unleashed-firmware/applications/desktop/desktop_i.h

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#pragma once
#include "desktop.h"
#include <furi.h>
#include <furi-hal.h>
#include <gui/gui.h>
#include <gui/view_dispatcher.h>
#include <gui/modules/popup.h>
#include <gui/scene_manager.h>
#include <assets_icons.h>
#include <storage/storage.h>
#include "views/desktop_main.h"
#include "views/desktop_first_start.h"
#include "views/desktop_lock_menu.h"
#include "views/desktop_locked.h"
#include "views/desktop_debug.h"
#include "scenes/desktop_scene.h"
#include "desktop/desktop_settings/desktop_settings.h"
typedef enum {
DesktopViewMain,
DesktopViewLockMenu,
DesktopViewLocked,
DesktopViewDebug,
DesktopViewFirstStart,
DesktopViewHwMismatch,
DesktopViewTotal,
} DesktopViewEnum;
struct Desktop {
// Scene
FuriThread* scene_thread;
// GUI
Gui* gui;
ViewDispatcher* view_dispatcher;
SceneManager* scene_manager;
DesktopFirstStartView* first_start_view;
Popup* hw_mismatch_popup;
DesktopMainView* main_view;
DesktopLockMenuView* lock_menu;
DesktopLockedView* locked_view;
DesktopDebugView* debug_view;
DesktopSettings settings;
ViewPort* lock_viewport;
};
Desktop* desktop_alloc();
void desktop_free(Desktop* desktop);