textual-paint/tests/pilot_recorder.py

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"""Record interactions and save as an automated test."""
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import os
from typing import Any, Callable
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from rich.text import Text
from textual.css.query import NoMatches, TooManyMatches
from textual.dom import DOMNode
from textual.errors import NoWidget
from textual.events import Event, Key, MouseDown, MouseMove, MouseUp
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from textual.geometry import Offset
from textual.pilot import Pilot
from textual.screen import Screen
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from textual_paint.paint import PaintApp
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def unique_file(path: str) -> str:
"""Return a path that doesn't exist yet, by appending a number to the filename."""
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filename, extension = os.path.splitext(path)
counter = 1
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while os.path.exists(path):
path = f"{filename}_{counter}{extension}"
counter += 1
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return path
def indent(text: str, spaces: int) -> str:
"""Return the text indented by the given number of spaces (including the first line)."""
return "\n".join(" " * spaces + line for line in text.splitlines())
async def async_exec(code: str, **kwargs: object) -> object:
"""Execute the given code in an async function and return the result. Keyword arguments are made available as variables."""
# This dict will be used for passing variables to the `exec`ed code
# as well as retrieving the function defined by the code.
scope = kwargs
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# Make an async function with the code and `exec` it
exec(f"async def async_exec_code():\n{indent(code, 4)}", scope)
# Get `async_exec_code` from the scope, call it and return the result
return await scope['async_exec_code']() # type: ignore
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def get_selector(target: DOMNode) -> tuple[str, int|None]:
"""Return a selector that can be used to find the widget."""
app = target.app
widget = target
if widget.id:
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return f"#{widget.id}", None
selector = widget.css_identifier
while widget.parent and not isinstance(widget.parent, Screen):
widget = widget.parent
if widget.id:
selector = f"#{widget.id} {selector}"
break
else:
selector = f"{widget.css_identifier} {selector}"
try:
query_result = app.query_one(selector)
except TooManyMatches:
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return selector, app.query(selector).nodes.index(target) # type: ignore
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# smarter differentiators would be nice, like tooltip or text content,
# but at least with indices, you'll know when you changed the tab order
except NoMatches:
raise Exception(f"Selector {selector!r} didn't match the target widget ({target!r})")
if query_result is not target:
raise Exception(f"Selector {selector!r} matched a different widget than the target ({query_result!r} rather than {target!r})")
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return selector, None
original_on_event = PaintApp.on_event
class PilotRecorder():
"""Record (and undo and replay) interactions with an app, and save as a test."""
def __init__(self) -> None:
self.app: PaintApp | None = None
self.steps: list[tuple[Event, Offset, str, int|None]] = []
self.replaying: bool = False
self.output_file = unique_file("tests/test_paint_something.py")
self.next_after_exit: Callable[[], None] | None = None
recorder = self
async def on_event(self: PaintApp, event: Event) -> None:
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# - Record before the event is handled, so a clicked widget that removes itself,
# such as an OK button in a dialog, will still be in the DOM when we record it.
# - Every event seems to be received twice, once with _forwarded set and once without.
# I don't claim to understand the forwarding scheme, but ignoring either
# the forwarded or the un-forwarded events seems workable.
if not event._forwarded:
recorder.handle_event(event)
await original_on_event(self, event)
self.app_on_event = on_event
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def handle_event(self, event: Event) -> None:
"""Record the event as a step, or handle certain key presses as commands."""
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assert self.app is not None, "app should be set if we're recording an event from it"
# Handling any event means including it in the undo stack right now.
# Don't want to undo a single mouse-move, especially when it doesn't do anything yet.
# if isinstance(event, (MouseDown, MouseMove, MouseUp)):
if isinstance(event, MouseDown):
if self.replaying:
return
try:
widget, _ = self.app.get_widget_at(*event.screen_offset)
except NoWidget:
return
offset = event.screen_offset - widget.region.offset
self.steps.append((event, offset, *get_selector(widget)))
self.steps_changed()
elif isinstance(event, Key):
if event.key == "ctrl+z" and self.steps:
self.steps.pop()
self.steps_changed()
self.run() # restart the app to replay up to this point
elif event.key == "ctrl+c":
self.save_replay()
self.app.exit(None, Text("Saved test recording to " + self.output_file))
else:
if self.replaying:
return
self.steps.append((event, Offset(), "", None))
self.steps_changed()
def steps_changed(self) -> None:
"""Save the steps any time they change."""
# Could implement a debug view of the steps, but just saving to the file is good enough for now.
self.save_replay()
async def replay_steps(self, pilot: Pilot[Any]) -> None:
"""Replay the recorded steps, in the current app instance."""
if not self.steps:
return
self.replaying = True
await async_exec(self.get_replay_code(), pilot=pilot, Offset=Offset)
self.replaying = False
def run(self) -> None:
"""Start the app, or restart it to replay the recorded steps."""
def startup_and_replay() -> None:
"""Start the app, hook its events, and replay steps if there are any."""
self.next_after_exit = None # important to allowing you to exit; don't keep launching the app
self.app = PaintApp()
self.app.on_event = self.app_on_event.__get__(self.app)
self.app.run(auto_pilot=self.replay_steps)
# run is blocking, so this will happen after the app exits
if self.next_after_exit:
self.next_after_exit()
if self.app is not None:
# exit can't be awaited, because it stops the whole event loop (eventually)
# but we need to wait for the event loop to stop before we can start a new app
self.next_after_exit = startup_and_replay
self.app.exit()
else:
startup_and_replay()
def get_replay_code(self) -> str:
"""Return code to replay the recorded steps."""
steps_code = ""
for event, offset, selector, index in self.steps:
if isinstance(event, MouseDown):
if index is None:
steps_code += f"await pilot.click({selector!r}, offset=Offset({offset.x}, {offset.y}))\n"
else:
steps_code += f"widget = pilot.app.query({selector!r})[{index!r}]\n"
# can't pass a widget to pilot.click, only a selector, or None
steps_code += f"await pilot.click(offset=Offset({offset.x}, {offset.y}) + widget.region.offset)\n"
elif isinstance(event, MouseMove):
# TODO: generate code for drags (but not extraneous mouse movement)
pass
elif isinstance(event, MouseUp):
pass
elif isinstance(event, Key):
steps_code += f"await pilot.press({event.key!r})\n"
else:
raise Exception(f"Unexpected event type {type(event)}")
return steps_code or "pass"
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def save_replay(self) -> None:
"""Save the recorded steps as a test file."""
assert self.app is not None, "app should be set by now"
script = f"""\
from pathlib import Path, PurePath
from typing import Awaitable, Callable, Iterable, Protocol
import pytest
from textual.geometry import Offset
from textual.pilot import Pilot
from textual.widgets import Input
class SnapCompareType(Protocol):
\"\"\"Type of the function returned by the snap_compare fixture.\"\"\"
def __call__(
self,
app_path: str | PurePath,
press: Iterable[str] = (),
terminal_size: tuple[int, int] = (80, 24),
run_before: Callable[[Pilot], Awaitable[None] | None] | None = None, # type: ignore
) -> bool:
...
# Relative paths are treated as relative to this file, when using snap_compare.
PAINT = Path("../src/textual_paint/paint.py")
# Prevent flaky tests due to timing issues.
Input.cursor_blink = False # type: ignore
def test_paint_something(snap_compare: SnapCompareType):
async def test_paint_something_steps(pilot: Pilot[None]):
{indent(self.get_replay_code(), 8)}
assert snap_compare(PAINT, run_before=test_paint_something_steps, terminal_size=({self.app.size.width}, {self.app.size.height}))
"""
with open(self.output_file, "w") as f:
f.write(script)
if __name__ == "__main__":
recorder = PilotRecorder()
recorder.run()