textual-paint/tests/pilot_recorder.py

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"""Record interactions and save as an automated test."""
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import os
from typing import Any, Callable
from textual.css.query import NoMatches, TooManyMatches
from textual.dom import DOMNode
from textual.errors import NoWidget
from textual.events import Event, Key, MouseDown, MouseMove, MouseUp
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from textual.geometry import Offset
from textual.pilot import Pilot
from textual.screen import Screen
from textual_paint.paint import PaintApp
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def unique_file(path: str) -> str:
filename, extension = os.path.splitext(path)
counter = 1
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while os.path.exists(path):
path = f"{filename}_{counter}{extension}"
counter += 1
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return path
def indent(text: str, spaces: int) -> str:
return "\n".join(" " * spaces + line for line in text.splitlines())
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OUTPUT_FILE = unique_file("tests/test_paint_something.py")
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steps: list[tuple[Event, Offset, str, int|None]] = []
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replaying: bool = False
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def get_selector(target: DOMNode) -> tuple[str, int|None]:
"""Return a selector that can be used to find the widget."""
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assert app is not None, "app should be set by now"
widget = target
if widget.id:
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return f"#{widget.id}", None
selector = widget.css_identifier
while widget.parent and not isinstance(widget.parent, Screen):
widget = widget.parent
if widget.id:
selector = f"#{widget.id} {selector}"
break
else:
selector = f"{widget.css_identifier} {selector}"
try:
query_result = app.query_one(selector)
except TooManyMatches:
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# FIXME: I think this can fail due to a race condition,
# when clicking a button that closes a dialog, removing the button from the DOM.
# Maybe intercept events differently, like by overriding post_message?
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return selector, app.query(selector).nodes.index(target) # type: ignore
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# smarter differentiators would be nice, like tooltip or text content,
# but at least with indices, you'll know when you changed the tab order
except NoMatches:
raise Exception(f"Selector {selector!r} didn't match the target widget ({target!r})")
if query_result is not target:
raise Exception(f"Selector {selector!r} matched a different widget than the target ({query_result!r} rather than {target!r})")
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return selector, None
original_on_event = PaintApp.on_event
async def on_event(self: PaintApp, event: Event) -> None:
await original_on_event(self, event)
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if replaying:
return
if isinstance(event, (MouseDown, MouseMove, MouseUp)):
try:
widget, _ = self.get_widget_at(*event.screen_offset)
except NoWidget:
return
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offset = event.screen_offset - widget.region.offset
steps.append((event, offset, *get_selector(widget)))
elif isinstance(event, Key):
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if event.key == "ctrl+z" and steps:
steps.pop()
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run() # restart the app to replay up to this point
elif event.key == "ctrl+c":
save_replay()
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else:
steps.append((event, Offset(), "", None))
app: PaintApp | None = None
next_after_exit: Callable[[], None] | None = None
async def async_exec(code: str, **kwargs: object) -> object:
# This dict will be used for passing variables to the `exec`ed code
# as well as retrieving the function defined by the code.
scope = kwargs
# Make an async function with the code and `exec` it
exec(f"async def async_exec_code():\n{indent(code, 4)}", scope)
# Get `async_exec_code` from the scope, call it and return the result
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return await scope['async_exec_code']() # type: ignore
async def replay_steps(pilot: Pilot[Any]) -> None:
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global app, replaying
assert app is not None, "app should be set by now"
if not steps:
return
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replaying = True
await async_exec(get_replay_code(), pilot=pilot, Offset=Offset)
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replaying = False
def run() -> None:
global app, next_after_exit
def startup_and_replay() -> None:
global app, next_after_exit
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next_after_exit = None # important to allowing you to exit; don't keep launching the app
app = PaintApp()
app.on_event = on_event.__get__(app)
app.run(auto_pilot=replay_steps)
# run is blocking, so this will happen after the app exits
if next_after_exit:
next_after_exit()
if app is not None:
# exit can't be awaited, because it stops the whole event loop (eventually)
# but we need to wait for the event loop to stop before we can start a new app
next_after_exit = startup_and_replay
app.exit()
else:
startup_and_replay()
def get_replay_code() -> str:
steps_code = ""
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for event, offset, selector, index in steps:
if isinstance(event, MouseDown):
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if index is None:
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steps_code += f"await pilot.click({selector!r}, offset=Offset({offset.x}, {offset.y}))\n"
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else:
steps_code += f"widget = pilot.app.query({selector!r})[{index!r}]\n"
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# can't pass a widget to pilot.click, only a selector, or None
steps_code += f"await pilot.click(offset=Offset({offset.x}, {offset.y}) + widget.region.offset)\n"
elif isinstance(event, MouseMove):
# TODO: generate code for drags (but not extraneous mouse movement)
pass
elif isinstance(event, MouseUp):
pass
elif isinstance(event, Key):
steps_code += f"await pilot.press({event.key!r})\n"
else:
raise Exception(f"Unexpected event type {type(event)}")
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return steps_code or "pass"
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def save_replay() -> None:
assert app is not None, "app should be set by now"
script = f"""\
from pathlib import Path, PurePath
from typing import Awaitable, Callable, Iterable, Protocol
import pytest
from textual.geometry import Offset
from textual.pilot import Pilot
from textual.widgets import Input
class SnapCompareType(Protocol):
\"\"\"Type of the function returned by the snap_compare fixture.\"\"\"
def __call__(
self,
app_path: str | PurePath,
press: Iterable[str] = (),
terminal_size: tuple[int, int] = (80, 24),
run_before: Callable[[Pilot], Awaitable[None] | None] | None = None, # type: ignore
) -> bool:
...
# Relative paths are treated as relative to this file, when using snap_compare.
PAINT = Path("../src/textual_paint/paint.py")
# Prevent flaky tests due to timing issues.
Input.cursor_blink = False # type: ignore
def test_paint_something(snap_compare: SnapCompareType):
async def test_paint_something_steps(pilot: Pilot[None]):
{indent(get_replay_code(), 8)}
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assert snap_compare(PAINT, run_before=test_paint_something_steps, terminal_size=({app.size.width}, {app.size.height}))
"""
with open(OUTPUT_FILE, "w") as f:
f.write(script)
if __name__ == "__main__":
run()