unleashed-firmware/applications/external/camera_suite/views/camera_suite_view_start.c
2023-07-11 14:53:54 +03:00

127 lines
3.8 KiB
C

#include "../camera_suite.h"
#include <furi.h>
#include <furi_hal.h>
#include <input/input.h>
#include <gui/elements.h>
struct CameraSuiteViewStart {
View* view;
CameraSuiteViewStartCallback callback;
void* context;
};
typedef struct {
int some_value;
} CameraSuiteViewStartModel;
void camera_suite_view_start_set_callback(
CameraSuiteViewStart* instance,
CameraSuiteViewStartCallback callback,
void* context) {
furi_assert(instance);
furi_assert(callback);
instance->callback = callback;
instance->context = context;
}
void camera_suite_view_start_draw(Canvas* canvas, CameraSuiteViewStartModel* model) {
UNUSED(model);
canvas_clear(canvas);
canvas_set_color(canvas, ColorBlack);
canvas_set_font(canvas, FontPrimary);
canvas_draw_str_aligned(canvas, 64, 10, AlignCenter, AlignTop, "Camera Suite");
canvas_set_font(canvas, FontSecondary);
canvas_draw_str_aligned(canvas, 64, 22, AlignCenter, AlignTop, "Flipper Zero");
canvas_draw_str_aligned(canvas, 64, 32, AlignCenter, AlignTop, "ESP32 CAM");
elements_button_center(canvas, "Start");
}
static void camera_suite_view_start_model_init(CameraSuiteViewStartModel* const model) {
model->some_value = 1;
}
bool camera_suite_view_start_input(InputEvent* event, void* context) {
furi_assert(context);
CameraSuiteViewStart* instance = context;
if(event->type == InputTypeRelease) {
switch(event->key) {
case InputKeyBack:
// Exit application.
with_view_model(
instance->view,
CameraSuiteViewStartModel * model,
{
UNUSED(model);
instance->callback(CameraSuiteCustomEventStartBack, instance->context);
},
true);
break;
case InputKeyOk:
// Start the application.
with_view_model(
instance->view,
CameraSuiteViewStartModel * model,
{
UNUSED(model);
instance->callback(CameraSuiteCustomEventStartOk, instance->context);
},
true);
break;
case InputKeyMAX:
case InputKeyLeft:
case InputKeyRight:
case InputKeyUp:
case InputKeyDown:
// Do nothing.
break;
}
}
return true;
}
void camera_suite_view_start_exit(void* context) {
furi_assert(context);
}
void camera_suite_view_start_enter(void* context) {
furi_assert(context);
CameraSuiteViewStart* instance = (CameraSuiteViewStart*)context;
with_view_model(
instance->view,
CameraSuiteViewStartModel * model,
{ camera_suite_view_start_model_init(model); },
true);
}
CameraSuiteViewStart* camera_suite_view_start_alloc() {
CameraSuiteViewStart* instance = malloc(sizeof(CameraSuiteViewStart));
instance->view = view_alloc();
view_allocate_model(instance->view, ViewModelTypeLocking, sizeof(CameraSuiteViewStartModel));
// furi_assert crashes in events without this
view_set_context(instance->view, instance);
view_set_draw_callback(instance->view, (ViewDrawCallback)camera_suite_view_start_draw);
view_set_input_callback(instance->view, camera_suite_view_start_input);
with_view_model(
instance->view,
CameraSuiteViewStartModel * model,
{ camera_suite_view_start_model_init(model); },
true);
return instance;
}
void camera_suite_view_start_free(CameraSuiteViewStart* instance) {
furi_assert(instance);
with_view_model(
instance->view, CameraSuiteViewStartModel * model, { UNUSED(model); }, true);
view_free(instance->view);
free(instance);
}
View* camera_suite_view_start_get_view(CameraSuiteViewStart* instance) {
furi_assert(instance);
return instance->view;
}