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* status-bar: first_line: Use more generic var names Rename all `CtrlKey...` to the equivalent `Key...` to make the name less specific. It implies that all key bindings use Ctrl as modifier key, which needn't necessarily be the case. * status-bar: first_line: Refactor `ctrl_keys` Removes lots of code duplication by `Unselect`ing all keys by default and only `Select`ing what is actually required for a given Input mode. * utils: conditionally compile unix-specific code In `zellij_utils`, the following modules each contained code that was previously targeting only the unix platform: - consts: Works with unix-specific filesystem attributes to set e.g. special file permissions. Also relies on having a UID. - shared: Uses unix-specific filesystem attributes to set file permissions These will never work when targeting wasm. Hence the concerning code passages have been moved into private submodules that are only compiled and re-exported when the target isn't `#[cfg(unix)]`. The re-export makes sure that crates from the outside that use `zellij_utils` work as before, since from their point of view nothing has changed. * utils: Share more modules with wasm that work on both wasm and unix natively. This requires factoring out bits of code in the `setup` and `input` modules into a private submodule that is re-exported when the compilation target is *not* "wasm". The following modules are now available to the wasm target: - cli - consts - data - envs - input (partial) - actions - command - configs - keybinds - layout - options - plugins - theme - pane_size - position - setup (partial) - shared The remaining modules unavailable to wasm have dependencies on crates that cannot compile against wasm, such as `async_std` or `termwiz`. * utils/input/keybinds_test: Fix import of the `CharOrArrow` struct which is now part of the `data` submodule. * utils/layout: Use global serde crate Previously the code was decorated with `#[serde(crate = "self::serde")]` statements which cannot be shared with wasm. Use the regular serde without specifying which serde is meant. * utils/data: Implement `fmt::Display` for `Key` so the Keybindings can be displayed via `format!` and friends in e.g. the status bar. * tile/prelude: Re-export `actions` submodule of `zellij_utils` so the plugins can access the `ModeKeybinds` struct with all of its members. * utils/data: Fix `ModeInfo::keybinds` type and transfer a vector of `(Key, Vec<Action>)` to the plugins so they can parse it themselves, instead of passing strings around. Due to the requirement of the `Eq` trait derive on `ModeInfo` this requires deriving `Eq` on all the types included by `Key` and `Action` as well. Note that `Action` includes the `layout::SplitSize` structure as a member. We cannot derive `Eq` here since `SplitSize::Percent(f64)` cannot satisfy `Eq` because `f64` doesn't implement this. So we add a new type to hack around this limitation by storing the percentage as `u64` internally, scaled by a factor of 10 000 and transforming it to f64 when needed. Refer to the documentation of `layout::Percent` for further information. * utils/data: Make `Key` sortable so the keybindings can be sorted after their keys. * WIP: utils/input: Make keybinds accessible when generating `ModeInfo` structs. * utils/data: Handle unprintable chars in `Key` when displaying via the `fmt::Display` trait. Handles `\t` and `\n` and represents them as UTF-8 arrow glyphs. * HACK: utils/layout: Use u64 for SplitSize::Percent The previous workaround using a custom `Percent` type fails at the absolute latest when confronted with user layouts, since these do not know about the scaling factor and will thus break. It still breaks currently because `Percent` now expects a u64 (i.e. `50`, not `50.0`) but this is more easily explained and understood. * status-bar: Add helper macros that retrieve the key bound to execute a sequence of `Action` given a specific Keybinding, and a shorthand that expands to `Action::SwitchToMode(InputMode::Normal)` used for pattern matching with the `matches!` macro. * status-bar/first_line: Get shared superkey if any from the `ModeKeybindings` in the current `ModeInfo` struct. If the configured keybindings for switching the modes don't have a superkey in common, do not print a common prefix. * status-bar/first_line: Add key to KeyShortcut which is the key that must be pressed in the current mode to execute the given shortcut (i.e. switch to the given mode). * status-bar/first_line: Dynamically set mode binds Read the keybindings for switching the modes to print in the first line from the actually configured keybindings for the current mode. Add some logic to the code that: - Prints only the "single letter" of the keybinding if all mode-switch shortcuts *share the same modifier key*, - Or prints the whole keybinding (with modified) into each segment if there is no common modifier key. * status-bar/second_line: Display configured binds Instead of showing some hard-coded default values. For each mode, reads the keybindings from the configured keybindings based on some sequence of action. For example, the keybinding for `New` in the `Pane` menu is now determined by looking into the configured keybindings and finding what key is bound to the `Action::NewPane(None)` action. If no keybinding is found for a given sequence of actions, it will not show up in the segments either. * WIP: utils/keybinds: Make key order deterministic by using a BTreeMap which by default has all of its elements in sorted order internally. As of currently this doesn't seem to impress the order in which the keybindings are sent to the plugins, though. * utils/data: Reorder `Key` variants to have the Arrow keys sorted as "left", "down", "up", "right" in accordance with the display in e.g. the status bar. * status-bar/first_line: Fix inverted `matches!` when trying to obtain the keybindings to switch between the input modes. Its initial purpose was to filter out all ' ', '\n' and 'Esc' keybindings for switching modes (As these are the default and not of interest for the status bar display), but it was not negated and thus only filtered out the aforementioned keys. * status-bar: Don't get all modeswitch keybinds but only those that are displayed in the status bar. This currently excludes the keybindings for Entering the Pane/TabRename mode, Tmux mode and Prompt mode. We must explicitly exclude these since they aren't bound to the same Modifiers as the regular keys. Thus, if we e.g. enter Pane or Tab mode, it will pick up the `SwitchToMode(InputMode::TabRename)` action as being bound to `c`, hence the `superkey` function cannot find a common modifier, etc. But we don't display the `TabRename` input mode in the first line anyway, so we must ignore it. Therefore, we additionally add the keybinding to call the `Action::Quit` action to terminate zellij to the vector we return. Also remove the `(Key, InputMode)` tuple and convert the return type to a plain `Vec<Key>`, since the never worked with the `InputMode` in the first place. * status-bar/first_line: Fix output for tight screen Implement the "Squeezed" display variant where we do not display which of the modes each keybinding switches to, but only the keybinding itself. * status-bar/second_line: Remove trailing " / " * status-bar/second-line: Refactor key hints Instead of determining the appropriate key hints for every case separately (i.e. enough space to show all, show shortened, shot best-effort), create a central function that returns for the current `InputMode` a Vector with tuples of: - A String to show in full-length mode - A String to show in shortened/best-effort mode - The vector of keys that goes with this key hint This allows all functions that need the hints to iterate over the vector and pick whatever hint suits them along with the Keys to display. * status-bar/second-line: Implement shortened hints * utils/data: Fix display for `Key::Alt` which previously printed only the internal char but not the modifier. * status-bar/first-line: Add hidden Tmux tile that is only shown when in Tmux mode. Note that with the default config this "breaks" the shared superkey display, because it correctly identifies that one can switch to Scroll mode via `[`. * status-bar: Print superkey as part of first line Instead of first obtaining the superkey and then the rest of the first line to display. This way we don't need to split up individual data structures and carry a boolean flag around multiple functions. It also has the advantage that when the available space is really tight, the first line is entirely empty and doesn't display a stale superkey without any other keybinding hints. * status-bar: Rework keybinding theming Previously there were individual functions to create the tiles in the first line depending on whether: - A tile was selected, unselected, unselected alternate (for theming) or disabled, and - Tiles had full length or were displayed shortened In the first case, the functions that previously handled the theming only differed in what theme they apply to the otherwise identical content. Since the theming information was drawn from a flat structure that simulated hierarchy by giving hierarchical names to its theme "members", this couldn't be handled in code. In the second case, some of the theming information needed for the full-length shortcuts was replicated for the shortened shortcuts. Instead, rewrite the general Theming structure into a hierarchical one: Adds a new structure `SegmentStyle` that contains the style for a single segment depending on whether it is selected, unselected (alternate) or disabled. Refactor the `first-line` module to use a single function to generate either full-length or shortened tiles, that does functionally the same but switches themes based on the selection status of the tile it themes. * status-bar/second-line: Return new `LinePart`s from the `add_shortcut` function instead of modifying the input parameters. * status-bar/second-line: Implement adaptive behavior and make the keyhints adapt when the screen runs out of space. The hints first become shortened and when necessary partially disappear to display a "..." hint instead. * status-bar/second-line: Show float pane binding based on the keycombination that's really bound to switching into the "Pane" input mode. * status-bar/get_keys_and_hints: Add more modes for the keybindings in Tmux and the Pane/TabRename input modes. * status-bar/second-line: Unify mode handling and don't do extra shortcut handling for Tmux and the Pane/TabRename modes any longer. Instead, assemble this like for all other modes from the keybinding and hints vector. * status-bar/first-line: Refactor common modifier to a separate function so it can be used by other modules, too. * status-bar/second-line: Display modifier in hints when available. For example, for bindings to move between panes when in PaneRename mode, now displays "Alt + <hjkl>" instead of "<Alt+hAlt+j...>". * utils/ipc: Remove `Copy` from `ClientAttributes` as preparation to add `Keybinds` as a member to the `ClientAttributes` struct. `Keybinds` contains a `HashMap`, for which the `std` doesn't derive `Copy` but only `Clone`. * utils/input/keybinds: Fix import path Import `Key` and `InputMode` directly from `data`. * utils/ipc: Add `Keybinds` to `ClientAttributes` so we can keep track, pre-client, of the configured key bindings and pass them around further in the code. * server/lib: Store `ClientAttributes` over `Style` in `SessionMetadata` to be able to pass Keybindings to other places in the code, too. Since `Style` is also a member of `ClientAttributes`, this works with minimal modifications. * utils/input: Change `get_mode_info` parameters to take a `ClientAttributes` struct instead of merely the `Style` information. This way we can get the `Style` from the `ClientAttributes`, and also have access to the `keybinds` member that stores the keybinding configuration. * utils/ipc: Use `rmp` for serde of IPC messages instead of `bincode`, which seemingly has issues (de)serializing `HashMap`s and `BTreeMap`s since `deserialize_any` isn't implemented for these types. * fix(nix): remove `assets` from `gitignore` Remove `assets` from the gitignore of the plugins themselves, since every single plugin now depends on the asset being accessible in its source directory. * tests/e2e: Fix status bar in snapshots to reflect the current state of the dynamic keybindings. * status_bar/first_line: Don't show unbound modes If switching to a specific mode isn't bound to a key, don't show a tile/ribbon for it either. E.g. in `LOCKED` mode, this will only show the tile for the `LOCK` mode and ignore all others. * utils/data: Make 'Key::Char(' ') visible as "␣" so the user doesn't only see a blank char but has an idea that the space key is meant. * status_bar/second_line: Remove extra hints generated by the `hint_producing_function` that would tell the user in every input mode how to get back to normal mode. Instead, add this as keybinding to the general keybindings vector. This removes some lines of duplicated code but most of all now applies the correct theming to this keybinding. Additionally, previously the `RenameTab` and `RenamePane` input modes would show the keybinding to get back to normal mode twice and both of them were hardcoded. This binding is now dynamically displayed based on what the user configured as keybinding. * utils/data: format unprintable chars as words instead of unicode symbols. E.g. write "SPACE" instead of "␣". * utils/data: Fix display for `Ctrl`/`Alt` keys previously their "inner" chars would be displayed with a regular `fmt::Display` for the `&str` type they are. This doesn't match what we want to output. So instead we wrap the inner chars into `Key::Char` before printing them. * utils/data: Change order of `Key`s so that e.g. for the default bindings in `Scroll` mode we prefer to show `PgDn|PgUp` rather than the arrow keys these actions are bound to as well. * status_bar/first_line: Don't ignore default char bindings by default. These include the '\n', ' ' and 'Esc' bindings that by default lead back to `Normal` input mode from all the modes. Previously we would unconditionally ignore them and consequently not print the tile when in fact the user may have bound this particular action to either of the keys. Instead now we first ignore the keys mentioned and if we turn up with an undefined binding, we consider these default keys as well so we get *something* to display in any case. * status_bar/first_line: Add space when no modifier is shared between the keybindings. This way there isn't a stray arrow at the very border of the screen, but it is spaced just like the tab-bar and the second line is. * status_bar/second_line: Print separators between consecutive keys bound to specific actions. This allows the user to visually differ between different keys. * status_bar/main: Don't return modifier if empty * status_bar/first_line: Don't suppress Disabled tiles Disabled is a special state that the keybindings only assume in locked mode. It turns the respective tiles grey to signal to the user that these are currently inactive. With respect to users new to zellij, it may appear confusing that when entering locked mode all the other tiles disappear (which they do because they have no valid keybinding assigned). Since we have no keybinding for them, we still display them but without any associated key (i.e. as `<>` for the binding). * status_bar/first_line: Don't print leading triangle on first tile, when there is no shared superkey. * status_bar/second_line: Add exceptions for inter-key separators. Keeps groups of `hjkl` and arrow keys intact (doesn't add separators between the keys) but separates all others. * status_bar/main: Refactor `action_key` to a regular function instead of a macro. It turns out that while being able to match patterns is a nice feature, we completely rely on the keys that drop out of the pattern found this way to be sorted in a sensible way. Since we sort the key vectors in the necessary places after the keys, and not the actions, this of course doesn't apply when the user changes "hjkl" to "zjkl", which would then become "jklz". Now this is of course wrong, because "z" still means "Move focus left", and not "Move focus right". With the function we now assume a slice of Actions that we match the action vectors from the keybindings against to obtain the necessary keys. In order to avoid ugly `into_iter().chain(...)` constructs we had before we also add a new function `action_key_group` that takes a sliced array of slices to get a whole group of keys to display. * status_bar/first_line: Fix "triangle" for short tiles since we do not want to display a colored triangle at the start of the line when in sortened mode (just as we do for the long tiles now). Also fix a bug that would make the triangle reappear when the first keybinding to be displayed didn't have a key assigned and thus wouldn't be displayed at all. * status_bar/second_line: Fix typo that would cause single `Ctrl+?` bindings for actions in the second line to be displayed as `Ctrl + <Ctrl+?>`. * status_bar/second_line: Fix char count when displaying groups of keys in a binding with or without a separator. * status_bar: Use new `action_key` fn instead of the previous macro to obtain the keys to display in the status bar in a fixed given order. Also fix the display "bug" where tab switching would be shows as "ArrowLeft/ArrowDown" instead of "ArrowLeft/ArrowRight". * status_bar/second_line: Fix floating pane hint that tells the user what keybinding to press to suppress the currently active floating panes. This was previously hardcoded. * utils: Send full keybinds in `ModeInfo` instead of the currently active `ModeKeybinds` for the active input mode. Some of the UI issues cannot be solved without having access to *all* keybindings. * utils: Refactor keybinds vec into type to make clippy happy. * status_bar/first_line: Remove needless borrows * status_bar: Factor out printing keybindings into a separate function that takes a vector of keys and a palette and returns the painted key groups, with correct inter-character separation where necessary and factoring out common modifier keys. * status_bar/tip: Use real keybindings instead of printing hard-coded messages to the user. * status_bar: abort early when keyvector is empty in `style_key_with_modifier`. * status_bar/tip: Fix all keybindings and make them dynamic given the keybindings really active in the current session. Also display **UNBOUND** is some keybinding is missing from the users config. * status_bar: Go clippy! * status_bar: Add documentation and add a new exception group to `action_key_group` that ensures that `hl` and `jk` won't be separated with `|`. * status_bar/tip: Detect when key aren't bound correctly and show "UNBOUND" as keyhint instead, then. Previously we would only check the length of the whole keybinding segment, but that isn't a good indicator since most of the bindings require changing modes first, which already adds a variable number of letters to the segment. However, there is not point in showing how to get to a certain mode, if the binding needed in that mode doesn't exist. * status_bar/first_line: Show bindings when locked if the user has any configured. * status_bar: Don't consider 'hl', 'jk' groups that don't need a separator in between the letters. * status_bar/second_line: Add "search" keybindings for the new Search functionality. * tests/e2e: Fix snapshots with what the status bar now really displays. * status_bar: Remove old comments * status_bar/first_line: Rename 'long_tile' to the more descriptive name 'mode_shortcut', which better describes what this function does. * status_bar/first_line: Fix spacing in simple UI where the modifier would be shows as `Ctrl +`, without a trailing space. This isn't an issue in regular mode, where we have the spacing from the arrow gaps (`>>`) that "simulates" this effect. * status_bar: Refactor and rename `ctrl_keys` so it doesn't rely on some "external" index for operation any more. * status_bar: Add unit tests to shared functions and fix a bug in the process where certain `Ctrl` keybindings would be displayed wrong. * status_bar/first_line: Rename functions responsible for printing the long and short shortcut keyhint tiles. Also add some documentation that explains their purpose and the arguments they accept. * status_bar/tips: Remove stray "/" in quicknav tip * utils/layout: Remove old comments introduced when rewriting `SplitSize::Percent` to not hold an `f64` type. * status_bar: Add "regex" as test dependency We use regular expressions to strip all ANSI escape sequences in the strings that are produced by the plugin functions during testing. We do not test for the style information, but merely for the raw text. * status_bar: Implement unit tests * Makefile: Always run tests on host triple This allows the unit tests for all plugins to be run on the host as well (because their default compilation target is wasm32-wasi). * tests/e2e: Add test for custom bindings in the status bar. Makes sure that the modified bindings from a custom configuration file are read and applied to the UI. Co-authored-by: a-kenji <aks.kenji@protonmail.com> |
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