unleashed-firmware/applications/main/ibutton/scenes/ibutton_scene_rpc.c

82 lines
3.2 KiB
C
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#include "../ibutton_i.h"
#include <toolbox/path.h>
#include <rpc/rpc_app.h>
void ibutton_scene_rpc_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
popup_set_header(popup, "iButton", 82, 28, AlignCenter, AlignBottom);
popup_set_text(popup, "RPC mode", 82, 32, AlignCenter, AlignTop);
popup_set_icon(popup, 2, 14, &I_iButtonKey_49x44);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
notification_message(ibutton->notifications, &sequence_display_backlight_on);
}
bool ibutton_scene_rpc_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
iButton* ibutton = context;
Popup* popup = ibutton->popup;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventRpcLoad) {
const char* arg = rpc_system_app_get_data(ibutton->rpc_ctx);
bool result = false;
if(arg && (furi_string_empty(ibutton->file_path))) {
furi_string_set(ibutton->file_path, arg);
if(ibutton_load_key_data(ibutton, ibutton->file_path, false)) {
ibutton_worker_emulate_start(ibutton->key_worker, ibutton->key);
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
if(!furi_string_empty(key_name)) {
ibutton_text_store_set(
ibutton, "emulating\n%s", furi_string_get_cstr(key_name));
} else {
ibutton_text_store_set(ibutton, "emulating");
}
popup_set_text(popup, ibutton->text_store, 82, 32, AlignCenter, AlignTop);
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
furi_string_free(key_name);
result = true;
} else {
furi_string_reset(ibutton->file_path);
}
}
rpc_system_app_confirm(ibutton->rpc_ctx, RpcAppEventLoadFile, result);
} else if(event.event == iButtonCustomEventRpcExit) {
rpc_system_app_confirm(ibutton->rpc_ctx, RpcAppEventAppExit, true);
scene_manager_stop(ibutton->scene_manager);
view_dispatcher_stop(ibutton->view_dispatcher);
} else if(event.event == iButtonCustomEventRpcSessionClose) {
scene_manager_stop(ibutton->scene_manager);
view_dispatcher_stop(ibutton->view_dispatcher);
}
}
return consumed;
}
void ibutton_scene_rpc_on_exit(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);
ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
}