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Mindustry/TODO.md

3.4 KiB

Keep in mind that this is just a basic outline of planned features, and will be constantly changing!

Won't Add

(These are not planned in the near future at all, and have been suggested before many times.)

  • Texture packs
  • Online player profiles
  • Player mech on Android
  • Modding support
  • Game speed increase (fast forward)
  • Liquid teleporter
  • More teleporter colors/any system that gives it more frequencies (numbers)
  • More ore generation (if you're playing on maze, play any different map, maze has the least resources, and for good reason!)
  • Power wires or conduits

Already Suggested

(not necessarily planned!)

  • "more blocks" "more turrets" "more content" "more X/Y/Z"
  • Multiplayer
  • Building of units (tanks, drones, soldiers, doesn't matter)
  • Enemy bases, fighting against AI, capture points
  • Co-op of any sort
  • Campaign, challenge mode
  • Multiple cores
  • Movable turrets
  • Batteries or storage for anything
  • Destroy map indestructible blocks
  • Customizable world ore generation + seed
  • Steam release
  • Research system, tech tree, persistent upgrades, upgrades at all
  • Missile enemies/turrets/weapons (both homing and non-homing)
  • Better graphics
  • Enemies dropping resources
  • Final objectives/non-endless mode
  • Fusion reactor
  • Dams, flowing water
  • Flying enemies
  • Day/night cycle
  • Solar panels
  • Deflector shields
  • Autosave
  • Underground blocks
  • Configurable outputs/inputs
  • Getting items out of the core
  • Map sharing/map browser

Balance

  • Slow down progression slightly
  • Better endgame turrets (?)
  • Nerf RTG, buff nuclear reactor
  • Faster power

Misc. QoL

  • Minimap
  • Underground conduits
  • More indicators for core damaged/attacked
  • Delete saves, export saves, import saves
  • Display playtime in saves
  • Edit descriptions for conveyor tunnels to be more clear about how to use them
  • New map format system to display
  • Better placement controls, break while placing
  • Hide UI elements
  • New liquid conduit system

Major Bugs

  • Black screen when tabbing out on Android
  • Infinite explosions that destroy blocks
  • Random map reload when playing, leading to a crash (UI cause?)
  • Google Payments verify crash
  • Google Payments IllegalArgument crash

Misc

  • Localization support. Change all in-game strings to localized strings. Check compatibility with GWT and Android libraries.

Possible Additions

  • Mech body upgrades
  • Uranium extractor / uranium->iron converter
  • Laser enemies
  • Flying enemies that move in formation and spawn from different locations
  • Fusion reactor
  • Point defense turrets that take down projectiles
  • Turrets fueled by lava
  • Gas transporation and use
  • Better enemy effects and looks
  • Homing missile enemies and turrets
  • Reflective shield blocks
  • Tech tree with bonuses to production or turrets
  • Spawn points changed into enemy bases with hostile turrets
  • Unit production

Optimization

  • Look into uses for IntMap
  • Spread updating over multiple frames for large groups of specific tile entities (?)
  • Optimize enemy + bullet code and check quadtree leaf parameters
  • Check for unnecessary use of Timers#get()
  • Optimize generator laser distribution, especially finding targets
  • Optimize UI
  • Check memory usage and GC, profile
  • Optimize health bars and enemies in general
  • Make drawing of enemies more efficient (don't call flush()?)
  • Look into NodeRecord storage for pathfinder, since it's taking 2MB+ of memory!