[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include <furi.h>
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#include <furi_hal.h>
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#include <applications.h>
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#include <assets_icons.h>
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2021-09-28 16:10:13 +03:00
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#include <loader/loader.h>
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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2022-02-10 21:17:41 +03:00
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#include "../desktop_i.h"
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#include "../views/desktop_events.h"
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#include "../views/desktop_view_main.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include "desktop_scene.h"
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#include "desktop_scene_i.h"
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2022-02-10 14:20:50 +03:00
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#define TAG "DesktopSrv"
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2022-01-03 00:39:56 +03:00
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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2022-02-10 21:17:41 +03:00
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventNewIdleAnimation);
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2022-01-03 00:39:56 +03:00
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}
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static void desktop_scene_main_check_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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2022-02-10 21:17:41 +03:00
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventCheckAnimation);
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2022-01-03 00:39:56 +03:00
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}
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static void desktop_scene_main_interact_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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2022-02-10 21:17:41 +03:00
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopAnimationEventInteractAnimation);
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2022-01-03 00:39:56 +03:00
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}
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2022-03-23 16:45:37 +03:00
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#ifdef APP_ARCHIVE
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2021-09-28 12:40:39 +03:00
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static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
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furi_assert(desktop);
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furi_assert(flipper_app);
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furi_assert(flipper_app->app);
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furi_assert(flipper_app->name);
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if(furi_thread_get_state(desktop->scene_thread) != FuriThreadStateStopped) {
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FURI_LOG_E("Desktop", "Thread is already running");
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return;
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}
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furi_thread_set_name(desktop->scene_thread, flipper_app->name);
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furi_thread_set_stack_size(desktop->scene_thread, flipper_app->stack_size);
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furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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furi_thread_start(desktop->scene_thread);
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}
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2022-03-23 16:45:37 +03:00
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#endif
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2021-09-28 12:40:39 +03:00
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2022-01-03 00:39:56 +03:00
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void desktop_scene_main_callback(DesktopEvent event, void* context) {
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2021-09-28 12:40:39 +03:00
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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2021-09-28 17:42:52 +03:00
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void desktop_scene_main_on_enter(void* context) {
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2021-09-28 12:40:39 +03:00
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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2022-01-03 00:39:56 +03:00
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animation_manager_set_context(desktop->animation_manager, desktop);
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animation_manager_set_new_idle_callback(
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desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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animation_manager_set_check_callback(
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desktop->animation_manager, desktop_scene_main_check_animation_callback);
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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2021-09-28 12:40:39 +03:00
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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2022-02-10 21:17:41 +03:00
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdMain);
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2021-09-28 12:40:39 +03:00
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}
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2021-09-28 17:42:52 +03:00
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bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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2021-09-28 12:40:39 +03:00
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Desktop* desktop = (Desktop*)context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopMainEventOpenMenu:
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2021-09-28 16:10:13 +03:00
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loader_show_menu();
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2021-09-28 12:40:39 +03:00
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consumed = true;
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break;
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case DesktopMainEventOpenLockMenu:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLockMenu);
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consumed = true;
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break;
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case DesktopMainEventOpenDebug:
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2021-10-04 12:33:31 +03:00
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneDebug);
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2021-09-28 12:40:39 +03:00
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consumed = true;
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break;
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case DesktopMainEventOpenArchive:
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2021-12-24 21:47:48 +03:00
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#ifdef APP_ARCHIVE
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2021-09-28 12:40:39 +03:00
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desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
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2021-12-24 21:47:48 +03:00
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#endif
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2021-09-28 12:40:39 +03:00
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consumed = true;
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break;
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2021-10-02 20:00:56 +03:00
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2021-09-28 12:40:39 +03:00
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case DesktopMainEventOpenFavorite:
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2021-11-03 20:22:49 +03:00
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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2021-12-25 16:19:30 +03:00
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if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
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2022-03-28 16:42:31 +03:00
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LoaderStatus status = loader_start(
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desktop->loader, FLIPPER_APPS[desktop->settings.favorite].name, NULL);
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2022-02-10 14:20:50 +03:00
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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2021-12-24 21:47:48 +03:00
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} else {
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2022-02-10 14:20:50 +03:00
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FURI_LOG_E(TAG, "Can't find favorite application");
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2021-12-24 21:47:48 +03:00
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}
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2021-09-28 12:40:39 +03:00
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consumed = true;
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break;
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2022-02-10 21:17:41 +03:00
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case DesktopAnimationEventCheckAnimation:
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2022-01-03 00:39:56 +03:00
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animation_manager_check_blocking_process(desktop->animation_manager);
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2021-11-24 19:21:12 +03:00
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consumed = true;
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break;
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2022-02-10 21:17:41 +03:00
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case DesktopAnimationEventNewIdleAnimation:
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2022-01-03 00:39:56 +03:00
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animation_manager_new_idle_process(desktop->animation_manager);
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consumed = true;
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break;
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2022-02-10 21:17:41 +03:00
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case DesktopAnimationEventInteractAnimation:
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2022-04-18 15:34:18 +03:00
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if(!animation_manager_interact_process(desktop->animation_manager)) {
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LoaderStatus status = loader_start(desktop->loader, "Passport", NULL);
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if(status != LoaderStatusOk) {
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FURI_LOG_E(TAG, "loader_start failed: %d", status);
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}
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}
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2022-01-03 00:39:56 +03:00
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consumed = true;
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break;
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2022-02-10 21:17:41 +03:00
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case DesktopLockedEventUpdate:
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desktop_view_locked_update(desktop->locked_view);
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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consumed = true;
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break;
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2021-11-24 19:21:12 +03:00
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2021-09-28 12:40:39 +03:00
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default:
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break;
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}
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}
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return consumed;
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}
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2021-09-28 17:42:52 +03:00
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void desktop_scene_main_on_exit(void* context) {
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2021-09-28 12:40:39 +03:00
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Desktop* desktop = (Desktop*)context;
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2021-11-24 19:21:12 +03:00
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2022-01-03 00:39:56 +03:00
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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animation_manager_set_context(desktop->animation_manager, desktop);
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2021-09-28 12:40:39 +03:00
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}
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