unleashed-firmware/applications/settings/clock_settings/clock_settings.c

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#include "clock_settings.h"
#include <furi.h>
#include <furi_hal.h>
static bool clock_settings_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
ClockSettings* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool clock_settings_back_event_callback(void* context) {
furi_assert(context);
ClockSettings* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
ClockSettings* clock_settings_alloc() {
ClockSettings* app = malloc(sizeof(ClockSettings));
app->gui = furi_record_open(RECORD_GUI);
app->view_dispatcher = view_dispatcher_alloc();
app->scene_manager = scene_manager_alloc(&clock_settings_scene_handlers, app);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, clock_settings_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, clock_settings_back_event_callback);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
app->pwm_view =
clock_settings_module_alloc(view_dispatcher_get_event_loop(app->view_dispatcher));
view_dispatcher_add_view(
app->view_dispatcher, ClockSettingsViewPwm, clock_settings_module_get_view(app->pwm_view));
scene_manager_next_scene(app->scene_manager, ClockSettingsSceneStart);
return app;
}
void clock_settings_free(ClockSettings* app) {
furi_assert(app);
// Views
view_dispatcher_remove_view(app->view_dispatcher, ClockSettingsViewPwm);
clock_settings_module_free(app->pwm_view);
// View dispatcher
view_dispatcher_free(app->view_dispatcher);
scene_manager_free(app->scene_manager);
// Close records
furi_record_close(RECORD_GUI);
free(app);
}
int32_t clock_settings(void* p) {
UNUSED(p);
ClockSettings* clock_settings = clock_settings_alloc();
view_dispatcher_run(clock_settings->view_dispatcher);
clock_settings_free(clock_settings);
return 0;
}