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Also add subsections for each future feature. Also tweak/improve some wording.
431 lines
19 KiB
Markdown
431 lines
19 KiB
Markdown
# Leo RFC 001: Initial String Support
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## Authors
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The Aleo Team.
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## Status
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IMPLEMENTED
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## Summary
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The purpose of this proposal is to provide initial support for strings in Leo.
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Since strings are sequences of characters,
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the proposal inextricably also involves characters.
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This proposal is described as initial,
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because it provides some basic features that we may extend in the future;
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the initial features should be sufficiently simple and conservative
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that they should not limit the design of the future features.
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This proposal adds a new scalar type for characters,
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along with a new kind of literals to denote characters.
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A string is then simply an array of characters,
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but this proposal also adds a new kind of literals to denote strings
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more directly than via character array construction expressions.
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Along with equality and inequality, which always apply to every Leo type,
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this proposal also introduces some operations on characters and strings
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that can be implemented over time.
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By not prescribing a new type for strings,
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this initial proposal leaves the door open
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to a future more flexible type of resizable strings.
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## Motivation
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Strings (and characters) are common in programming languages.
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Use cases for Leo include
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simple ones like URLs and token ticker symbols,
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and more complex ones like Bech32 encoding,
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edit distance in strings representing proteins,
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and zero-knowledge proofs of occurrences or absences of patterns in textual logs.
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## Design
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Since strings are sequences of characters,
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a design for strings inextricably also involves a design for characters.
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Thus, we first present a design for both characters and strings.
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### Characters
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We add a new scalar type, `char` for characters.
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In accord with Leo's strong typing,
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this new type is separate from all the other scalar types.
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Explicit constructs will be needed to convert between `char` and other types.
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The set of values of type `char` is isomorphic to
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the set of Unicode code points from 0 to 10FFFF (both inclusive).
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That is, we support Unicode characters, more precisely code points
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(this may include some invalid code points,
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but it is simpler to allow every code point in that range).
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A character is an atomic entity:
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there is no notion of Unicode encoding (e.g. UTF-8) that applies here.
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We add a new kind of literals for characters,
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consisting of single characters or escapes,
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surrounded by single quotes.
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Any single Unicode character except a single quote is allowed,
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e.g. `'a'`, `'*'`, and `'"'`.
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Single quotes must be escaped with a backslash, i.e. `'\''`;
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backslashes must be escaped as well, i.e. `'\\'`
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We allow other backslash escapes
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for commonly used characters that are not otherwise easily denoted.
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This is the complete list of single-character backslash escapes:
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* `\'` for code point 39 (single quote)
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* `\"` for code point 34 (double quote)
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* `\\` for code point 92 (backslash)
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* `\n` for code point 10 (line feed)
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* `\r` for code point 13 (carriage return)
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* `\t` for core point 9 (horizontal tab)
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* `\0` for code point 0 (the null character)
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We also allow ASCII escapes of the form `\xOH`,
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where `O` is an octal digit and `H` is a hexadecimal digit.
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Both uppercase and lowercase hex digits are allowed.
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The `x` must be lowercase.
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These represent ASCII code points, i.e. from 0 to 127 (both inclusive).
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We also allow Unicode escapes of the form `'\u{X}'`,
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where `X` is a sequence of one to six hex digits.
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Both uppercase and lowercase letters are allowed.
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The `u` must be lowercase.
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The value must be between 0 and 10FFFF, inclusive.
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Note that this syntax for character literals is very close to the Rust syntax documented here (as of 2021-05-26):
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https://doc.rust-lang.org/reference/tokens.html#character-literals
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The only difference is that this syntax does not support Unicode escapes with underbars in them.
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The following is true in Rust but not in this proposal for Leo:
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`'\u{1_____0__F____F______FF__________________________}' == '\u{10FFFF}'`.
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Note that the literal character is assembled by the compiler---for
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creating literals, there is no need for the circuit to know
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which code points are disallowed.
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The equality operators `==` and `!=` are automatically available for `char`.
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The following code sample illustrates three ways of defining characters:
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character literal, single-character escapes, and Unicode escapes.
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```js
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function main() -> [char; 5] {
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// using char literals to form an array
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const world: [char; 5] = ['w', 'o', 'r', 'l', 'd'];
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// escaped characters
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const escaped: [char; 4] = ['\n', '\t', '\\', '\''];
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// unicode escapes - using emoji character 😊
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const smiling_face: char = '\u{1F60A}';
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return [smiling_face, ...escaped];
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}
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```
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### Strings
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In this initial design proposal, we do not introduce any new type for strings.
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Instead, we rely on the fact that Leo already has arrays
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and that arrays of characters can be regarded as strings.
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Existing array operations, such as element and range access,
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apply to these strings without the need of language extensions.
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To ease the common use case of writing a string value in the code,
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we add a new kind of literal for strings (i.e. character arrays),
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consisting of a sequence of **one or more** single characters or escapes
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surrounded by double quotes;
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this is just syntactic sugar for the literal array construction.
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Any Unicode character except double quote or backslash is allowed without escape.
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Examples: `"Aleo"`, `"it's"`, and `"x + y"`.
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Double quotes must be escaped with a backslash, e.g. `"say \"hi\""`;
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backslashes must be escaped as well, e.g. `"c:\\dir"`.
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We also allow the same backslash escapes allowed for character literals
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(see the section on characters above).
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We also allow the same Unicode escapes allowed in character literals
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(described in the section on characters above).
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Note that this syntax for string literals is very close to the Rust syntax documented here (as of 2021-05-26):
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https://doc.rust-lang.org/reference/tokens.html#string-literals.
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The main difference is that this syntax does not support the Rust `STRING_CONTINUE` syntax.
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In this syntax a backslash may not be followed by a newline, and newlines have no special handling.
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Another differences is that this syntax does **not** permit the empty string `""`.
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Also, this syntax does not allow underbars in Unicode escapes in string literals.
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The type of a string literal is `[char; N]`,
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where `N` is the length of the string measured in characters,
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i.e. the size of the array.
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Note that in this language design there is no notion of Unicode encoding (e.g. UTF-8)
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that applies to string literals.
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The rationale for not introducing a new type for strings initially,
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and instead, piggybacking on the existing array types and operations,
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is twofold.
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First, it is an economical design
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that lets us reuse the existing array machinery,
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both at the language level (e.g. readily use array operations)
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and at the R1CS compilation level
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(see the section on compilation to R1CS below).
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Second, it leaves the door open to providing,
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in a future design iteration,
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a richer type for strings,
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as discussed in the section about future extensions below.
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Recall that empty arrays are disallowed in Leo.
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(The reason is that arrays,
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which must have a size known at compile time and are not resizable,
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are flattened into their elements when compiling to R1CS;
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thus, an empty array would be flattened into nothing.)
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Therefore, in this initial design empty strings must be disallowed as well.
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A future type of resizable strings will support empty strings.
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Because array, and therefore string, sizes must be known at compile time,
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there is no point to having an operation to return the length of a string.
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This operation will be supported for a future type of resizable strings.
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Below are some examples of array operations
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that are also common for strings in other programming languages:
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* `[...s1, ...s2]` concatenates the strings `s1` and `s2`.
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* `[c, ...s]` adds the character `c` in front of the string `s`.
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* `s[i]` extracts the `i`-th character from the string `s`.
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* `s[1..]` removes the first character from the string `s`.
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The following code shows a string literal and its actual transformation into an
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array of characters as well as possible array-like operations on strings:
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concatenation and comparison.
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```js
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function main() -> bool {
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// double quotes create char array from string
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let hello: [char; 5] = "hello";
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let world: [char; 5] = ['w','o','r','l','d'];
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// string concatenation can be performed using array syntax
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let hello_world: [char; 11] = [...hello, ' ', ...world];
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// string comparison is also implemented via array type
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return hello_world == "hello world";
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}
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```
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### Format Strings
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Leo currently supports format strings as their own entity,
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usable exclusively as first arguments of console print calls.
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This proposal eliminates this very specific notion,
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which is subsumed by the string literals described above.
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In other words, a console print call
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will take a string literal as the first argument,
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which will be interpreted as a format string
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according to the semantics of console print calls.
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The internal UTF-32 string will be translated to UTF-8 for output.
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### Compilation to R1CS
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So far, the discussion has been independent from R1CS
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(except for a brief reference when discussing the rationale behind the design).
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This is intentional because the syntax and semantics of Leo
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should be understandable independently from the compilation of Leo to R1CS.
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However, compilation to R1CS is a critical consideration
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that affects the design of Leo.
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This section discusses R1CS compilation considerations
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for this proposal for characters and strings.
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Values of type `char` can be represented directly as field elements,
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since the prime of the field is (much) larger than 10FFFF.
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This is more efficient than using a bit representation of characters.
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By construction, field elements that represent `char` values
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are never above 10FFFF.
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Note that `field` and `char` remain separate types in Leo:
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it is only in the compilation to R1CS
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that everything is reduced to field elements.
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Since strings are just arrays of characters,
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there is nothing special about compiling strings to R1CS,
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compared to other types of arrays.
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In particular, the machinery to infer array sizes at compile time,
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necessary for the flattening to R1CS,
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applies to strings without exception.
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String literals are just syntactic sugar for
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suitable array inline construction expressions.
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There are at least two approaches to implementing
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ordering operations `<` and `<=` on `char` values.
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Recalling that characters are represented as field values
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that are (well) below `(p-1)/2` where `p` is the prime,
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we can compare two field values `x` and `y`,
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both below `(p-1)/2`, via the constraints
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```
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(2) (x - y) = (b0 + 2*b1 + 4*b2 + ...)
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(b0) (1 - b0) = 0
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(b1) (1 - b1) = 0
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(b2) (1 - b2) = 0
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...
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```
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that take the difference, double it, and convert to bits.
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If `x >= y`, the difference is below `(p-1)/2`,
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and doubling results in an even number below `p`,
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with therefore `b0 = 0`.
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If `x < y`, the difference is above `(p-1)/2` (when reduced modulo `p`),
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and doubling results in an odd number when reduced modulo `p`,
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with therefore `b0 = 1`.
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Note that we need one variable and one constraint for every bit of `p`.
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The other approach is to convert the `x` and `y` to bits
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and compare them as integers;
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in this case we only need 21 bits for each.
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We need more analysis to determine which approach is more efficient.
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The details of implementing other character and string operations in R1CS
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will be fleshed out as each operation is added.
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## Drawbacks
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This proposal does not appear to bring any real drawbacks,
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other than making the language inevitably slightly more complex.
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But the need to support characters and strings justifies the extra complexity.
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## Effect on Ecosystem
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With the ability of Leo programs to process strings,
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it may be useful to have external tools that convert Leo strings
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to/from common formats, e.g. UTF-8.
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See the discussion of input files in the design section.
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## Alternatives
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### 32-bit Unsigned Integers for Characters
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We could avoid the new `char` type altogether,
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and instead, rely on the existing `u32` to represent Unicode code points,
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and provide character-oriented operations on `u32` values.
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(Note that both `u8` and `u16` are too small for 10FFFF,
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and that signed integer types include negative integers
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which are not Unicode code points:
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this makes `u32` the obvious choice.)
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However, many values of type `u32` are above 10FFFF,
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and many operations on `u32` do not really make sense on code points.
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We would probably want a notation for character literals anyhow,
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which could be (arguably mis)used for non-character unsigned integers.
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All in all, introducing a new type for characters
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is consistent with Leo's strong typing approach.
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Furthermore, for compilation to R1CS, `u32`,
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even if restricted to the number of bits needed for Unicode code points,
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is less efficient than the field representation described earlier
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because `u32` requires a field element for each bit.
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### Separate String Type, Isomorphic to Character Arrays
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Instead of representing strings as character arrays,
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we could introduce a new type `string`
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whose values are finite sequences of zero or more characters.
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These strings would be isomorphic to, but distinct form, character arrays.
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However, for compilation to R1CS, it would be necessary to
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perform the same kind of known-size analysis on strings
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that is already performed on arrays,
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possibly necessitating to include size as part of the type, i.e. `string(N)`,
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which is obviously isomorphic to `[char; N]`.
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Thus, using character arrays avoids duplication.
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Furthermore, as noted in the section on future extensions,
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this leaves the door open to
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introducing a future type `string` for resizable strings.
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### Field Elements for Characters
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Yet another option could be to use directly `field` to represent characters
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and `[field; N]` to represent strings of `N` characters.
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However, many values of type `field` are not valid Unicode code points,
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and many field operations do not make sense for characters.
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Thus, having a separate type `char` for characters seems better,
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and more in accordance with Leo's strong typing.
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## Future Extensions
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### Operations on Characters
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Given that characters are essentially code points,
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we may also support the ordering operators `<`, `<=`, `>`, and `>=`;
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these may be useful to check whether a character is in certain range.
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Below is a list of possible operations we could support on characters.
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It should be fairly easy to add more.
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- [ ] `is_alphabetic` - Returns `true` if the `char` has the `Alphabetic` property.
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- [ ] `is_ascii` - Returns `true` if the `char` is in the `ASCII` range.
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- [ ] `is_ascii_alphabetic` - Returns `true` if the `char` is in the `ASCII Alphabetic` range.
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- [ ] `is_lowercase` - Returns `true` if the `char` has the `Lowercase` property.
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- [ ] `is_numeric` - Returns `true` if the `char` has one of the general categories for numbers.
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- [ ] `is_uppercase` - Returns `true` if the `char` has the `Uppercase` property.
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- [ ] `is_whitespace` - Returns `true` if the `char` has the `White_Space` property.
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- [ ] `to_digit` - Converts the `char` to the given `radix` format.
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- [ ] `from_digit` - Inverse of to_digit.
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- [ ] `to_uppercase` - Converts lowercase to uppercase, leaving others unchanged.
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- [ ] `to_lowercase` - Converts uppercase to lowercase, leaving others unchanged.
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It seems natural to convert between `char` values
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and `u8` or `u16` or `u32` values, under suitable range conditions;
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perhaps also between `char` values and
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(non-negative) `i8` or `i16` or `i32` values.
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This may be accomplished as part of the type casting extension of Leo.
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### Operations on Strings
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Below is a list of possible operations we could support on strings.
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It should be fairly easy to add more.
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- [ ] `u8` to `[char; 2]` hexstring, .., `u128` to `[char; 32]` hexstring.
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- [ ] Field element to `[char; 64]` hexstring. (Application can test leading zeros and slice them out if it needs to return, say, a 40-hex-digit string.)
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- [ ] Apply `to_uppercase` (see above) to every character.
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- [ ] Apply `to_lowercase` (see above) to every character.
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Note that the latter two could be also realized via simple loops through the string.
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Given the natural conversions between `char` values and integer values discussed earlier,
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it may be natural to also support element-wise conversions between strings and arrays of integers.
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This may be accomplished as part of the type casting extensions of Leo.
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### Circuit Types for Character and String Operations
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The operations on characters and lists described earlier, e.g. `is_ascii`,
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are provided as static member functions of two new built-in or library circuit types `Char` and `String`.
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Thus, an example call is `Char::is_ascii(c)`.
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This seems a general good way to organize built-in or library operations,
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and supports the use of the same name with different circuit types,
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e.g. `Char::to_uppercase` and `String::to_uppercase`.
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These circuit types could also include constants, e.g. for certain ASCII characters.
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However, currently Leo does not support constants in circuit types,
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so that would have to be added separately first.
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These two circuit types are just meant to collect static member functions for characters and strings.
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They are not meant to be the types of characters and strings:
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as mentioned previously, `char` is a new scalar (not circuit) type (like `bool`, `address`, `u8`, etc.)
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and there is no string type as such for now, but we use character arrays for strings.
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In the future we may want all the Leo types to be circuit types of some sort,
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but that is a separate feature that would have to be designed and developed independently.
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### Input and Output of Literal Characters and Strings
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Since UTF-8 is a standard encoding, it would make sense for
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the literal characters and strings in the `.in` file
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to be automatically converted to UTF-32 by the Leo compiler.
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However, the size of a string can be confusing since multiple
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Unicode code points can be composed into a single glyph which
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then appears to be a single character. If a parameter of type `[char; 10]`
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[if that is the syntax we decide on] is passed a literal string
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of a different size, the error message should explain that the
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size must be the number of codepoints needed to encode the string.
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### String Type
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As alluded to in the design section above,
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for now, we are avoiding the introduction of a string type,
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isomorphic to but separate from character arrays,
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because we may want to introduce later a more flexible type of strings,
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in particular, one that supports resizing.
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This may be realized via a built-in or library circuit type
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that includes a character array and a fill index.
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This may be a special case of a built-in or library circuit type
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for resizable vectors,
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possibly realized via an array and a fill index.
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This hypothetical type of resizable vectors
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may have to be parameterized over the element type,
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requiring an extension of the Leo type system
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that is much more general than strings.
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