[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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2021-09-28 17:42:52 +03:00
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#include <dolphin/dolphin.h>
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#include <dolphin/helpers/dolphin_deed.h>
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2021-09-28 12:40:39 +03:00
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include "../desktop_i.h"
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2022-02-10 21:17:41 +03:00
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#include "../views/desktop_view_debug.h"
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[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment
Co-authored-by: あく <alleteam@gmail.com>
2022-01-29 12:20:41 +03:00
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#include "desktop_scene.h"
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2022-01-03 00:39:56 +03:00
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void desktop_scene_debug_callback(DesktopEvent event, void* context) {
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2021-09-28 12:40:39 +03:00
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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2021-09-28 17:42:52 +03:00
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void desktop_scene_debug_on_enter(void* context) {
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2021-09-28 12:40:39 +03:00
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Desktop* desktop = (Desktop*)context;
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desktop_debug_get_dolphin_data(desktop->debug_view);
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desktop_debug_set_callback(desktop->debug_view, desktop_scene_debug_callback, desktop);
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2022-02-10 21:17:41 +03:00
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewIdDebug);
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2021-09-28 12:40:39 +03:00
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}
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2021-09-28 17:42:52 +03:00
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bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
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2021-09-28 12:40:39 +03:00
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Desktop* desktop = (Desktop*)context;
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Dolphin* dolphin = furi_record_open("dolphin");
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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switch(event.event) {
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case DesktopDebugEventExit:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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2021-09-30 22:50:58 +03:00
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dolphin_flush(dolphin);
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2021-09-28 12:40:39 +03:00
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consumed = true;
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break;
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case DesktopDebugEventDeed:
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2022-04-15 19:31:25 +03:00
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dolphin_deed(dolphin, DolphinDeedTestRight);
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2021-09-28 12:40:39 +03:00
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desktop_debug_get_dolphin_data(desktop->debug_view);
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consumed = true;
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break;
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case DesktopDebugEventWrongDeed:
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2022-04-15 19:31:25 +03:00
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dolphin_deed(dolphin, DolphinDeedTestLeft);
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2021-09-28 12:40:39 +03:00
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desktop_debug_get_dolphin_data(desktop->debug_view);
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consumed = true;
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break;
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case DesktopDebugEventSaveState:
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2021-09-30 22:50:58 +03:00
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dolphin_flush(dolphin);
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2021-09-28 12:40:39 +03:00
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consumed = true;
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break;
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default:
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break;
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}
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}
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furi_record_close("dolphin");
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return consumed;
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}
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2021-09-28 17:42:52 +03:00
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void desktop_scene_debug_on_exit(void* context) {
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2021-09-28 12:40:39 +03:00
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Desktop* desktop = (Desktop*)context;
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desktop_debug_reset_screen_idx(desktop->debug_view);
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}
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