Save and load ANSI files

This commit is contained in:
Isaiah Odhner 2023-04-11 16:22:00 -04:00
parent 66bb55afd2
commit 30cddbbde5
5 changed files with 166 additions and 6 deletions

9
.vscode/launch.json vendored
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@ -16,6 +16,15 @@
"args": ["run", "--dev", "paint.py"], "args": ["run", "--dev", "paint.py"],
"console": "integratedTerminal", "console": "integratedTerminal",
"justMyCode": true "justMyCode": true
},
{
"name": "Open A File in App",
"type": "python",
"request": "launch",
"program": "paint.py",
"args": ["LICENSE.txt"],
"console": "integratedTerminal",
"justMyCode": true
} }
] ]
} }

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@ -10,9 +10,9 @@ This is a TUI (Text User Interface) image editor, inspired by MS Paint, and buil
## Development ## Development
Install Textual: Install Textual and Stransi:
```bash ```bash
pip install "textual[dev]" pip install "textual[dev]" "stransi"
``` ```
Run supporting live-reloading CSS: Run supporting live-reloading CSS:

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@ -16,6 +16,7 @@
"Odhner", "Odhner",
"Playscii", "Playscii",
"pypixelart", "pypixelart",
"stransi",
"undos" "undos"
] ]
} }

155
paint.py
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@ -1,5 +1,8 @@
import re
import sys
from enum import Enum from enum import Enum
from random import randint from random import randint
import stransi
from rich.segment import Segment from rich.segment import Segment
from rich.style import Style from rich.style import Style
from textual import events from textual import events
@ -152,6 +155,8 @@ class ColorsBox(Container):
debug_region_updates = False debug_region_updates = False
ansi_escape_pattern = re.compile(r"(\N{ESC}\[[\d;]*[a-zA-Z])")
class AnsiArtDocument: class AnsiArtDocument:
"""A document that can be rendered as ANSI.""" """A document that can be rendered as ANSI."""
@ -189,15 +194,117 @@ class AnsiArtDocument:
def get_ansi(self) -> str: def get_ansi(self) -> str:
"""Get the ANSI representation of the document. Untested. This is a freebie from the AI.""" """Get the ANSI representation of the document. Untested. This is a freebie from the AI."""
def color_to_rgb(color_code: str) -> str:
"""Convert a color code to the RGB values format used for ANSI escape codes."""
if color_code.startswith('#'):
# Convert hex code to RGB values
color_code = color_code.lstrip('#')
rgb = tuple(int(color_code[i:i+2], 16) for i in (0, 2, 4))
elif color_code.startswith('rgb(') and color_code.endswith(')'):
# Convert "rgb(r,g,b)" style to RGB values
rgb_str = color_code[4:-1]
rgb = tuple(int(x.strip()) for x in rgb_str.split(','))
else:
raise ValueError("Invalid color code")
return f"{rgb[0]};{rgb[1]};{rgb[2]}"
ansi = "" ansi = ""
for y in range(self.height): for y in range(self.height):
for x in range(self.width): for x in range(self.width):
if x == 0: if x == 0:
ansi += "\033[0m" ansi += "\033[0m"
ansi += "\033[48;2;" + self.bg[y][x] + ";38;2;" + self.fg[y][x] + "m" + self.ch[y][x] ansi += "\033[48;2;" + color_to_rgb(self.bg[y][x]) + ";38;2;" + color_to_rgb(self.fg[y][x]) + "m" + self.ch[y][x]
ansi += "\033[0m\r" ansi += "\033[0m\r\n"
return ansi return ansi
def get_html(self) -> str:
"""Get the HTML representation of the document."""
html = ""
for y in range(self.height):
for x in range(self.width):
html += "<span style='background-color:" + self.bg[y][x] + ";color:" + self.fg[y][x] + "'>" + self.ch[y][x] + "</span>"
html += "<br>"
return html
@staticmethod
def from_ascii(text: str) -> 'AnsiArtDocument':
"""Creates a document from the given ASCII plain text."""
lines = text.splitlines()
width = 0
for line in lines:
width = max(len(line), width)
height = len(lines)
document = AnsiArtDocument(width, height)
for y, line in enumerate(lines):
for x, char in enumerate(line):
document.ch[y][x] = char
return document
@staticmethod
def from_ansi(text: str) -> 'AnsiArtDocument':
"""Creates a document from the given ANSI text."""
ansi = stransi.Ansi(text)
document = AnsiArtDocument(1, 1)
width = 1
height = 1
x = 0
y = 0
bg_color = "#000000"
fg_color = "#ffffff"
for instruction in ansi.instructions():
if isinstance(instruction, str):
# Text
for char in instruction:
if char == '\r':
x = 0
elif char == '\n':
x = 0
y += 1
height = max(y, height)
if len(document.ch) <= y:
document.ch.append([])
document.bg.append([])
document.fg.append([])
else:
x += 1
width = max(x, width)
document.ch[y].append(char)
document.bg[y].append(bg_color)
document.fg[y].append(fg_color)
elif isinstance(instruction, stransi.SetColor):
# Color
if instruction.role == stransi.color.ColorRole.FOREGROUND:
rgb = instruction.color.rgb
fg_color = "rgb(" + str(int(rgb.red * 255)) + "," + str(int(rgb.green * 255)) + "," + str(int(rgb.blue * 255)) + ")"
elif instruction.role == stransi.color.ColorRole.BACKGROUND:
rgb = instruction.color.rgb
bg_color = "rgb(" + str(int(rgb.red * 255)) + "," + str(int(rgb.green * 255)) + "," + str(int(rgb.blue * 255)) + ")"
elif isinstance(instruction, stransi.SetAttribute):
# Attribute
pass
else:
raise ValueError("Unknown instruction type")
document.width = width
document.height = height
# Fill in the rest of the lines
# just using the last color, not sure if that's correct...
for y in range(document.height):
for x in range(document.width - len(document.ch[y])):
document.ch[y].append(' ')
document.bg[y].append(bg_color)
document.fg[y].append(fg_color)
return document
@staticmethod
def from_text(text: str) -> 'AnsiArtDocument':
"""Creates a document from the given text, detecting if uses ANSI or not."""
if ansi_escape_pattern.search(text):
return AnsiArtDocument.from_ansi(text)
else:
return AnsiArtDocument.from_ascii(text)
class Action: class Action:
"""An action that can be undone efficiently using a region update.""" """An action that can be undone efficiently using a region update."""
@ -317,6 +424,8 @@ class PaintApp(App):
selected_tool = var(Tool.pencil) selected_tool = var(Tool.pencil)
selected_color = var(palette[0]) selected_color = var(palette[0])
selected_char = var(" ") selected_char = var(" ")
filename = var(None)
image = var(None)
undos = [] undos = []
redos = [] redos = []
@ -387,6 +496,27 @@ class PaintApp(App):
self.undos.append(undo_action) self.undos.append(undo_action)
self.canvas.refresh() self.canvas.refresh()
def file_save(self) -> None:
"""Save the image to a file."""
if self.filename:
ansi = self.image.get_ansi()
with open(self.filename, "w") as f:
f.write(ansi)
# else:
# self.file_save_as()
def file_save_as(self) -> None:
"""Save the image as a new file."""
raise NotImplementedError
# def file_open(self) -> None:
# """Open an image from a file."""
# filename = self.query_one("#file_open").value
# if filename:
# with open(filename, "r") as f:
# self.image = AnsiArtDocument.from_ansi(f.read())
# self.canvas.image = self.image
def compose(self) -> ComposeResult: def compose(self) -> ComposeResult:
"""Add our widgets.""" """Add our widgets."""
with Container(id="paint"): with Container(id="paint"):
@ -402,6 +532,8 @@ class PaintApp(App):
def on_mount(self) -> None: def on_mount(self) -> None:
"""Called when the app is mounted.""" """Called when the app is mounted."""
# Image can be set from the outside, via CLI
if self.image is None:
self.image = AnsiArtDocument(80, 24) self.image = AnsiArtDocument(80, 24)
self.canvas = self.query_one("#canvas") self.canvas = self.query_one("#canvas")
self.canvas.image = self.image self.canvas.image = self.image
@ -457,6 +589,16 @@ class PaintApp(App):
press(self.NAME_MAP.get(key, key)) press(self.NAME_MAP.get(key, key))
elif key == "ctrl+q" or key == "meta+q": elif key == "ctrl+q" or key == "meta+q":
self.exit() self.exit()
elif key == "ctrl+s":
self.file_save()
elif key == "ctrl+shift+s":
self.file_save_as()
# elif key == "ctrl+o":
# self.file_open()
# elif key == "ctrl+n":
# self.file_new()
# elif key == "ctrl+shift+n":
# self.clear_image()
elif key == "ctrl+t": elif key == "ctrl+t":
self.show_tools_box = not self.show_tools_box self.show_tools_box = not self.show_tools_box
elif key == "ctrl+w": elif key == "ctrl+w":
@ -466,6 +608,8 @@ class PaintApp(App):
# Ctrl+Shift+Z doesn't seem to work on Ubuntu or VS Code terminal # Ctrl+Shift+Z doesn't seem to work on Ubuntu or VS Code terminal
elif key == "ctrl+shift+z" or key == "shift+ctrl+z" or key == "ctrl+y" or key == "f4": elif key == "ctrl+shift+z" or key == "shift+ctrl+z" or key == "ctrl+y" or key == "f4":
self.redo() self.redo()
# elif key == "ctrl+d":
# self.action_toggle_dark()
def on_button_pressed(self, event: Button.Pressed) -> None: def on_button_pressed(self, event: Button.Pressed) -> None:
"""Called when a button is clicked or activated with the keyboard.""" """Called when a button is clicked or activated with the keyboard."""
@ -480,4 +624,9 @@ class PaintApp(App):
if __name__ == "__main__": if __name__ == "__main__":
PaintApp().run() app = PaintApp()
if len(sys.argv) > 1:
with open(sys.argv[1], 'r') as my_file:
app.image = AnsiArtDocument.from_text(my_file.read())
app.filename = sys.argv[1]
app.run()

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@ -1,2 +1,3 @@
rich==13.3.3 rich==13.3.3
stransi==0.3.0
textual==0.19.1 textual==0.19.1