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https://github.com/DarkFlippers/unleashed-firmware.git
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66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
#include "../mifare_nested_i.h"
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#include <lib/toolbox/value_index.h>
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enum MifareNestedSettingsIndex { MifareNestedIndexBlock, MifareNestedIndexHardNested };
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#define HARD_NESTED_COUNT 2
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const char* const hard_nested_text[HARD_NESTED_COUNT] = {
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"No",
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"Yes",
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};
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const bool hard_nested_value[HARD_NESTED_COUNT] = {
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false,
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true,
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};
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static void mifare_nested_scene_settings_set_hard_nested(VariableItem* item) {
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MifareNested* mifare_nested = variable_item_get_context(item);
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uint8_t index = variable_item_get_current_value_index(item);
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variable_item_set_current_value_text(item, hard_nested_text[index]);
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mifare_nested->settings->only_hardnested = hard_nested_value[index];
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}
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void mifare_nested_scene_settings_on_enter(void* context) {
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MifareNested* mifare_nested = context;
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VariableItem* item;
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uint8_t value_index;
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item = variable_item_list_add(
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mifare_nested->variable_item_list,
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"Hard Nested only:",
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HARD_NESTED_COUNT,
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mifare_nested_scene_settings_set_hard_nested,
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mifare_nested);
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value_index = value_index_bool(
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mifare_nested->settings->only_hardnested, hard_nested_value, HARD_NESTED_COUNT);
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variable_item_set_current_value_index(item, value_index);
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variable_item_set_current_value_text(item, hard_nested_text[value_index]);
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view_dispatcher_switch_to_view(mifare_nested->view_dispatcher, MifareNestedViewVariableList);
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}
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bool mifare_nested_scene_settings_on_event(void* context, SceneManagerEvent event) {
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MifareNested* mifare_nested = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.event == MifareNestedCustomEventSceneSettingLock) {
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scene_manager_previous_scene(mifare_nested->scene_manager);
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consumed = true;
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}
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}
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return consumed;
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}
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void mifare_nested_scene_settings_on_exit(void* context) {
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MifareNested* mifare_nested = context;
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variable_item_list_set_selected_item(mifare_nested->variable_item_list, 0);
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variable_item_list_reset(mifare_nested->variable_item_list);
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scene_manager_set_scene_state(mifare_nested->scene_manager, MifareNestedSceneStart, 0);
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}
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