textual-paint/paint.py

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from enum import Enum
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from textual import events
from textual.app import App, ComposeResult
from textual.containers import Container
from textual.css.query import NoMatches
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from textual.reactive import var, reactive
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from textual.widgets import Button, Static
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class Tool(Enum):
"""The tools available in the Paint app."""
free_form_select = 1
select = 2
eraser = 3
fill = 4
pick_color = 5
magnifier = 6
pencil = 7
brush = 8
airbrush = 9
text = 10
line = 11
curve = 12
rectangle = 13
polygon = 14
ellipse = 15
rounded_rectangle = 16
def get_icon(self) -> str:
"""Get the icon for this tool."""
# Alternatives considered:
# - Free-Form Select: ✂️📐🆓🕸✨⚝🫥🇫/🇸◌
# - Rectangular Select: ⬚▧🔲
# - Eraser: 🧼🧽🧹🚫👋🗑️
# - Fill Bucket (Flood Fill): 🌊💦💧🌈🎉🎊🪣🫗
# - Pick Color: 🎨💉
# - Magnifier: 🔍🔎👀🔬🔭🧐🕵️‍♂️🕵️‍♀️
# - Pencil: ✏️✍️🖎🖊️🖋️✒️🖆📝🖍️
# - Brush: 🖌️🖌👨‍🎨🧑‍🎨💅
# - Airbrush: 💨ᖜ╔🧴🥤🫠
# - Text: 🆎📝📄📃🔤📜A
# - Line: 📏📉📈⟍𝈏⧹
# - Curve: ↪️🪝🌙〰️◡◠~∼≈∽∿〜〰﹋﹏≈≋~
# - Rectangle: ▭▬▮▯◼️◻️⬜⬛🟧🟩
# - Polygon: ▙𝗟𝙇⬣⬟△▲🔺🔻🔳🔲🔷🔶🔴🔵🟠🟡
# - Ellipse: ⬭🔴🔵🔶🔷🔸🔹🟠🟡🟢🟣🫧
# - Rounded Rectangle: ▢⬜⬛
return {
Tool.free_form_select: "",
Tool.select: "",
Tool.eraser: "🧼",
Tool.fill: "🫗",
Tool.pick_color: "💉",
Tool.magnifier: "🔍",
Tool.pencil: "✏️",
Tool.brush: "🖌️",
Tool.airbrush: "💨",
Tool.text: "A",
Tool.line: "",
Tool.curve: "",
Tool.rectangle: "",
Tool.polygon: "𝙇",
Tool.ellipse: "",
Tool.rounded_rectangle: "",
}[self]
def get_name(self) -> str:
"""Get the name of this tool."""
return {
Tool.free_form_select: "Free-Form Select",
Tool.select: "Rectangular Select",
Tool.eraser: "Eraser",
Tool.fill: "Fill Bucket",
Tool.pick_color: "Pick Color",
Tool.magnifier: "Magnifier",
Tool.pencil: "Pencil",
Tool.brush: "Brush",
Tool.airbrush: "Airbrush",
Tool.text: "Text",
Tool.line: "Line",
Tool.curve: "Curve",
Tool.rectangle: "Rectangle",
Tool.polygon: "Polygon",
Tool.ellipse: "Ellipse",
Tool.rounded_rectangle: "Rounded Rectangle",
}[self]
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class ToolsBox(Container):
"""Widget containing tool buttons"""
def compose(self) -> ComposeResult:
"""Add our buttons."""
with Container(id="tools_box"):
# tool buttons
for tool in Tool:
yield Button(tool.get_icon(), id="tool_button_" + tool.name)
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class Canvas(Static):
"""The image document widget."""
def __init__(self, **kwargs) -> None:
"""Initialize the canvas."""
super().__init__(**kwargs)
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self.image_width = 80
self.image_height = 24
self.image_ch = [["." for _ in range(self.image_width)] for _ in range(self.image_height)]
self.image_bg = [["#ffffff" for _ in range(self.image_width)] for _ in range(self.image_height)]
self.image_fg = [["#000000" for _ in range(self.image_width)] for _ in range(self.image_height)]
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self.pointer_active = False
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def on_mount(self) -> None:
self.display_canvas()
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def on_mouse_down(self, event) -> None:
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if event.x < self.image_width and event.y < self.image_height and event.x >= 0 and event.y >= 0:
self.image_ch[event.y][event.x] = "X"
self.image_bg[event.y][event.x] = "#ff0000"
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self.pointer_active = True
self.capture_mouse(True)
self.display_canvas()
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def on_mouse_move(self, event) -> None:
if self.pointer_active:
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self.bresenham_walk(event.x - event.delta_x, event.y - event.delta_y, event.x, event.y, lambda x, y: self.draw_dot(x, y))
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self.display_canvas()
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def bresenham_walk(self, x0: int, y0: int, x1: int, y1: int, callback) -> None:
"""Bresenham's line algorithm"""
dx = abs(x1 - x0)
dy = abs(y1 - y0)
sx = 1 if x0 < x1 else -1
sy = 1 if y0 < y1 else -1
err = dx - dy
while True:
callback(x0, y0)
if x0 == x1 and y0 == y1:
break
e2 = 2 * err
if e2 > -dy:
err = err - dy
x0 = x0 + sx
if e2 < dx:
err = err + dx
y0 = y0 + sy
def draw_dot(self, x: int, y: int) -> None:
if x < self.image_width and y < self.image_height and x >= 0 and y >= 0:
self.image_ch[y][x] = "O"
self.image_bg[y][x] = "#ffff00"
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def on_mouse_up(self, event) -> None:
self.pointer_active = False
self.capture_mouse(False)
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def display_canvas(self) -> None:
"""Update the content area."""
# TODO: avoid generating insane amounts of markup that then has to be parsed
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text = ""
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for y in range(self.image_height):
for x in range(self.image_width):
bg = self.image_bg[y][x]
fg = self.image_fg[y][x]
ch = self.image_ch[y][x]
text += "["+fg+" on "+bg+"]" + ch + "[/]"
text += "\n"
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self.update(text)
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class PaintApp(App):
"""MS Paint like image editor in the terminal."""
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CSS_PATH = "paint.css"
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# show_tools_box = var(True)
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selected_tool = var(Tool.pencil)
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NAME_MAP = {
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# key to button id
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}
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# def watch_show_tools_box(self, show_tools_box: bool) -> None:
# """Called when show_tools_box changes."""
# self.query_one("#tools_box").display = not show_tools_box
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def watch_selected_tool(self, old_selected_tool: Tool, selected_tool: Tool) -> None:
"""Called when selected_tool changes."""
self.query_one("#tool_button_" + old_selected_tool.name).classes = "tool_button"
self.query_one("#tool_button_" + selected_tool.name).classes = "tool_button selected"
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def compose(self) -> ComposeResult:
"""Add our widgets."""
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with Container(id="paint"):
yield ToolsBox()
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yield Canvas()
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def on_key(self, event: events.Key) -> None:
"""Called when the user presses a key."""
def press(button_id: str) -> None:
try:
self.query_one(f"#{button_id}", Button).press()
except NoMatches:
pass
key = event.key
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button_id = self.NAME_MAP.get(key)
if button_id is not None:
press(self.NAME_MAP.get(key, key))
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def on_button_pressed(self, event: Button.Pressed) -> None:
"""Called when a button is pressed."""
button_id = event.button.id
assert button_id is not None
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if button_id.startswith("tool_button_"):
self.selected_tool = Tool[button_id[len("tool_button_") :]]
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if __name__ == "__main__":
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PaintApp().run()