mirror of
https://github.com/DarkFlippers/unleashed-firmware.git
synced 2024-12-22 12:51:39 +03:00
52b5966262
* added filename mode setting * added furi_flag checks for when filename_mode is set * changed naming for ibutton, lfrfid and subghz * requested changes from PR * Lib: gather all naming bits and pieces under name generator module. Properly bump api version. FuriHal: fix RTC flag enum. * PR requested changes * bug fix for arg type * added functionality for other application scenes * Lib: cleanup name generator API, simplify usage. Sync API symbols. * Lib: proper size type in name_generator. Cleanup. * FuriHal: cleanup rtc api usage across firmware Co-authored-by: あく <alleteam@gmail.com>
89 lines
3.1 KiB
C
89 lines
3.1 KiB
C
#include "../ibutton_i.h"
|
|
|
|
#include <toolbox/name_generator.h>
|
|
#include <toolbox/path.h>
|
|
|
|
#include <dolphin/dolphin.h>
|
|
|
|
static void ibutton_scene_save_name_text_input_callback(void* context) {
|
|
iButton* ibutton = context;
|
|
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventTextEditResult);
|
|
}
|
|
|
|
void ibutton_scene_save_name_on_enter(void* context) {
|
|
iButton* ibutton = context;
|
|
TextInput* text_input = ibutton->text_input;
|
|
|
|
const bool is_new_file = furi_string_empty(ibutton->file_path);
|
|
|
|
if(is_new_file) {
|
|
name_generator_make_auto(
|
|
ibutton->key_name, IBUTTON_KEY_NAME_SIZE, IBUTTON_APP_FILENAME_PREFIX);
|
|
}
|
|
|
|
text_input_set_header_text(text_input, "Name the key");
|
|
text_input_set_result_callback(
|
|
text_input,
|
|
ibutton_scene_save_name_text_input_callback,
|
|
ibutton,
|
|
ibutton->key_name,
|
|
IBUTTON_KEY_NAME_SIZE,
|
|
is_new_file);
|
|
|
|
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
|
|
IBUTTON_APP_FOLDER, IBUTTON_APP_FILENAME_EXTENSION, ibutton->key_name);
|
|
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
|
|
|
|
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
|
|
}
|
|
|
|
bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
|
|
iButton* ibutton = context;
|
|
bool consumed = false;
|
|
|
|
if(event.type == SceneManagerEventTypeCustom) {
|
|
consumed = true;
|
|
if(event.event == iButtonCustomEventTextEditResult) {
|
|
furi_string_printf(
|
|
ibutton->file_path,
|
|
"%s/%s%s",
|
|
IBUTTON_APP_FOLDER,
|
|
ibutton->key_name,
|
|
IBUTTON_APP_FILENAME_EXTENSION);
|
|
|
|
if(ibutton_save_key(ibutton)) {
|
|
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
|
|
|
|
if(scene_manager_has_previous_scene(
|
|
ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
|
|
// Nothing, do not count editing as saving
|
|
} else if(scene_manager_has_previous_scene(
|
|
ibutton->scene_manager, iButtonSceneAddType)) {
|
|
dolphin_deed(DolphinDeedIbuttonAdd);
|
|
} else {
|
|
dolphin_deed(DolphinDeedIbuttonSave);
|
|
}
|
|
|
|
} else {
|
|
const uint32_t possible_scenes[] = {
|
|
iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};
|
|
scene_manager_search_and_switch_to_previous_scene_one_of(
|
|
ibutton->scene_manager, possible_scenes, COUNT_OF(possible_scenes));
|
|
}
|
|
}
|
|
}
|
|
|
|
return consumed;
|
|
}
|
|
|
|
void ibutton_scene_save_name_on_exit(void* context) {
|
|
iButton* ibutton = context;
|
|
TextInput* text_input = ibutton->text_input;
|
|
|
|
void* validator_context = text_input_get_validator_callback_context(text_input);
|
|
text_input_set_validator(text_input, NULL, NULL);
|
|
validator_is_file_free((ValidatorIsFile*)validator_context);
|
|
|
|
text_input_reset(text_input);
|
|
}
|