unleashed-firmware/applications/desktop/scenes/desktop_scene_lock_menu.c

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#include "../desktop_i.h"
#include "../views/desktop_lock_menu.h"
void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
void desktop_scene_lock_menu_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_lock_menu_set_callback(desktop->lock_menu, desktop_scene_lock_menu_callback, desktop);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLockMenu);
}
bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
switch(event.event) {
case DesktopLockMenuEventLock:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
consumed = true;
break;
case DesktopLockMenuEventExit:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
consumed = true;
break;
default:
break;
}
}
return consumed;
}
void desktop_scene_lock_menu_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_lock_menu_reset_idx(desktop->lock_menu);
}