textual-paint/paint.py

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import os
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import re
import sys
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import psutil
import argparse
import asyncio
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from enum import Enum
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from random import randint, random
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from typing import List, Optional
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from watchdog.events import PatternMatchingEventHandler, FileSystemEvent, EVENT_TYPE_CLOSED, EVENT_TYPE_OPENED
from watchdog.observers import Observer
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import stransi
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from rich.segment import Segment
from rich.style import Style
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from textual import events
from textual.message import Message, MessageTarget
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from textual.app import App, ComposeResult
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from textual.containers import Container, Horizontal, Vertical
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from textual.geometry import Offset, Region, Size
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from textual.css.query import NoMatches
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from textual.reactive import var, reactive
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from textual.strip import Strip
from textual.widget import Widget
from textual.widgets import Button, Static, Input, DirectoryTree, Header
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from textual.color import Color
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from menus import MenuBar, Menu, MenuItem, Separator
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from windows import Window, DialogWindow, CharacterSelectorDialog
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from localization.i18n import get as _, load_language
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observer = None
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def restart_program():
"""Restarts the current program, after file objects and descriptors cleanup"""
try:
app.exit()
# It's meant to eventually call this, but we need it immediately (unless we delay with asyncio perhaps)
# Otherwise the terminal will be left in a state where you can't (visibly) type anything
# if you exit the app after reloading, since the new process will pick up the old terminal state.
app._driver.stop_application_mode()
except Exception as e:
print("Error stopping application mode. The command line may not work as expected. The `reset` command should restore it on Linux.", e)
try:
try:
observer.stop()
observer.join(timeout=1)
if observer.is_alive:
print("Timed out waiting for file change observer thread to stop.")
except RuntimeError as e:
# Ignore "cannot join current thread" error
# join() might be redundant, but I'm keeping it just in case something with threading changes in the future
if str(e) != "cannot join current thread":
raise
except Exception as e:
print("Error stopping file change observer:", e)
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try:
p = psutil.Process(os.getpid())
for handler in p.open_files() + p.connections():
try:
os.close(handler.fd)
except Exception as e:
print(f"Error closing file descriptor ({handler.fd}):", e)
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except Exception as e:
print("Error closing file descriptors:", e)
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# python = sys.executable
# os.execl(python, python, *sys.argv)
os.execl(sys.executable, *sys.orig_argv)
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class RestartHandler(PatternMatchingEventHandler):
"""A handler for file changes"""
def on_any_event(self, event: FileSystemEvent):
if event.event_type in (EVENT_TYPE_CLOSED, EVENT_TYPE_OPENED):
# These seem like they'd just cause trouble... they're not changes, are they?
return
print("Reloading due to FS change:", event.event_type, event.src_path)
app.screen.styles.background = "red"
# Doesn't include save prompt
# restart_program()
# Includes save prompt
try:
# None of these work:
# app.action_reload()
# app.run_action("reload")
# app.set_timer(0.1, app.action_reload)
# app.set_timer(0.1, lambda: app.run_action("reload"))
# This works when there are no unsaved changes,
# but fails to show a dialog:
# app._dont_gc = asyncio.create_task(app.action_reload())
# This works if there ARE unsaved changes,
# but fails to restart immediately if there aren't:
# app.call_from_thread(app.action_reload)
# So... just do both?
try:
app._dont_gc = asyncio.create_task(app.action_reload())
except Exception as e:
print("Error reloading (A):", e)
try:
app.call_from_thread(app.action_reload)
except Exception as e:
print("Error reloading (B):", e)
# I mean... it works, but this clearly sucks.
except Exception as e:
print("Error reloading:", e)
app.screen.styles.background = "yellow"
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def restart_on_changes():
"""Restarts the current program when a file is changed"""
global observer
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observer = Observer()
observer.schedule(RestartHandler(
# Don't need to restart on changes to .css, since Textual will reload them in --dev mode
# Could include localization files, but I'm not actively localizing this app at this point.
# WET: WatchDog doesn't match zero directories for **, so we have to split up any patterns that use it.
patterns=[
"**/*.py", "*.py"
],
ignore_patterns=[
".history/**/*", ".history/*",
".vscode/**/*", ".vscode/*",
".git/**/*", ".git/*",
"node_modules/**/*", "node_modules/*",
"__pycache__/**/*", "__pycache__/*",
"venv/**/*", "venv/*",
],
ignore_directories=True,
), path='.', recursive=True)
observer.start()
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# These can go away now that args are parsed up top
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ascii_only_icons = False
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inspect_layout = False
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# Command line arguments
# Please keep in sync with the README
parser = argparse.ArgumentParser(description='Paint in the terminal.')
parser.add_argument('--theme', default='light', help='Theme to use, either "light" or "dark"', choices=['light', 'dark'])
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parser.add_argument('--language', default='en', help='Language to use', choices=['ar', 'cs', 'da', 'de', 'el', 'en', 'es', 'fi', 'fr', 'he', 'hu', 'it', 'ja', 'ko', 'nl', 'no', 'pl', 'pt', 'pt-br', 'ru', 'sk', 'sl', 'sv', 'tr', 'zh', 'zh-simplified'])
parser.add_argument('--ascii-only-icons', action='store_true', help='Use only ASCII characters for tool icons')
parser.add_argument('--inspect-layout', action='store_true', help='Inspect the layout with middle click, for development')
# This flag is for development, because it's very confusing
# to see the error message from the previous run,
# when a problem is actually solved.
# There are enough ACTUAL "that should have worked!!" moments to deal with.
# I really don't want false ones mixed in. You want to reward your brain for finding good solutions, after all.
parser.add_argument('--clear-screen', action='store_true', help='Clear the screen before starting; useful for development, to avoid seeing fixed errors')
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parser.add_argument('--restart-on-changes', action='store_true', help='Restart the app when the source code is changed, for development')
parser.add_argument('filename', nargs='?', default=None, help='File to open')
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if __name__ == "<run_path>":
# Arguments have to be passed like `textual run --dev "paint.py LICENSE.txt"`
# so we need to look for an argument starting with "paint.py",
# and parse the rest of the string as arguments.
args = None
for arg in sys.argv:
if arg.startswith("paint.py"):
args = parser.parse_args(arg[len("paint.py") :].split())
break
else:
args = parser.parse_args()
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load_language(args.language)
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if args.restart_on_changes:
restart_on_changes()
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# Most arguments are handled at the end of the file.
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class Tool(Enum):
"""The tools available in the Paint app."""
free_form_select = 1
select = 2
eraser = 3
fill = 4
pick_color = 5
magnifier = 6
pencil = 7
brush = 8
airbrush = 9
text = 10
line = 11
curve = 12
rectangle = 13
polygon = 14
ellipse = 15
rounded_rectangle = 16
def get_icon(self) -> str:
"""Get the icon for this tool."""
# Alternatives considered:
# - Free-Form Select: ✂️📐🆓🕸✨⚝🫥🇫/🇸◌⁛⁘ ⢼⠮
# - Select: ⬚▧🔲 ⣏⣹
# - Eraser/Color Eraser: 🧼🧽🧹🚫👋🗑️▰▱
# - Fill With Color: 🌊💦💧🌈🎉🎊🪣🫗
# - Pick Color: 🎨💉💅💧📌📍⤤𝀃🝯🍶
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# - Magnifier: 🔍🔎👀🔬🔭🧐🕵️‍♂️🕵️‍♀️
# - Pencil: ✏️✎✍️🖎🖊️🖋️✒️🖆📝🖍️
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# - Brush: 🖌️🖌👨‍🎨🧑‍🎨💅
# - Airbrush: 💨ᖜ╔🧴🥤🫠
# - Text: 🆎📝📄📃🔤📜A
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# - Line: 📏📉📈⟍𝈏╲⧹\
# - Curve: ↪️🪝🌙〰️◡◠~∼≈∽∿〜〰﹋﹏≈≋~⁓
# - Rectangle: ▭▬▮▯🟥🟧🟨🟩🟦🟪🟫⬛⬜◼️◻️◾◽▪️▫️
# - Polygon: ▙𝗟𝙇﹄』⬣⬟🔶🔷🔸🔹🔺🔻△▲
# - Ellipse: ⬭⭕🔴🟠🟡🟢🔵🟣🟤⚫⚪🫧
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# - Rounded Rectangle: ▢⬜⬛
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if ascii_only_icons:
return {
Tool.free_form_select: "<[u]^[/]7", # "*" "<^>" "<[u]^[/]7"
Tool.select: "::", # "#" "::" ":_:" ":[u]:[/]:" ":[u]'[/]:"
Tool.eraser: "[u]/[/]7", # "47" "27" "/_/" "[u]/[/]7"
Tool.fill: "[u i]H[/]?", # "#?" "H?" "[u i]F[/]?"
Tool.pick_color: "[u i] P[/]", # "[u].[/]" "[u i]\\P[/]"
Tool.magnifier: ",O", # ",O" "o-" "O-" "o=" "O=" "Q"
Tool.pencil: "-==", # "c==>" "==-"
Tool.brush: "E)=", # "[u],h.[/u]" "[u],|.[/u]" "[u]h[/u]"
Tool.airbrush: "[u i]H[/]`<", # "H`" "H`<" "[u i]H[/]`<" "[u i]6[/]<"
Tool.text: "A", # "Abc"
Tool.line: "\\",
Tool.curve: "~", # "~" "S" "s"
Tool.rectangle: "[_]", # "[]"
Tool.polygon: "[b]L[/b]", # "L"
Tool.ellipse: "O", # "()"
Tool.rounded_rectangle: "(_)",
}[self]
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return {
Tool.free_form_select: "",
Tool.select: "",
Tool.eraser: "🧼",
Tool.fill: "🌊", # "🫗" causes jutting out in Ubuntu terminal, "🪣" causes the opposite in VS Code terminal
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Tool.pick_color: "💉",
Tool.magnifier: "🔍",
Tool.pencil: "✏️",
Tool.brush: "🖌️",
Tool.airbrush: "💨",
Tool.text: "",
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Tool.line: "",
Tool.curve: "",
Tool.rectangle: "",
Tool.polygon: "𝙇",
Tool.ellipse: "",
Tool.rounded_rectangle: "",
}[self]
def get_name(self) -> str:
"""Get the name of this tool."""
return {
Tool.free_form_select: _("Free-Form Select"),
Tool.select: _("Select"),
Tool.eraser: _("Eraser/Color Eraser"),
Tool.fill: _("Fill With Color"),
Tool.pick_color: _("Pick Color"),
Tool.magnifier: _("Magnifier"),
Tool.pencil: _("Pencil"),
Tool.brush: _("Brush"),
Tool.airbrush: _("Airbrush"),
Tool.text: _("Text"),
Tool.line: _("Line"),
Tool.curve: _("Curve"),
Tool.rectangle: _("Rectangle"),
Tool.polygon: _("Polygon"),
Tool.ellipse: _("Ellipse"),
Tool.rounded_rectangle: _("Rounded Rectangle"),
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}[self]
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palette = [
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"rgb(0,0,0)", # Black
"rgb(128,128,128)", # Dark Gray
"rgb(128,0,0)", # Dark Red
"rgb(128,128,0)", # Pea Green
"rgb(0,128,0)", # Dark Green
"rgb(0,128,128)", # Slate
"rgb(0,0,128)", # Dark Blue
"rgb(128,0,128)", # Lavender
"rgb(128,128,64)",
"rgb(0,64,64)",
"rgb(0,128,255)",
"rgb(0,64,128)",
"rgb(64,0,255)",
"rgb(128,64,0)",
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"rgb(255,255,255)", # White
"rgb(192,192,192)", # Light Gray
"rgb(255,0,0)", # Bright Red
"rgb(255,255,0)", # Yellow
"rgb(0,255,0)", # Bright Green
"rgb(0,255,255)", # Cyan
"rgb(0,0,255)", # Bright Blue
"rgb(255,0,255)", # Magenta
"rgb(255,255,128)",
"rgb(0,255,128)",
"rgb(128,255,255)",
"rgb(128,128,255)",
"rgb(255,0,128)",
"rgb(255,128,64)",
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]
class ToolsBox(Container):
"""Widget containing tool buttons"""
def compose(self) -> ComposeResult:
"""Add our buttons."""
with Container(id="tools_box"):
# tool buttons
for tool in Tool:
yield Button(tool.get_icon(), id="tool_button_" + tool.name)
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class CharInput(Input):
"""Widget for entering a single character."""
def validate_value(self, value: str) -> str:
"""Limit the value to a single character."""
return value[-1] if value else " "
def watch_value(self, value: str) -> None:
"""Update the cursor position when the value changes."""
# TODO: use a Message instead of accessing the app directly
self.app.selected_char = value
def validate_cursor_position(self, position: int) -> int:
"""Force the cursor position to 0 so that it's over the character."""
return 0
def insert_text_at_cursor(self, text: str) -> None:
"""Override to limit the value to a single character."""
self.value = text[-1] if text else " "
last_click_time = 0
def on_click(self, event: events.Click) -> None:
"""Detect double click and open character selector dialog."""
if event.time - self.last_click_time < 0.8:
self.app.action_open_character_selector()
self.last_click_time = event.time
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class ColorsBox(Container):
"""Color palette widget."""
def compose(self) -> ComposeResult:
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"""Add our selected color and color well buttons."""
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with Container(id="colors_box"):
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with Container(id="selected_colors"):
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# This widget is doing double duty, showing the current color
# and showing/editing the current character.
# I haven't settled on naming for this yet.
yield CharInput(id="selected_color", classes="color_well")
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with Container(id="available_colors"):
for color in palette:
button = Button("", id="color_button_" + color, classes="color_well")
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button.styles.background = color
yield button
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debug_region_updates = False
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ansi_escape_pattern = re.compile(r"(\N{ESC}\[[\d;]*[a-zA-Z])")
class AnsiArtDocument:
"""A document that can be rendered as ANSI."""
def __init__(self, width: int, height: int) -> None:
"""Initialize the document."""
self.width = width
self.height = height
self.ch = [[" " for _ in range(width)] for _ in range(height)]
self.bg = [["#ffffff" for _ in range(width)] for _ in range(height)]
self.fg = [["#000000" for _ in range(width)] for _ in range(height)]
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def copy_region(self, source, source_region: Region = None, target_region: Region = None):
if source_region is None:
source_region = Region(0, 0, source.width, source.height)
if target_region is None:
target_region = Region(0, 0, source_region.width, source_region.height)
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source_offset = source_region.offset
target_offset = target_region.offset
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if debug_region_updates:
random_color = "rgb(" + str(randint(0, 255)) + "," + str(randint(0, 255)) + "," + str(randint(0, 255)) + ")"
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for y in range(target_region.height):
for x in range(target_region.width):
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if source_region.contains(x + source_offset.x, y + source_offset.y):
self.ch[y + target_offset.y][x + target_offset.x] = source.ch[y + source_offset.y][x + source_offset.x]
self.bg[y + target_offset.y][x + target_offset.x] = source.bg[y + source_offset.y][x + source_offset.x]
self.fg[y + target_offset.y][x + target_offset.x] = source.fg[y + source_offset.y][x + source_offset.x]
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if debug_region_updates:
# self.bg[y + target_offset.y][x + target_offset.x] = "rgb(" + str((x + source_offset.x) * 255 // self.width) + "," + str((y + source_offset.y) * 255 // self.height) + ",0)"
self.bg[y + target_offset.y][x + target_offset.x] = random_color
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else:
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if debug_region_updates:
self.ch[y + target_offset.y][x + target_offset.x] = "?"
self.bg[y + target_offset.y][x + target_offset.x] = "#ff00ff"
self.fg[y + target_offset.y][x + target_offset.x] = "#000000"
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def get_ansi(self) -> str:
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"""Get the ANSI representation of the document."""
# TODO: try using Rich API to generate ANSI, like how the Canvas renders to the screen
# TODO: generate more efficient ANSI, e.g. don't repeat the same color codes
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def color_to_rgb(color_code: str) -> str:
"""Convert a color code to the RGB values format used for ANSI escape codes."""
if color_code.startswith('#'):
# Convert hex code to RGB values
color_code = color_code.lstrip('#')
rgb = tuple(int(color_code[i:i+2], 16) for i in (0, 2, 4))
elif color_code.startswith('rgb(') and color_code.endswith(')'):
# Convert "rgb(r,g,b)" style to RGB values
rgb_str = color_code[4:-1]
rgb = tuple(int(x.strip()) for x in rgb_str.split(','))
else:
raise ValueError("Invalid color code")
return f"{rgb[0]};{rgb[1]};{rgb[2]}"
ansi = ""
for y in range(self.height):
for x in range(self.width):
if x == 0:
ansi += "\033[0m"
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ansi += "\033[48;2;" + color_to_rgb(self.bg[y][x]) + ";38;2;" + color_to_rgb(self.fg[y][x]) + "m" + self.ch[y][x]
ansi += "\033[0m\r\n"
return ansi
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def get_html(self) -> str:
"""Get the HTML representation of the document."""
html = ""
for y in range(self.height):
for x in range(self.width):
html += "<span style='background-color:" + self.bg[y][x] + ";color:" + self.fg[y][x] + "'>" + self.ch[y][x] + "</span>"
html += "<br>"
return html
@staticmethod
def from_ascii(text: str) -> 'AnsiArtDocument':
"""Creates a document from the given ASCII plain text."""
lines = text.splitlines()
width = 0
for line in lines:
width = max(len(line), width)
height = len(lines)
document = AnsiArtDocument(width, height)
for y, line in enumerate(lines):
for x, char in enumerate(line):
document.ch[y][x] = char
return document
@staticmethod
def from_ansi(text: str) -> 'AnsiArtDocument':
"""Creates a document from the given ANSI text."""
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# TODO: use Rich API to render ANSI to a virtual screen,
# and remove dependency on stransi
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ansi = stransi.Ansi(text)
document = AnsiArtDocument(1, 1)
width = 1
height = 1
x = 0
y = 0
bg_color = "#000000"
fg_color = "#ffffff"
for instruction in ansi.instructions():
if isinstance(instruction, str):
# Text
for char in instruction:
if char == '\r':
x = 0
elif char == '\n':
x = 0
y += 1
height = max(y, height)
if len(document.ch) <= y:
document.ch.append([])
document.bg.append([])
document.fg.append([])
else:
x += 1
width = max(x, width)
document.ch[y].append(char)
document.bg[y].append(bg_color)
document.fg[y].append(fg_color)
elif isinstance(instruction, stransi.SetColor):
# Color
if instruction.role == stransi.color.ColorRole.FOREGROUND:
rgb = instruction.color.rgb
fg_color = "rgb(" + str(int(rgb.red * 255)) + "," + str(int(rgb.green * 255)) + "," + str(int(rgb.blue * 255)) + ")"
elif instruction.role == stransi.color.ColorRole.BACKGROUND:
rgb = instruction.color.rgb
bg_color = "rgb(" + str(int(rgb.red * 255)) + "," + str(int(rgb.green * 255)) + "," + str(int(rgb.blue * 255)) + ")"
elif isinstance(instruction, stransi.SetAttribute):
# Attribute
pass
else:
raise ValueError("Unknown instruction type")
document.width = width
document.height = height
# Fill in the rest of the lines
# just using the last color, not sure if that's correct...
for y in range(document.height):
for x in range(document.width - len(document.ch[y])):
document.ch[y].append(' ')
document.bg[y].append(bg_color)
document.fg[y].append(fg_color)
return document
@staticmethod
def from_text(text: str) -> 'AnsiArtDocument':
"""Creates a document from the given text, detecting if uses ANSI or not."""
if ansi_escape_pattern.search(text):
return AnsiArtDocument.from_ansi(text)
else:
return AnsiArtDocument.from_ascii(text)
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class Action:
"""An action that can be undone efficiently using a region update."""
def __init__(self, name, document: AnsiArtDocument, region: Region = None) -> None:
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"""Initialize the action using the document state before modification."""
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if region is None:
region = Region(0, 0, document.width, document.height)
self.name = name
self.region = region
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self.update(document)
def update(self, document: AnsiArtDocument) -> None:
"""Grabs the image data from the current region of the document."""
if self.region:
self.sub_image_before = AnsiArtDocument(self.region.width, self.region.height)
self.sub_image_before.copy_region(document, self.region)
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def undo(self, target_document: AnsiArtDocument) -> None:
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"""Undo this action. Note that a canvas refresh is not performed here."""
target_document.copy_region(self.sub_image_before, target_region=self.region)
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def bresenham_walk(x0: int, y0: int, x1: int, y1: int) -> None:
"""Bresenham's line algorithm"""
dx = abs(x1 - x0)
dy = abs(y1 - y0)
sx = 1 if x0 < x1 else -1
sy = 1 if y0 < y1 else -1
err = dx - dy
while True:
yield x0, y0
if x0 == x1 and y0 == y1:
break
e2 = 2 * err
if e2 > -dy:
err = err - dy
x0 = x0 + sx
if e2 < dx:
err = err + dx
y0 = y0 + sy
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def midpoint_ellipse(xc: int, yc: int, rx: int, ry: int) -> None:
"""Midpoint ellipse drawing algorithm. Yields points out of order."""
# Source: https://www.geeksforgeeks.org/midpoint-ellipse-drawing-algorithm/
x = 0
y = ry
# Initial decision parameter of region 1
d1 = ((ry * ry) - (rx * rx * ry) +
(0.25 * rx * rx))
dx = 2 * ry * ry * x
dy = 2 * rx * rx * y
# For region 1
while (dx < dy):
# Yield points based on 4-way symmetry
yield x + xc, y + yc
yield -x + xc, y + yc
yield x + xc, -y + yc
yield -x + xc, -y + yc
# Checking and updating value of
# decision parameter based on algorithm
if (d1 < 0):
x += 1
dx = dx + (2 * ry * ry)
d1 = d1 + dx + (ry * ry)
else:
x += 1
y -= 1
dx = dx + (2 * ry * ry)
dy = dy - (2 * rx * rx)
d1 = d1 + dx - dy + (ry * ry)
# Decision parameter of region 2
d2 = (((ry * ry) * ((x + 0.5) * (x + 0.5))) +
((rx * rx) * ((y - 1) * (y - 1))) -
(rx * rx * ry * ry))
# Plotting points of region 2
while (y >= 0):
# Yielding points based on 4-way symmetry
yield x + xc, y + yc
yield -x + xc, y + yc
yield x + xc, -y + yc
yield -x + xc, -y + yc
# Checking and updating parameter
# value based on algorithm
if (d2 > 0):
y -= 1
dy = dy - (2 * rx * rx)
d2 = d2 + (rx * rx) - dy
else:
y -= 1
x += 1
dx = dx + (2 * ry * ry)
dy = dy - (2 * rx * rx)
d2 = d2 + dx - dy + (rx * rx)
def flood_fill(document: AnsiArtDocument, x: int, y: int, fill_ch: str, fill_fg: str, fill_bg: str) -> None:
"""Flood fill algorithm."""
# Get the original value of the cell.
# This is the color to be replaced.
original_fg = document.fg[y][x]
original_bg = document.bg[y][x]
original_ch = document.ch[y][x]
# Track the region affected by the fill.
min_x = x
min_y = y
max_x = x
max_y = y
def inside(x: int, y: int) -> bool:
"""Returns true if the cell at the given coordinates matches the color to be replaced. Treats foreground color as equal if character is a space."""
if x < 0 or x >= document.width or y < 0 or y >= document.height:
return False
return (
document.ch[y][x] == original_ch and
document.bg[y][x] == original_bg and
(original_ch == " " or document.fg[y][x] == original_fg)
)
def set_cell(x: int, y: int) -> None:
"""Sets the cell at the given coordinates to the fill color, and updates the region bounds."""
document.ch[y][x] = fill_ch
document.fg[y][x] = fill_fg
document.bg[y][x] = fill_bg
nonlocal min_x, min_y, max_x, max_y
min_x = min(min_x, x)
min_y = min(min_y, y)
max_x = max(max_x, x)
max_y = max(max_y, y)
# Simple translation of the "final, combined-scan-and-fill span filler"
# pseudo-code from https://en.wikipedia.org/wiki/Flood_fill
if not inside(x, y):
return
stack = [(x, x, y, 1), (x, x, y - 1, -1)]
while stack:
x1, x2, y, dy = stack.pop()
x = x1
if inside(x, y):
while inside(x - 1, y):
set_cell(x - 1, y)
x = x - 1
if x < x1:
stack.append((x, x1-1, y-dy, -dy))
while x1 <= x2:
while inside(x1, y):
set_cell(x1, y)
x1 = x1 + 1
stack.append((x, x1 - 1, y+dy, dy))
if x1 - 1 > x2:
stack.append((x2 + 1, x1 - 1, y-dy, -dy))
x1 = x1 + 1
while x1 < x2 and not inside(x1, y):
x1 = x1 + 1
x = x1
# Return the affected region.
return Region(min_x, min_y, max_x - min_x + 1, max_y - min_y + 1)
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class Canvas(Widget):
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"""The image document widget."""
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magnification = reactive(1, layout=True)
# Is it kosher to include an event in a message?
# Is it better (and possible) to bubble up the event, even though I'm capturing the mouse?
# Or would it be better to just have Canvas own duplicate state for all tool parameters?
# That's what I was refactoring to avoid. So far I've made things more complicated,
# but I'm betting it will be good when implementing different tools.
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# Maybe the PaintApp widget can capture the mouse events instead?
# Not sure if that would work as nicely when implementing selections.
# I'd have to think about it.
# But it would make the Canvas just be a widget for rendering, which seems good.
class ToolStart(Message):
"""Message when starting drawing."""
def __init__(self, mouse_down_event: events.MouseDown) -> None:
self.mouse_down_event = mouse_down_event
super().__init__()
class ToolUpdate(Message):
"""Message when dragging on the canvas."""
def __init__(self, mouse_move_event: events.MouseMove) -> None:
self.mouse_move_event = mouse_move_event
super().__init__()
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class ToolPreviewUpdate(Message):
"""Message when moving the mouse while the mouse is up."""
def __init__(self, mouse_move_event: events.MouseMove) -> None:
self.mouse_move_event = mouse_move_event
super().__init__()
class ToolPreviewStop(Message):
"""Message when the mouse leaves the canvas while previewing (not while drawing)."""
def __init__(self) -> None:
super().__init__()
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def __init__(self, **kwargs) -> None:
"""Initialize the canvas."""
super().__init__(**kwargs)
self.image = None
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self.pointer_active = False
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self.magnifier_preview_region: Optional[Region] = None
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def on_mouse_down(self, event) -> None:
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event.x //= self.magnification
event.y //= self.magnification
self.post_message(self.ToolStart(event))
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self.pointer_active = True
self.capture_mouse(True)
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def on_mouse_move(self, event) -> None:
# Hack to fix mouse coordinates, not needed for mouse down,
# or while the mouse is up.
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# This seems like a bug.
if self.pointer_active:
event.x += int(self.parent.scroll_x)
event.y += int(self.parent.scroll_y)
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event.x //= self.magnification
event.y //= self.magnification
event.delta_x //= self.magnification
event.delta_y //= self.magnification
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if self.pointer_active:
self.post_message(self.ToolUpdate(event))
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else:
self.post_message(self.ToolPreviewUpdate(event))
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def on_mouse_up(self, event) -> None:
self.pointer_active = False
self.capture_mouse(False)
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def on_leave(self, event) -> None:
if not self.pointer_active:
self.post_message(self.ToolPreviewStop())
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def get_content_width(self, container: Size, viewport: Size) -> int:
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return self.image.width * self.magnification
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def get_content_height(self, container: Size, viewport: Size, width: int) -> int:
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return self.image.height * self.magnification
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def render_line(self, y: int) -> Strip:
"""Render a line of the widget. y is relative to the top of the widget."""
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# self.size.width/height already is multiplied by self.magnification.
if y >= self.size.height:
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return Strip.blank(self.size.width)
segments = []
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if self.magnifier_preview_region:
inner_magnifier_preview_region = self.magnifier_preview_region.shrink((1, 1, 1, 1))
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for x in range(self.size.width):
try:
bg = self.image.bg[y // self.magnification][x // self.magnification]
fg = self.image.fg[y // self.magnification][x // self.magnification]
ch = self.image.ch[y // self.magnification][x // self.magnification]
except IndexError:
# This should be easier to debug visually.
bg = "#555555"
fg = "#cccccc"
ch = "?"
if self.magnification > 1:
ch = self.big_ch(ch, x % self.magnification, y % self.magnification)
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style = Style.parse(fg+" on "+bg)
if self.magnifier_preview_region and self.magnifier_preview_region.contains(x, y) and not inner_magnifier_preview_region.contains(x, y):
# invert the colors
style = Style.parse(f"rgb({255 - style.color.triplet.red},{255 - style.color.triplet.green},{255 - style.color.triplet.blue}) on rgb({255 - style.bgcolor.triplet.red},{255 - style.bgcolor.triplet.green},{255 - style.bgcolor.triplet.blue})")
segments.append(Segment(ch, style))
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return Strip(segments, self.size.width)
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def refresh_scaled_region(self, region: Region) -> None:
"""Refresh a region of the widget, scaled by the magnification."""
if self.magnification == 1:
self.refresh(region)
return
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# TODO: are these offsets needed? I added them because of a problem which I've fixed
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self.refresh(Region(
(region.x - 1) * self.magnification,
(region.y - 1) * self.magnification,
(region.width + 2) * self.magnification,
(region.height + 2) * self.magnification,
))
def big_ch(self, ch: str, x: int, y: int) -> str:
"""Return a character part of a meta-glyph."""
match ch:
case " ":
return " "
case "":
return ""
case "":
return "" if y >= self.magnification // 2 else " "
case "":
return "" if y < self.magnification // 2 else " "
case "":
return "" if x < self.magnification // 2 else " "
case "":
return "" if x >= self.magnification // 2 else " "
# Fall back to showing the character for a single cell.
# if x == 0 and y == 0:
if x == self.magnification // 2 and y == self.magnification // 2:
return ch
else:
return " "
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class PaintApp(App):
"""MS Paint like image editor in the terminal."""
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CSS_PATH = "paint.css"
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# These call action_* methods on the widget.
# They can have parameters, if need be.
# https://textual.textualize.io/guide/actions/
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#
# KEEP IN SYNC with the README.md Usage section, please.
BINDINGS = [
# There is a built-in "quit" action, but it will quit without asking to save.
# It's also bound to Ctrl+C by default, so for now I'll rebind it,
# but eventually Ctrl+C will become Edit > Copy.
("ctrl+q", "exit", _("Quit")),
("meta+q", "exit", _("Quit")),
("ctrl+c", "exit", _("Quit")),
("ctrl+s", "save", _("Save")),
("ctrl+shift+s", "save_as", _("Save As")),
("ctrl+o", "open", _("Open")),
("ctrl+n", "new", _("New")),
# ("ctrl+shift+n", "clear_image", _("Clear Image")),
("ctrl+t", "toggle_tools_box", _("Toggle Tools Box")),
("ctrl+w", "toggle_colors_box", _("Toggle Colors Box")),
("ctrl+z", "undo", _("Undo")),
# Ctrl+Shift+Z doesn't seem to work on Ubuntu or VS Code terminal
("ctrl+shift+z", "redo", _("Repeat")),
("shift+ctrl+z", "redo", _("Repeat")),
("ctrl+y", "redo", _("Repeat")),
("f4", "redo", _("Repeat")),
# action_toggle_dark is built in to App
("ctrl+d", "toggle_dark", _("Toggle Dark Mode")),
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# dev helper
# f5 would be more traditional, but I need something not bound to anything
# in the context of the terminal in VS Code, and not used by this app, like Ctrl+R, and detectable in the terminal.
("f2", "reload", _("Reload")),
]
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show_tools_box = var(True)
show_colors_box = var(True)
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selected_tool = var(Tool.pencil)
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selected_color = var(palette[0])
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selected_char = var(" ")
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filename = var(None)
image = var(None)
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magnification = var(1)
return_to_magnification = var(4)
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undos: List[Action] = []
redos: List[Action] = []
# temporary undo state for brush previews
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preview_action: Optional[Action] = None
# file modification tracking
saved_undo_count = 0
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# flag to prevent setting the filename input when initially expanding the directory tree
expanding_directory_tree = False
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NAME_MAP = {
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# key to button id
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}
TITLE = _("Paint")
def watch_filename(self, filename: Optional[str]) -> None:
"""Called when filename changes."""
if filename is None:
self.sub_title = _("Untitled")
else:
self.sub_title = os.path.basename(filename)
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def watch_show_tools_box(self, show_tools_box: bool) -> None:
"""Called when show_tools_box changes."""
self.query_one("#tools_box").display = show_tools_box
if self.has_class("show_tools_box"):
self.remove_class("show_tools_box")
else:
self.add_class("show_tools_box")
def watch_show_colors_box(self, show_colors_box: bool) -> None:
"""Called when show_colors_box changes."""
self.query_one("#colors_box").display = show_colors_box
if self.has_class("show_colors_box"):
self.remove_class("show_colors_box")
else:
self.add_class("show_colors_box")
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def watch_selected_tool(self, old_selected_tool: Tool, selected_tool: Tool) -> None:
"""Called when selected_tool changes."""
self.query_one("#tool_button_" + old_selected_tool.name).remove_class("selected")
self.query_one("#tool_button_" + selected_tool.name).add_class("selected")
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def watch_selected_color(self, old_selected_color: str, selected_color: str) -> None:
"""Called when selected_color changes."""
self.query_one("#selected_color").styles.background = selected_color
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def watch_selected_char(self, old_selected_char: str, selected_char: str) -> None:
"""Called when selected_char changes."""
self.query_one("#selected_color").value = selected_char
def stamp_brush(self, x: int, y: int, affected_region_base: Region = None) -> Region:
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brush_diameter = 1
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if self.selected_tool == Tool.brush or self.selected_tool == Tool.airbrush or self.selected_tool == Tool.eraser:
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brush_diameter = 3
if brush_diameter == 1:
self.stamp_char(x, y)
else:
# plot points within a circle
for i in range(brush_diameter):
for j in range(brush_diameter):
if (i - brush_diameter // 2) ** 2 + (j - brush_diameter // 2) ** 2 <= (brush_diameter // 2) ** 2:
self.stamp_char(x + i - brush_diameter // 2, y + j - brush_diameter // 2)
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# expand the affected region to include the brush
brush_diameter += 2 # safety margin
affected_region = Region(x - brush_diameter // 2, y - brush_diameter // 2, brush_diameter, brush_diameter)
if affected_region_base:
return affected_region_base.union(affected_region)
else:
return affected_region
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def stamp_char(self, x: int, y: int) -> None:
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char = self.selected_char
color = self.selected_color
if self.selected_tool == Tool.eraser:
char = " "
color = "#ffffff"
if self.selected_tool == Tool.airbrush:
if random() < 0.7:
return
if x < self.image.width and y < self.image.height and x >= 0 and y >= 0:
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self.image.ch[y][x] = char
self.image.bg[y][x] = color
def action_undo(self) -> None:
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if len(self.undos) > 0:
self.cancel_preview()
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action = self.undos.pop()
redo_action = Action(_("Undo") + " " + action.name, self.image, action.region)
action.undo(self.image)
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self.redos.append(redo_action)
self.canvas.refresh(layout=True)
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def action_redo(self) -> None:
if len(self.redos) > 0:
self.cancel_preview()
action = self.redos.pop()
undo_action = Action(_("Undo") + " " + action.name, self.image, action.region)
action.undo(self.image)
self.undos.append(undo_action)
self.canvas.refresh(layout=True)
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def action_save(self) -> None:
"""Start the save action, but don't wait for the Save As dialog to close if it's a new file."""
self._not_garbage1 = asyncio.create_task(self.save())
async def save(self, from_save_as=False) -> None:
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"""Save the image to a file."""
self.cancel_preview()
dialog_title = _("Save As") if from_save_as else _("Save")
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if self.filename:
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try:
ansi = self.image.get_ansi()
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with open(self.filename, "w") as f:
f.write(ansi)
self.saved_undo_count = len(self.undos)
except PermissionError:
self.warning_message_box(dialog_title, _("Access denied."), "ok")
except FileNotFoundError:
self.warning_message_box(dialog_title, _("%1 contains an invalid path.").replace("%1", self.filename), "ok")
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except OSError as e:
self.warning_message_box(dialog_title, _("Failed to save document.") + "\n\n" + str(e), "ok")
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except Exception as e:
self.warning_message_box(dialog_title, _("An unexpected error occurred while writing %1.").replace("%1", self.filename) + "\n\n" + str(e), "ok")
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else:
await self.save_as()
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def action_save_as(self) -> None:
"""Show the save as dialog, without waiting for it to close."""
# Action must not await the dialog closing,
# or else you'll never see the dialog in the first place!
self._not_garbage2 = asyncio.create_task(self.save_as())
async def save_as(self) -> None:
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"""Save the image as a new file."""
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for old_window in self.query("#save_as_dialog, #open_dialog").nodes:
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old_window.close()
saved_future = asyncio.Future()
def handle_button(button):
if not button.has_class("save"):
window.close()
return
name = self.query_one("#save_as_dialog_filename_input", Input).value
if name:
if self.directory_tree_selected_path:
name = os.path.join(self.directory_tree_selected_path, name)
def on_save_confirmed():
async def async_on_save_confirmed():
self.filename = name
await self.save(from_save_as=True)
window.close()
saved_future.set_result(None)
# asyncio.run() cannot be called from a running event loop
# asyncio.create_task() result must be saved to a variable to avoid garbage collection.
# https://textual.textualize.io/blog/2023/02/11/the-heisenbug-lurking-in-your-async-code/
self._not_garbage_to_collect123 = asyncio.create_task(async_on_save_confirmed())
if os.path.exists(name):
self.confirm_overwrite(name, on_save_confirmed)
else:
on_save_confirmed()
window = DialogWindow(
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id="save_as_dialog",
title=_("Save As"),
handle_button=handle_button,
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)
filename = os.path.basename(self.filename) if self.filename else _("Untitled")
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window.content.mount(
DirectoryTree(id="save_as_dialog_directory_tree", path="/"),
Input(id="save_as_dialog_filename_input", placeholder=_("Filename"), value=filename),
Button(_("Save"), classes="save submit", variant="primary"),
Button(_("Cancel"), classes="cancel"),
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)
self.mount(window)
self.expand_directory_tree(window.content.query_one("#save_as_dialog_directory_tree"))
await saved_future
def expand_directory_tree(self, tree: DirectoryTree) -> None:
"""Expand the directory tree to the target directory, either the folder of the open file or the current working directory."""
# TODO: os.path.normcase, and maybe os.path.samefile check
self.expanding_directory_tree = True
target_dir = (self.filename or os.getcwd()).rstrip(os.path.sep)
node = tree.root
def get_node_name(node):
return os.path.basename(node.data.path.rstrip(os.path.sep))
for dir_name in target_dir.split(os.path.sep):
# Find the child node with the right name.
for child in node.children:
if get_node_name(child) == dir_name:
node = child
break
if get_node_name(node) == dir_name:
if node.data.is_dir:
if not node.is_expanded and not node.data.loaded:
# load_directory also calls node.expand()
tree.load_directory(node)
else:
# Found a file.
break
else:
# Directory or file not found.
break
# Timer is needed to wait for the new nodes to mount, I think.
# tree.select_node(node)
self.set_timer(0.01, lambda: tree.select_node(node))
# widget.scroll_to_region supports a `top` argument,
# but tree.scroll_to_node doesn't.
# A simple workaround is to scroll to the bottom first.
# tree.scroll_to_line(tree.last_line)
# tree.scroll_to_node(node)
# That would work if scroll_to_node and scroll_to_line didn't animate,
# but the animations conflicts with each other and it ends up in the wrong spot.
# They don't support widget.scroll_to_region's `animate` argument either.
# Oh but I can use scroll_visible instead.
# node.scroll_visible(animate=False, top=True)
# That is, if node was a widget!
# Ugh. OK, I'm going to use some internals, and replicate how scroll_to_node works.
# tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True)
# Timer is needed to wait for the new nodes to mount, I think.
self.set_timer(0.01, lambda: tree.scroll_to_region(tree._get_label_region(node._line), animate=False, top=True))
def done_expanding():
self.expanding_directory_tree = False
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self.set_timer(0.1, done_expanding)
def confirm_overwrite(self, filename: str, callback) -> None:
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message = _("%1 already exists.\nDo you want to replace it?").replace("%1", filename)
def handle_button(button):
if not button.has_class("yes"):
return
callback()
self.warning_message_box(_("Save As"), Static(message, markup=False), "yes/no", handle_button)
def prompt_save_changes(self, filename: str, callback) -> None:
filename = os.path.basename(filename)
message = "Save changes to " + filename + "?"
def handle_button(button):
if not button.has_class("yes") and not button.has_class("no"):
return
async def async_handle_button(button):
if button.has_class("yes"):
await self.save()
callback()
# asyncio.run() cannot be called from a running event loop
# asyncio.create_task() result must be saved to a variable to avoid garbage collection.
# https://textual.textualize.io/blog/2023/02/11/the-heisenbug-lurking-in-your-async-code/
self._not_garbage_to_collect = asyncio.create_task(async_handle_button(button))
self.warning_message_box(_("Paint"), Static(message, markup=False), "yes/no/cancel", handle_button)
def is_document_modified(self) -> bool:
return len(self.undos) != self.saved_undo_count
def action_exit(self) -> None:
if self.is_document_modified():
self.prompt_save_changes(self.filename or _("Untitled"), self.exit)
else:
self.exit()
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def action_reload(self) -> None:
if self.is_document_modified():
self.prompt_save_changes(self.filename or _("Untitled"), restart_program)
else:
restart_program()
def warning_message_box(self, title: str, message_widget: Widget, button_types: str = "ok", callback = None) -> None:
if isinstance(message_widget, str):
message_widget = Static(message_widget, markup=False)
for old_window in self.query("#message_box").nodes:
old_window.close()
self.bell()
def handle_button(button):
if callback:
callback(button)
window.close()
window = DialogWindow(
id="message_box",
title=title,
handle_button=handle_button,
)
if button_types == "ok":
buttons = [Button(_("OK"), classes="ok submit", variant="primary")]
elif button_types == "yes/no":
buttons = [
Button(_("Yes"), classes="yes submit"), #, variant="primary"),
Button(_("No"), classes="no"),
]
elif button_types == "yes/no/cancel":
buttons = [
Button(_("Yes"), classes="yes submit", variant="primary"),
Button(_("No"), classes="no"),
Button(_("Cancel"), classes="cancel"),
]
else:
raise ValueError("Invalid button_types: " + repr(button_types))
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# ASCII line art version:
# warning_icon = Static("""[#ffff00]
# _
# / \\
# / | \\
# / . \\
# /_______\\
# [/]""", classes="warning_icon")
# Unicode solid version 1:
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# warning_icon = Static("""[#ffff00 on #000000]
# _
# ◢█◣
# ◢[#000000 on #ffff00] ▼ [/]◣
# ◢[#000000 on #ffff00] ● [/]◣
# ◢███████◣
# [/]""", classes="warning_icon")
# Unicode line art version (' might be a better than ╰/╯):
# warning_icon = Static("""[#ffff00]
# _
#
# │ ╲
# . ╲
# ╰───────╯
# """, classes="warning_icon")
# Unicode solid version 2:
# warning_icon = Static("""[#ffff00 on #000000]
# 🭯
# 🭅[#000000 on #ffff00]🭯[/]🭐
# 🭅[#000000 on #ffff00] ▼ [/]🭐
# 🭅[#000000 on #ffff00] ● [/]🭐
# 🭅███████🭐
# [/]""", classes="warning_icon")
# Unicode solid version 3, now with a border:
# VS Code's terminal seems unsure of the width of these characters (like it's rendering 2 wide but advancing by 1), and has gaps/seams.
# Ubuntu's terminal looks better, and the graphics have less gaps, but the overall shape is worse.
# I guess a lot of this comes down to the font as well.
warning_icon = Static("""
[#000000]🭋[#ffff00 on #000000]🭯[/]🭀[/]
[#000000]🭋[#ffff00 on #000000]🭅█🭐[/]🭀[/]
[#000000]🭋[#ffff00 on #000000]🭅[#000000 on #ffff00] ▼ [/]🭐[/]🭀[/]
[#000000]🭋[#ffff00 on #000000]🭅[#000000 on #ffff00] ● [/]🭐[/]🭀[/]
[#000000]🭋[#ffff00 on #000000]🭅███████🭐[/]🭀[/]
[#000000]🮃🮃🮃🮃🮃🮃🮃🮃🮃🮃🮃[/]
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""", classes="warning_icon")
window.content.mount(
Horizontal(
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warning_icon,
Vertical(
message_widget,
Horizontal(*buttons, classes="buttons"),
classes="main_content"
)
)
)
self.mount(window)
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def action_open(self) -> None:
"""Show dialog to open an image from a file."""
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def handle_button(button):
if not button.has_class("open"):
window.close()
return
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filename = window.content.query_one("#open_dialog_filename_input").value
if self.directory_tree_selected_path:
filename = os.path.join(self.directory_tree_selected_path, filename)
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if filename:
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try:
# Note that os.path.samefile can raise FileNotFoundError
if self.filename and os.path.samefile(filename, self.filename):
window.close()
return
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with open(filename, "r") as f:
content = f.read() # f is out of scope in go_ahead()
def go_ahead():
try:
new_image = AnsiArtDocument.from_text(content)
except Exception as e:
# "This is not a valid bitmap file, or its format is not currently supported."
# string from MS Paint doesn't apply well here,
# at least not until we support bitmap files.
self.warning_message_box(_("Open"), Static(_("Paint cannot open this file.") + "\n\n" + str(e)), "ok")
return
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self.action_new(force=True)
self.canvas.image = self.image = new_image
self.canvas.refresh(layout=True)
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self.filename = filename
window.close()
if self.is_document_modified():
self.prompt_save_changes(self.filename or _("Untitled"), go_ahead)
else:
go_ahead()
except FileNotFoundError:
self.warning_message_box(_("Open"), Static(_("File not found.") + "\n" + _("Please verify that the correct path and file name are given.")), "ok")
except IsADirectoryError:
self.warning_message_box(_("Open"), Static(_("Invalid file.")), "ok")
except PermissionError:
self.warning_message_box(_("Open"), Static(_("Access denied.")), "ok")
except Exception as e:
self.warning_message_box(_("Open"), Static(_("An unexpected error occurred while reading %1.").replace("%1", filename) + "\n\n" + str(e)), "ok")
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for old_window in self.query("#save_as_dialog, #open_dialog").nodes:
old_window.close()
window = DialogWindow(
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id="open_dialog",
title=_("Open"),
handle_button=handle_button,
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)
window.content.mount(
DirectoryTree(id="open_dialog_directory_tree", path="/"),
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Input(id="open_dialog_filename_input", placeholder=_("Filename")),
Button(_("Open"), classes="open submit", variant="primary"),
Button(_("Cancel"), classes="cancel"),
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)
self.mount(window)
self.expand_directory_tree(window.content.query_one("#open_dialog_directory_tree"))
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def action_new(self, *, force=False) -> None:
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"""Create a new image."""
if self.is_document_modified() and not force:
def go_ahead():
# Cancel doesn't call this callback.
# Yes or No has been selected.
# If Yes, a save dialog should already have been shown,
# or the open file saved.
# Go ahead and create a new image.
self.action_new(force=True)
self.prompt_save_changes(self.filename or _("Untitled"), go_ahead)
return
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self.image = AnsiArtDocument(80, 24)
self.canvas.image = self.image
self.canvas.refresh(layout=True)
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self.filename = None
self.saved_undo_count = 0
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self.undos = []
self.redos = []
self.preview_action = None
# Following MS Paint's lead and resetting the color (but not the tool.)
# It probably has to do with color modes.
self.selected_color = palette[0]
self.selected_char = " "
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def action_open_character_selector(self) -> None:
"""Show dialog to select a character."""
for old_window in self.query("#character_selector_dialog").nodes:
old_window.close()
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def handle_selected_character(character):
self.selected_char = character
window.close()
window = CharacterSelectorDialog(
id="character_selector_dialog",
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handle_selected_character=handle_selected_character,
selected_character=self.selected_char,
title=_("Choose Character"),
)
self.mount(window)
def action_print_preview(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_page_setup(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_print(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_send(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_set_as_wallpaper_tiled(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_set_as_wallpaper_centered(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_recent_file(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_cut(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_copy(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_paste(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_clear_selection(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_select_all(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_copy_to(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_paste_from(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_toggle_status_bar(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_text_toolbar(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_normal_size(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_large_size(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_custom_zoom(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_show_grid(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_show_thumbnail(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_view_bitmap(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_flip_rotate(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_stretch_skew(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_invert_colors(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_attributes(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_clear_image(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_draw_opaque(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_edit_colors(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_help_topics(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
def action_about_paint(self) -> None:
self.warning_message_box(_("Paint"), "Not implemented.", "ok")
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def compose(self) -> ComposeResult:
"""Add our widgets."""
yield Header()
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with Container(id="paint"):
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yield MenuBar([
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MenuItem(_("&File"), submenu=Menu([
MenuItem(_("&New\tCtrl+N"), self.action_new, 57600),
MenuItem(_("&Open...\tCtrl+O"), self.action_open, 57601),
MenuItem(_("&Save\tCtrl+S"), self.action_save, 57603),
MenuItem(_("Save &As..."), self.action_save_as, 57604),
Separator(),
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MenuItem(_("Print Pre&view"), self.action_print_preview, 57609),
MenuItem(_("Page Se&tup..."), self.action_page_setup, 57605),
MenuItem(_("&Print...\tCtrl+P"), self.action_print, 57607),
Separator(),
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MenuItem(_("S&end..."), self.action_send, 37662),
Separator(),
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MenuItem(_("Set As &Wallpaper (Tiled)"), self.action_set_as_wallpaper_tiled, 57677),
MenuItem(_("Set As Wa&llpaper (Centered)"), self.action_set_as_wallpaper_centered, 57675),
Separator(),
MenuItem(_("Recent File"), self.action_recent_file, 57616, grayed=True),
Separator(),
# MenuItem(_("E&xit\tAlt+F4"), self.action_exit, 57665),
MenuItem(_("E&xit\tCtrl+Q"), self.action_exit, 57665),
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])),
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MenuItem(_("&Edit"), submenu=Menu([
MenuItem(_("&Undo\tCtrl+Z"), self.action_undo, 57643),
MenuItem(_("&Repeat\tF4"), self.action_redo, 57644),
Separator(),
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MenuItem(_("Cu&t\tCtrl+X"), self.action_cut, 57635),
MenuItem(_("&Copy\tCtrl+C"), self.action_copy, 57634),
MenuItem(_("&Paste\tCtrl+V"), self.action_paste, 57637),
MenuItem(_("C&lear Selection\tDel"), self.action_clear_selection, 57632),
MenuItem(_("Select &All\tCtrl+A"), self.action_select_all, 57642),
Separator(),
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MenuItem(_("C&opy To..."), self.action_copy_to, 37663),
MenuItem(_("Paste &From..."), self.action_paste_from, 37664),
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])),
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MenuItem(_("&View"), submenu=Menu([
MenuItem(_("&Tool Box\tCtrl+T"), self.action_toggle_tools_box, 59415),
MenuItem(_("&Color Box\tCtrl+L"), self.action_toggle_colors_box, 59416),
MenuItem(_("&Status Bar"), self.action_toggle_status_bar, 59393),
MenuItem(_("T&ext Toolbar"), self.action_text_toolbar, 37678),
Separator(),
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MenuItem(_("&Zoom"), submenu=Menu([
MenuItem(_("&Normal Size\tCtrl+PgUp"), self.action_normal_size, 37670),
MenuItem(_("&Large Size\tCtrl+PgDn"), self.action_large_size, 37671),
MenuItem(_("C&ustom..."), self.action_custom_zoom, 37672),
Separator(),
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MenuItem(_("Show &Grid\tCtrl+G"), self.action_show_grid, 37677),
MenuItem(_("Show T&humbnail"), self.action_show_thumbnail, 37676),
])),
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MenuItem(_("&View Bitmap\tCtrl+F"), self.action_view_bitmap, 37673),
])),
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MenuItem(_("&Image"), submenu=Menu([
MenuItem(_("&Flip/Rotate...\tCtrl+R"), self.action_flip_rotate, 37680),
MenuItem(_("&Stretch/Skew...\tCtrl+W"), self.action_stretch_skew, 37681),
MenuItem(_("&Invert Colors\tCtrl+I"), self.action_invert_colors, 37682),
MenuItem(_("&Attributes...\tCtrl+E"), self.action_attributes, 37683),
MenuItem(_("&Clear Image\tCtrl+Shft+N"), self.action_clear_image, 37684),
MenuItem(_("&Draw Opaque"), self.action_draw_opaque, 6868),
])),
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MenuItem(_("&Colors"), submenu=Menu([
MenuItem(_("&Edit Colors..."), self.action_edit_colors, 6869),
])),
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MenuItem(_("&Help"), submenu=Menu([
MenuItem(_("&Help Topics"), self.action_help_topics, 57670),
Separator(),
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MenuItem(_("&About Paint"), self.action_about_paint, 57664),
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])),
])
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yield Container(
ToolsBox(),
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Container(
Canvas(id="canvas"),
id="editing-area",
),
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id="main-horizontal-split",
)
yield ColorsBox()
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def on_mount(self) -> None:
"""Called when the app is mounted."""
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# Image can be set from the outside, via CLI
if self.image is None:
self.image = AnsiArtDocument(80, 24)
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self.canvas = self.query_one("#canvas", Canvas)
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self.canvas.image = self.image
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self.editing_area = self.query_one("#editing-area", Container)
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def pick_color(self, x: int, y: int) -> None:
"""Select a color from the image."""
self.selected_color = self.image.bg[y][x]
self.selected_char = self.image.ch[y][x]
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def get_prospective_magnification(self) -> float:
"""Returns the magnification result on click with the Magnifier tool."""
return self.return_to_magnification if self.magnification == 1 else 1
def magnifier_click(self, x: int, y: int) -> None:
"""Zooms in or out on the image."""
prev_magnification = self.magnification
prospective_magnification = self.get_prospective_magnification()
# This had other code in a set_magnification function in JS Paint, not sure yet if it's important
self.magnification = prospective_magnification
if self.magnification > prev_magnification:
w = self.editing_area.size.width / self.magnification
h = self.editing_area.size.height / self.magnification
self.editing_area.scroll_to(
(x - w / 2) * self.magnification / prev_magnification,
(y - h / 2) * self.magnification / prev_magnification,
animate=False,
)
self.canvas.magnification = self.magnification
def on_canvas_tool_start(self, event: Canvas.ToolStart) -> None:
"""Called when the user starts drawing on the canvas."""
event.stop()
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self.cancel_preview()
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if self.selected_tool == Tool.pick_color:
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self.pick_color(event.mouse_down_event.x, event.mouse_down_event.y)
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return
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if self.selected_tool == Tool.magnifier:
self.magnifier_click(event.mouse_down_event.x, event.mouse_down_event.y)
return
if self.selected_tool in [Tool.free_form_select, Tool.select, Tool.text, Tool.curve, Tool.polygon]:
self.selected_tool = Tool.pencil
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# TODO: support remaining tools
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self.image_at_start = AnsiArtDocument(self.image.width, self.image.height)
self.image_at_start.copy_region(self.image)
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self.mouse_at_start = (event.mouse_down_event.x, event.mouse_down_event.y)
if len(self.redos) > 0:
self.redos = []
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action = Action(self.selected_tool.get_name(), self.image)
self.undos.append(action)
affected_region = None
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if self.selected_tool == Tool.pencil or self.selected_tool == Tool.brush:
affected_region = self.stamp_brush(event.mouse_down_event.x, event.mouse_down_event.y)
elif self.selected_tool == Tool.fill:
affected_region = flood_fill(self.image, event.mouse_down_event.x, event.mouse_down_event.y, self.selected_char, "#ffffff", self.selected_color)
if affected_region:
action.region = affected_region
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action.region = action.region.intersection(Region(0, 0, self.image.width, self.image.height))
action.update(self.image_at_start)
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self.canvas.refresh_scaled_region(affected_region)
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def cancel_preview(self) -> None:
"""Revert the currently previewed action."""
if self.preview_action:
self.preview_action.undo(self.image)
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self.canvas.refresh_scaled_region(self.preview_action.region)
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self.preview_action = None
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if self.canvas.magnifier_preview_region:
region = self.canvas.magnifier_preview_region
self.canvas.magnifier_preview_region = None
self.canvas.refresh_scaled_region(region)
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def on_canvas_tool_preview_update(self, event: Canvas.ToolPreviewUpdate) -> None:
"""Called when the user is hovering over the canvas but not drawing yet."""
event.stop()
self.cancel_preview()
if self.selected_tool in [Tool.brush, Tool.pencil, Tool.eraser]:
image_before = AnsiArtDocument(self.image.width, self.image.height)
image_before.copy_region(self.image)
affected_region = self.stamp_brush(event.mouse_move_event.x, event.mouse_move_event.y)
if affected_region:
self.preview_action = Action(self.selected_tool.get_name(), self.image)
self.preview_action.region = affected_region.intersection(Region(0, 0, self.image.width, self.image.height))
self.preview_action.update(image_before)
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self.canvas.refresh_scaled_region(affected_region)
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elif self.selected_tool == Tool.magnifier:
prospective_magnification = self.get_prospective_magnification()
if prospective_magnification < self.magnification:
return # hide if clicking would zoom out
# prospective viewport size in document coords
w = self.editing_area.size.width // prospective_magnification
h = self.editing_area.size.height // prospective_magnification
rect_x1 = (event.mouse_move_event.x - w // 2)
rect_y1 = (event.mouse_move_event.y - h // 2)
# try to move rect into bounds without squishing
rect_x1 = max(0, rect_x1)
rect_y1 = max(0, rect_y1)
rect_x1 = min(self.image.width - w, rect_x1)
rect_y1 = min(self.image.height - h, rect_y1)
rect_x2 = rect_x1 + w
rect_y2 = rect_y1 + h
# clamp rect to bounds (with squishing)
rect_x1 = max(0, rect_x1)
rect_y1 = max(0, rect_y1)
rect_x2 = min(self.image.width, rect_x2)
rect_y2 = min(self.image.height, rect_y2)
rect_w = rect_x2 - rect_x1
rect_h = rect_y2 - rect_y1
rect_x = rect_x1
rect_y = rect_y1
self.canvas.magnifier_preview_region = Region(rect_x, rect_y, rect_w, rect_h)
self.canvas.refresh_scaled_region(self.canvas.magnifier_preview_region)
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def on_canvas_tool_preview_stop(self, event: Canvas.ToolPreviewStop) -> None:
"""Called when the user stops hovering over the canvas (while previewing, not drawing)."""
event.stop()
self.cancel_preview()
def on_canvas_tool_update(self, event: Canvas.ToolUpdate) -> None:
"""Called when the user is drawing on the canvas."""
event.stop()
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self.cancel_preview()
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if self.selected_tool == Tool.pick_color:
self.pick_color(event.mouse_move_event.x, event.mouse_move_event.y)
return
if self.selected_tool in [Tool.fill, Tool.magnifier]:
return
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if len(self.undos) == 0:
# This can happen if you undo while drawing.
# Ideally we'd stop getting events in this case.
# This might be buggy if there were multiple undos.
# It might replace the action instead of doing nothing.
return
mm = event.mouse_move_event
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action = self.undos[-1]
affected_region = None
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replace_action = self.selected_tool in [Tool.ellipse, Tool.rectangle, Tool.line, Tool.rounded_rectangle]
if replace_action:
old_action = self.undos.pop()
old_action.undo(self.image)
action = Action(self.selected_tool.get_name(), self.image, affected_region)
self.undos.append(action)
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if self.selected_tool == Tool.pencil or self.selected_tool == Tool.brush or self.selected_tool == Tool.eraser or self.selected_tool == Tool.airbrush:
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for x, y in bresenham_walk(mm.x - mm.delta_x, mm.y - mm.delta_y, mm.x, mm.y):
affected_region = self.stamp_brush(x, y, affected_region)
elif self.selected_tool == Tool.line:
for x, y in bresenham_walk(self.mouse_at_start[0], self.mouse_at_start[1], mm.x, mm.y):
affected_region = self.stamp_brush(x, y, affected_region)
elif self.selected_tool == Tool.rectangle:
for x in range(min(self.mouse_at_start[0], mm.x), max(self.mouse_at_start[0], mm.x) + 1):
for y in range(min(self.mouse_at_start[1], mm.y), max(self.mouse_at_start[1], mm.y) + 1):
if x in range(min(self.mouse_at_start[0], mm.x) + 1, max(self.mouse_at_start[0], mm.x)) and y in range(min(self.mouse_at_start[1], mm.y) + 1, max(self.mouse_at_start[1], mm.y)):
continue
affected_region = self.stamp_brush(x, y, affected_region)
elif self.selected_tool == Tool.rounded_rectangle:
arc_radius = min(2, abs(self.mouse_at_start[0] - mm.x) // 2, abs(self.mouse_at_start[1] - mm.y) // 2)
min_x = min(self.mouse_at_start[0], mm.x)
max_x = max(self.mouse_at_start[0], mm.x)
min_y = min(self.mouse_at_start[1], mm.y)
max_y = max(self.mouse_at_start[1], mm.y)
for x, y in midpoint_ellipse(0, 0, arc_radius, arc_radius):
if x < 0:
x = min_x + x + arc_radius
else:
x = max_x + x - arc_radius
if y < 0:
y = min_y + y + arc_radius
else:
y = max_y + y - arc_radius
affected_region = self.stamp_brush(x, y, affected_region)
for x in range(min_x + arc_radius, max_x - arc_radius + 1):
affected_region = self.stamp_brush(x, min_y, affected_region)
affected_region = self.stamp_brush(x, max_y, affected_region)
for y in range(min_y + arc_radius, max_y - arc_radius + 1):
affected_region = self.stamp_brush(min_x, y, affected_region)
affected_region = self.stamp_brush(max_x, y, affected_region)
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elif self.selected_tool == Tool.ellipse:
center_x = (self.mouse_at_start[0] + mm.x) // 2
center_y = (self.mouse_at_start[1] + mm.y) // 2
radius_x = abs(self.mouse_at_start[0] - mm.x) // 2
radius_y = abs(self.mouse_at_start[1] - mm.y) // 2
for x, y in midpoint_ellipse(center_x, center_y, radius_x, radius_y):
affected_region = self.stamp_brush(x, y, affected_region)
else:
raise NotImplementedError
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# Update action region and image data
if action.region and affected_region:
action.region = action.region.union(affected_region)
elif affected_region:
action.region = affected_region
if action.region:
action.region = action.region.intersection(Region(0, 0, self.image.width, self.image.height))
action.update(self.image_at_start)
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# Only for refreshing, include replaced action region
# (The new action is allowed to shrink the region compared to the old one)
if affected_region:
if replace_action:
affected_region = affected_region.union(old_action.region)
self.canvas.refresh_scaled_region(affected_region)
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def on_key(self, event: events.Key) -> None:
"""Called when the user presses a key."""
def press(button_id: str) -> None:
try:
self.query_one(f"#{button_id}", Button).press()
except NoMatches:
pass
key = event.key
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button_id = self.NAME_MAP.get(key)
if button_id is not None:
press(self.NAME_MAP.get(key, key))
def action_toggle_tools_box(self) -> None:
self.show_tools_box = not self.show_tools_box
def action_toggle_colors_box(self) -> None:
self.show_colors_box = not self.show_colors_box
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def on_button_pressed(self, event: Button.Pressed) -> None:
"""Called when a button is clicked or activated with the keyboard."""
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button_id = event.button.id
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# button_classes = event.button.classes
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if button_id:
if button_id.startswith("tool_button_"):
self.selected_tool = Tool[button_id[len("tool_button_") :]]
elif button_id.startswith("color_button_"):
self.selected_color = button_id[len("color_button_") :]
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def on_tree_node_highlighted(self, event: DirectoryTree.FileSelected) -> None:
"""
Called when a file/folder is selected in the DirectoryTree.
This message comes from Tree.
DirectoryTree gives FileSelected but only for files.
"""
if event.node.data.is_dir:
self.directory_tree_selected_path = event.node.data.path
elif event.node.parent:
self.directory_tree_selected_path = event.node.parent.data.path
name = os.path.basename(event.node.data.path)
if not self.expanding_directory_tree:
self.query_one("#save_as_dialog_filename_input, #open_dialog_filename_input", Input).value = name
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else:
self.directory_tree_selected_path = None
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def on_mouse_down(self, event: events.MouseDown) -> None:
"""Called when the mouse button gets pressed."""
# This is a dev helper to inspect the layout
# by highlighting the elements under the mouse in different colors, and labeling them on their borders.
# debug_highlight is a list of tuples of (element, original_color, original_border, original_border_title)
if not inspect_layout:
return
# Trigger only with middle mouse button.
# This is before the reset, so you have to middle click on the root element to reset.
# I didn't like it resetting on every click.
if event.button != 2:
return
if hasattr(self, "debug_highlight"):
for element, original_color, original_border, original_border_title in self.debug_highlight:
element.styles.background = original_color
element.styles.border = original_border
element.border_title = original_border_title
self.debug_highlight = []
leaf_widget, _ = self.get_widget_at(*event.screen_offset)
if leaf_widget and leaf_widget is not self.screen:
for i, widget in enumerate(leaf_widget.ancestors_with_self):
self.debug_highlight.append((widget, widget.styles.background, widget.styles.border, widget.border_title if hasattr(widget, "border_title") else None))
widget.styles.background = Color.from_hsl(i / 10, 1, 0.3)
if not event.ctrl:
widget.styles.border = ("round", Color.from_hsl(i / 10, 1, 0.5))
title = widget.__class__.__name__
if widget.id:
title += "#" + widget.id
if widget.classes:
title += "." + ".".join(widget.classes)
widget.border_title = title
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# `textual run --dev paint.py` will search for a
# global variable named `app`, and fallback to
# anything that is an instance of `App`, or
# a subclass of `App`.
# Creating the app and parsing arguments must not be within an if __name__ == "__main__" block,
# since __name__ will be "<run_path>" when running with the textual CLI,
# and it would create a new app instance, and all arguments would be ignored.
app = PaintApp()
if args.ascii_only_icons:
ascii_only_icons = True
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if args.inspect_layout:
inspect_layout = True
if args.filename:
# if args.filename == "-" and not sys.stdin.isatty():
# app.image = AnsiArtDocument.from_text(sys.stdin.read())
# app.filename = "<stdin>"
# else:
with open(args.filename, 'r') as my_file:
app.image = AnsiArtDocument.from_text(my_file.read())
app.filename = os.path.abspath(args.filename)
if args.clear_screen:
os.system("cls||clear")
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app.dark = args.theme == "dark"
if __name__ == "__main__":
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app.run()