* rtfiles: Initialize all-/realFiles and Plugins in InitRuntimeFiles
* command: Reload plugins at ReloadCmd too
* command: Don't reload plugins in case of ReloadConfig()
* rtfiles: Split InitRuntimeFiles() into one func for assets and one for plugins
* rtfiles: Remove the unnecessary init function
With this modification the InitRuntimeFiles() and InitPlugins() (if needed)
must be called first, otherwise uninitialized runtime file variables are most
likely.
InfoBar should really receive the resize event, to know the window width
in order to do horizontal scrolling of the command line when it doesn't
fit in the screen. Although currently it doesn't scroll the command line
at all (see issue #2527) and just ignores the resize event, but we
should fix that anyway, so let's forward the resize event to it.
Exposing locking primitives to lua plugins is tricky and may lead to
deadlocks. Instead, if possible, it's better to ensure all the needed
synchonization in micro itself, without leaving this burden to lua code.
Since we've added micro.After() timer API and removed exposing Go timers
directly to lua, now we (probably?) have no cases of lua code possibly
running asynchronously without micro controlling when it is running. So
now we can remove lua.Lock.
This means breaking compatibility, but, until recently lua.Lock wasn't
workable at all (see #2945), which suggests that it has never been
really used by anyone. So it should be safe to remove it.
Directly using Go's time.AfterFunc() from lua is tricky. First, it
requires the lua timer callback to explicitly lock ulua.Lock to prevent
races. Second, it requires the lua timer callback to explicitly redraw
the screen if the callback changes the screen contents (see #2923).
So instead provide micro's own timer API which ensures both
synchronization and redrawing on its own, instead of leaving this burden
to lua code. In fact, its implementation runs the lua timer callback in
the main micro's goroutine (i.e. from micro's perspective it is
synchronous, not asynchronous), so both redrawing and synchronization
are ensured automatically.
Fixes#2923
Passing options via micro -option=value in the command line should only
temporarily override the option value for the current micro session,
not change it permanently in settings.json. But currently it wrongly
writes it to settings.json in the case when the value passed via command
line is the default value of this option, while the current permanent
setting in settings.json is a non-default value.
Fixes#3005
The lock provided to lua as micro.Lock does not really work: an attempt
to use it via micro.Lock:Lock() results in an error:
Plugin initlua: init:260: attempt to call a non-function object
stack traceback:
init:260: in main chunk
[G]: ?
The reason is that the value that is provided to lua is a copy of the
mutex, not the mutex itself.
Ref #1539
There is already a commented-out code in main() for enabling CPU
profiling of micro, which is often useful. Adjust it to allow enabling
it just by providing -profile flag on the command line, without
modifying and recompiling the code.
Softwrap implementation enhanced to fix various issues with scrolling,
centering, relocating etc.
The main idea is simple: work not with simple line numbers but
with (Line, Row) pairs, where Line is a line number in the buffer
and Row is a visual line (a row) number within this line.
The logic remains mostly the same, but simple arithmetic operations
on line numbers are replaced with corresponding operations on
(Line, Row) pairs.
Fixes#632, #1657
This commit introduces several improvements to the backup system.
* Backups are made every 8 seconds for buffers that have been modified
since the last backup.
* The `permbackup` option allows users to specify that backups should
be kept permanently.
* `The backupdir` option allows users to store backups in a custom
directory.
Fixes#1641Fixes#1536
Ref #1539 (removes possibility of race condition for backups)
If screen.Redraw() is called very quickly after a key or mouse event,
it may send the redraw event while micro is not waiting for it but
still processing the key or mouse event. Since drawChan is non-buffered
and at the same time non-blocking, this redraw event will be simply lost,
so the screen content will not be up-to-date.