Commit Graph

9 Commits

Author SHA1 Message Date
a-kenji
cf3f3f4b5e
add: musl target to rust-toolchain (#1294)
Add `x86_64-unknown-linux-musl` target to `rust-toolchain`,
so that people are able to build the e2e tests.

Fixes #610
2022-04-04 20:19:36 +02:00
github-actions[bot]
6092165980
Update rust-toolchain (#1236)
Co-authored-by: a-kenji <a-kenji@users.noreply.github.com>
2022-03-17 17:28:50 +01:00
a-kenji
effccbfaa3
Feat/add rust toolchain (#1235)
* feature: update rust-toolchain

* add(ci): action that updates `rust-toolchain`

We purposefully keep our version a little behind the newest releases,
to give people the time to update. Now this is unambigious and we can
use all the features our current toolchain allows.
2022-03-17 16:46:01 +01:00
Brooks Rady
76a5bc8a05
feat(ui): overhauled resize and layout systems
* refactor(panes): move to parametric pane sizes

* Fixed the simpler errors by casting to usize

* The least I can do is pass the formatting check...

* Move to stable toolchain

* Well, it compiles?

* And now it doesn't! ;)

* Baseline functionality with the new Dimension type

* Working POC for percent-based resizing

* REVERT THIS COMMIT – DELETES TESTS

* Perfected the discrete resize algorithm

* Fixed fixed-size panes

* Basic bidirectional resize

* feat(resize): finalised parametric resize algorithm

* Reduce the logging level a bit

* Fixed nested layouts using percents

* Bug squishing for implicit sizing

* Here is a funky (read: rubbish) rounding approach

* And now it's gone again!

* Improve discretisation algorithm to fix rounding errors

* Fix the last layout bug (maybe?)

* Mixed explicit and implied percents work now

* Let's pretend that didn't happen...

* Make things a bit less crashy

* Crash slightly more for now (to find bugs)

* Manaually splitting of panes works now

* Start moving to percent-based resizes

* Everything but fullscreen seems to be working

* Fix compilatation errors

* Culled a massive amount of border code

* Why not pause to please rustfmt?

* Turns out I was still missing a few tests...

* Bringing back even more tests!

* Fix tests and pane boarders

* Fix the resize system without gaps

* Fix content offset

* Fixed a bug with pane closing

* Add a hack to fix setting of the viewport

* Fix toggling between shared borders and frames

* fix(tests): make e2e properly use PaneGeom

* style(fmt): make rustfmt happy

* Revert unintentional rounding of borders

* Purge some old borderless stuff

* Fix busted tab-bar shrinking

* Update E2E tests

* Finish implementing fullscreen!

* Don't crash anymore?

* Fix (almost) all tests

* Fix a lack of tab-stops

* All tests passing

* I really can't be bothered to debug a CI issue

* Tie up loose ends

* Knock out some lingering FIXMEs

* Continue to clean things up

* Change some naming and address FIXMEs

* Cull more code + FIXMEs

* Refactor of the resize system + polish

* Only draw frames when absolutely necessary

* Fix the tab-bar crash

* Fix rendering of boarders on reattach

* Fix resizing at small pane sizes

* Deduplicate code in the layout system

* Update tab-bar WASM

* Fixed the pinching of panes during resize

* Unexpose needlessly public type

* Add back a lost test

* Re-add tab tests and get them to compile

* All tabs need layouts

* Start fixing tests + bug in main

* Stabilize the resize algorithm rounding

* All tests from main are now passing

* Cull more dead code
2021-08-28 17:46:24 +01:00
Brooks J Rady
ad7fcb5717 feat(ci): add CI trigger for manual builds 2021-04-26 18:58:42 +01:00
a-kenji
1517aa6c45 Pin to nighlty 2021-04-23
Rustfmt doesn't build on current nighlty
2021-04-26 11:58:15 +02:00
Brooks J Rady
dcd03ddc85 First iteration of the new build system is complete 2021-04-13 15:35:37 +01:00
Brooks J Rady
4c662fc6d0 Start porting to cargo-make 2021-03-26 16:01:22 +00:00
Brooks J Rady
3bc9fdbc0c build(simplify and fix build system, removing the binary assets) 2021-02-23 16:13:41 +00:00