unleashed-firmware/applications/services/gui/view_i.h
Silent 7e0849b44e
Coalesce some allocations (#3747)
* View: Coalesce view model allocations
* SceneManager: Coalesce AppScene allocations
* BufferStream: Coalesce Buffer allocations
* ProtocolDict: Coalesce dict allocations
* DigitalSignal: Coalesce buffer allocations

Co-authored-by: あく <alleteam@gmail.com>
2024-07-03 12:56:13 +01:00

57 lines
1.2 KiB
C

/**
* @file view_i.h
* GUI: internal View API
*/
#pragma once
#include "view.h"
#include <furi.h>
typedef struct {
FuriMutex* mutex;
uint8_t data[];
} ViewModelLocking;
struct View {
ViewDrawCallback draw_callback;
ViewInputCallback input_callback;
ViewCustomCallback custom_callback;
ViewModelType model_type;
ViewNavigationCallback previous_callback;
ViewCallback enter_callback;
ViewCallback exit_callback;
ViewOrientation orientation;
ViewUpdateCallback update_callback;
void* update_callback_context;
void* model;
void* context;
};
/** IconAnimation tie callback */
void view_icon_animation_callback(IconAnimation* instance, void* context);
/** Unlock model */
void view_unlock_model(View* view);
/** Draw Callback for View dispatcher */
void view_draw(View* view, Canvas* canvas);
/** Input Callback for View dispatcher */
bool view_input(View* view, InputEvent* event);
/** Custom Callback for View dispatcher */
bool view_custom(View* view, uint32_t event);
/** Previous Callback for View dispatcher */
uint32_t view_previous(View* view);
/** Enter Callback for View dispatcher */
void view_enter(View* view);
/** Exit Callback for View dispatcher */
void view_exit(View* view);