unleashed-firmware/applications/external/pacs_fuzzer/fuzzer.c

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C
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#include "fuzzer_i.h"
#include "helpers/fuzzer_types.h"
static bool fuzzer_app_custom_event_callback(void* context, uint32_t event) {
furi_assert(context);
PacsFuzzerApp* app = context;
return scene_manager_handle_custom_event(app->scene_manager, event);
}
static bool fuzzer_app_back_event_callback(void* context) {
furi_assert(context);
PacsFuzzerApp* app = context;
return scene_manager_handle_back_event(app->scene_manager);
}
static void fuzzer_app_tick_event_callback(void* context) {
furi_assert(context);
PacsFuzzerApp* app = context;
scene_manager_handle_tick_event(app->scene_manager);
}
PacsFuzzerApp* fuzzer_app_alloc() {
PacsFuzzerApp* app = malloc(sizeof(PacsFuzzerApp));
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app->fuzzer_state.menu_index = 0;
app->fuzzer_state.proto_index = 0;
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// GUI
app->gui = furi_record_open(RECORD_GUI);
// View Dispatcher
app->view_dispatcher = view_dispatcher_alloc();
// Main view
app->main_view = fuzzer_view_main_alloc();
view_dispatcher_add_view(
app->view_dispatcher, FuzzerViewIDMain, fuzzer_view_main_get_view(app->main_view));
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// Attack view
app->attack_view = fuzzer_view_attack_alloc();
view_dispatcher_add_view(
app->view_dispatcher, FuzzerViewIDAttack, fuzzer_view_attack_get_view(app->attack_view));
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app->scene_manager = scene_manager_alloc(&fuzzer_scene_handlers, app);
view_dispatcher_enable_queue(app->view_dispatcher);
view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
view_dispatcher_set_custom_event_callback(
app->view_dispatcher, fuzzer_app_custom_event_callback);
view_dispatcher_set_navigation_event_callback(
app->view_dispatcher, fuzzer_app_back_event_callback);
view_dispatcher_set_tick_event_callback(
app->view_dispatcher, fuzzer_app_tick_event_callback, 100);
view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
scene_manager_next_scene(app->scene_manager, FuzzerSceneMain);
return app;
}
void fuzzer_app_free(PacsFuzzerApp* app) {
furi_assert(app);
// Remote view
view_dispatcher_remove_view(app->view_dispatcher, FuzzerViewIDMain);
fuzzer_view_main_free(app->main_view);
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// Attack view
view_dispatcher_remove_view(app->view_dispatcher, FuzzerViewIDAttack);
fuzzer_view_attack_free(app->attack_view);
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scene_manager_free(app->scene_manager);
view_dispatcher_free(app->view_dispatcher);
// Close records
furi_record_close(RECORD_GUI);
free(app);
}
int32_t fuzzer_start(void* p) {
UNUSED(p);
PacsFuzzerApp* fuzzer_app = fuzzer_app_alloc();
view_dispatcher_run(fuzzer_app->view_dispatcher);
fuzzer_app_free(fuzzer_app);
return 0;
}