mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-21 12:21:49 +03:00
53435579b3
* fbt, faploader: minimal app module implementation * faploader, libs: moved API hashtable core to flipper_application * example: compound api * lib: flipper_application: naming fixes, doxygen comments * fbt: changed `requires` manifest field behavior for app extensions * examples: refactored plugin apps; faploader: changed new API naming; fbt: changed PLUGIN app type meaning * loader: dropped support for debug apps & plugin menus * moved applications/plugins -> applications/external * Restored x bit on chiplist_convert.py * git: fixed free-dap submodule path * pvs: updated submodule paths * examples: example_advanced_plugins.c: removed potential memory leak on errors * examples: example_plugins: refined requires * fbt: not deploying app modules for debug/sample apps; extra validation for .PLUGIN-type apps * apps: removed cdefines for external apps * fbt: moved ext app path definition * fbt: reworked fap_dist handling; f18: synced api_symbols.csv * fbt: removed resources_paths for extapps * scripts: reworked storage * scripts: reworked runfap.py & selfupdate.py to use new api * wip: fal runner * fbt: moved file packaging into separate module * scripts: storage: fixes * scripts: storage: minor fixes for new api * fbt: changed internal artifact storage details for external apps * scripts: storage: additional fixes and better error reporting; examples: using APP_DATA_PATH() * fbt, scripts: reworked launch_app to deploy plugins; moved old runfap.py to distfap.py * fbt: extra check for plugins descriptors * fbt: additional checks in emitter * fbt: better info message on SDK rebuild * scripts: removed requirements.txt * loader: removed remnants of plugins & debug menus * post-review fixes
70 lines
2.4 KiB
C
70 lines
2.4 KiB
C
#include "../nfc_magic_i.h"
|
|
enum SubmenuIndex {
|
|
SubmenuIndexCheck,
|
|
SubmenuIndexWriteGen1A,
|
|
SubmenuIndexWipe,
|
|
};
|
|
|
|
void nfc_magic_scene_start_submenu_callback(void* context, uint32_t index) {
|
|
NfcMagic* nfc_magic = context;
|
|
view_dispatcher_send_custom_event(nfc_magic->view_dispatcher, index);
|
|
}
|
|
|
|
void nfc_magic_scene_start_on_enter(void* context) {
|
|
NfcMagic* nfc_magic = context;
|
|
|
|
Submenu* submenu = nfc_magic->submenu;
|
|
submenu_add_item(
|
|
submenu,
|
|
"Check Magic Tag",
|
|
SubmenuIndexCheck,
|
|
nfc_magic_scene_start_submenu_callback,
|
|
nfc_magic);
|
|
submenu_add_item(
|
|
submenu,
|
|
"Write Gen1A",
|
|
SubmenuIndexWriteGen1A,
|
|
nfc_magic_scene_start_submenu_callback,
|
|
nfc_magic);
|
|
submenu_add_item(
|
|
submenu, "Wipe", SubmenuIndexWipe, nfc_magic_scene_start_submenu_callback, nfc_magic);
|
|
|
|
submenu_set_selected_item(
|
|
submenu, scene_manager_get_scene_state(nfc_magic->scene_manager, NfcMagicSceneStart));
|
|
view_dispatcher_switch_to_view(nfc_magic->view_dispatcher, NfcMagicViewMenu);
|
|
}
|
|
|
|
bool nfc_magic_scene_start_on_event(void* context, SceneManagerEvent event) {
|
|
NfcMagic* nfc_magic = context;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
if(event.event == SubmenuIndexCheck) {
|
|
scene_manager_set_scene_state(
|
|
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexCheck);
|
|
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneCheck);
|
|
consumed = true;
|
|
} else if(event.event == SubmenuIndexWriteGen1A) {
|
|
// Explicitly save state in each branch so that the
|
|
// correct option is reselected if the user cancels
|
|
// loading a file.
|
|
scene_manager_set_scene_state(
|
|
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexWriteGen1A);
|
|
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneFileSelect);
|
|
consumed = true;
|
|
} else if(event.event == SubmenuIndexWipe) {
|
|
scene_manager_set_scene_state(
|
|
nfc_magic->scene_manager, NfcMagicSceneStart, SubmenuIndexWipe);
|
|
scene_manager_next_scene(nfc_magic->scene_manager, NfcMagicSceneWipe);
|
|
consumed = true;
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void nfc_magic_scene_start_on_exit(void* context) {
|
|
NfcMagic* nfc_magic = context;
|
|
submenu_reset(nfc_magic->submenu);
|
|
}
|