unleashed-firmware/applications/external/nfc_magic/scenes/nfc_magic_scene_start.c

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#include "../nfc_magic_i.h"
enum SubmenuIndex {
SubmenuIndexCheck,
SubmenuIndexWriteGen1A,
SubmenuIndexWipe,
};
void nfc_magic_scene_start_submenu_callback(void* context, uint32_t index) {
NfcMagic* nfc_magic = context;
view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, index);
}
void nfc_magic_scene_start_on_enter(void* context) {
NfcMagic* nfc_magic = context;
Submenu* submenu = nfc_magic->submenu;
submenu_add_item(
submenu,
"Check Magic Tag",
SubmenuIndexCheck,
nfc_magic_scene_start_submenu_callback,
nfc_magic);
submenu_add_item(
submenu,
"Write Gen1A",
SubmenuIndexWriteGen1A,
nfc_magic_scene_start_submenu_callback,
nfc_magic);
submenu_add_item(
submenu, "Wipe", SubmenuIndexWipe, nfc_magic_scene_start_submenu_callback, nfc_magic);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneStart));
view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
}
bool nfc_magic_scene_start_on_event(void* context, SceneManagerEvent event) {
NfcMagic* nfc_magic = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == SubmenuIndexCheck) {
scene_manager_set_scene_state(
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexCheck);
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneCheck);
consumed = true;
} else if(event.event == SubmenuIndexWriteGen1A) {
// Explicitly save state in each branch so that the
// correct option is reselected if the user cancels
// loading a file.
scene_manager_set_scene_state(
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexWriteGen1A);
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneFileSelect);
consumed = true;
} else if(event.event == SubmenuIndexWipe) {
scene_manager_set_scene_state(
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexWipe);
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWipe);
consumed = true;
}
}
return consumed;
}
void nfc_magic_scene_start_on_exit(void* context) {
NfcMagic* nfc_magic = context;
submenu_reset(nfc_magic->submenu);
}