScrollDown]);
defaults.insert(Key::PageUp, vec![Action::PageScrollUp]);
defaults.insert(Key::Down, vec![Action::ScrollDown]);
defaults.insert(Key::Up, vec![Action::ScrollUp]);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
InputMode::RenameTab => {
defaults.insert(Key::Char('\n'), vec![Action::SwitchToMode(InputMode::Tab)]);
defaults.insert(
Key::Ctrl('g'),
vec![Action::SwitchToMode(InputMode::Normal)],
);
defaults.insert(
Key::Esc,
vec![
Action::TabNameInput(vec![0x1b]),
Action::SwitchToMode(InputMode::Tab),
],
);
defaults.insert(Key::Alt('n'), vec![Action::NewPane(None)]);
defaults.insert(Key::Alt('h'), vec![Action::MoveFocus(Direction::Left)]);
defaults.insert(Key::Alt('j'), vec![Action::MoveFocus(Direction::Down)]);
defaults.insert(Key::Alt('k'), vec![Action::MoveFocus(Direction::Up)]);
defaults.insert(Key::Alt('l'), vec![Action::MoveFocus(Direction::Right)]);
defaults.insert(Key::Alt('['), vec![Action::FocusPreviousPane]);
defaults.insert(Key::Alt(']'), vec![Action::FocusNextPane]);
}
}
ModeKeybinds(defaults)
}
/// Converts a [`Key`] terminal event to a sequence of [`Action`]s according to the current
/// [`InputMode`] and [`Keybinds`].
pub fn key_to_actions(