unleashed-firmware/applications/gui/modules/dialog_ex.h
SG 1daef3d025
new iButton app (#328)
* rename old ibutton app to ibutton-test

* more renames

* updated onewire library compilation condition

* add submenu_clean subroutine

* add index for submenu callback

* c++ guard for gui modules

* add released ibutton app

* fix the position of the submenu window if there are too few items

* iButton app basis

* negative icon position info

* fix submenu_clean subroutine

* add ibutton app to applications makefile

* add onewire key read routine to read mode

* rename mode to scene

* rename files and folder (mode to scene)

* rename ibutton view to view manager

* rename get_view to get_view_manager

* cpp guards

* key read, store and notify features

* syntax fix

* make iButtonScene functions pure virtual

* fix syntax

* add text store, add new scene (crc error)

* not a key scene

* syntax fix

* read success scene

* app, switching to the previous scene with the number of scenes to be skipped

* scene whith menu when key is readed

* fix font height calculation, fix offsets

* add key write scene

* view_dispatcher_remove_view subroutine

* generic pause/resume os methods

* fix furi_assert usage

* key store, worker

* fix pointer comparsion

* saved keys, saved key action scenes

* key delete/confirm delete scenes and routines

* use last input subsystem changes

* fix syntax

* fix new model usage in submenu

* fix includes

* use vibro pin

* use stored key name if valid

* emulate scene

* random name generator

* name and save readed key scenes, new icon

* fix icon position

* fix text scene exit

* fix naming, fix text placement, new info scene

* state-driven cyfral decoder

* better cyfral decoder

* better cyfral decoder

* one wire: search command set

* metakom decoder

* more key types

* add next scene to error scenes

* universal key reader

* use new key reader

* syntax fix

* warning fix

* byte input module template

* new thread and insomnia api usage

* New element: slightly rounded frame

* Use elements_slightly_rounded_frame in text input

* Gui test app: byte input usage

* Byte input module: data drawing and selection

* Byte input: comment currently unused fns

* remove volatile qualifier

* base byte input realisation

* App gui test: remove internal fns visibility

* Byne input, final version

* test install gcc-arm-none-eabi-10-2020-q4-major

* test install gcc-arm-none-eabi-10-2020-q4-major

* App iButton: byte input view managment

* App iButton: add key manually scenes

* App iButton: rename scenes, add popup timeout

* App iButton: use new scenes, new fn for rollback to specific prevous scene.

* App iButton: remove byte input view on app exit

* App iButton: edit key scene

* Module byte input: reduce swintch value to uint8_t

* Module byte input: switch from switch-case to if, unfortunately we need compile-time constants to use with switch

* Icons: new small arrows

* Module byte input: new arrangement of elements

* OneWire slave lib: fix deattach sequence

* App iButton: pulse sequencer

* App iButton: add more keys to store

* App iButton: split key worker to separate read/write/emulate entitys

* App iButton: use new read/emulate entities

* fix callback pointer saving

* App iButton: use KeyReader error enum instead of KeyWorker error list handling

* App iButton: do not use insomnia fns in pulse sequencer

* App iButton: use KeyReader error enum in read scene

* OneWire slave lib: more READ ROM command variants, call callback only if positive result

* GPIO resources: add external gpio

* App SD/NFC: removed application

* App iButton-test: update to new light api

* App iButton: update to new light-api

* Outdated apps: add api-light-usage

* Gpio: update SD card CS pin settings

* API-power: added fns to disable/enable external 3v3 dc-dc

* API-gpio: separated SD card detect routines

* Resources: removed sd cs pin

* SD card: low level init now resets card power supply

* App SD-filesystem: use new card detect fns

* SD card: fix low level init headers

* SD card: more realilable low level init, power reset, exit from command read cycle conditionally

* App SD-filesystem: led notifiers, init cycling

* SD card: backport to F4

* Api PWM: add c++ guards

* App iButton: yellow blink in emulate scene, vibro on

* App iButton: one wire keys command set

* App iButton: successful write scene

* App iButton: key writer

* App iButton: syntax fix

* App iButton: notify write success

* App iButton: fix double scene change

* SD card: handle eject in init sequence

* SD card: api to set level on detect gpio

* SPI: api to set state on bus pins

* SD card: set low state on bus pins while power reset

* File select: init

* File select: fix input consuming

* SD Card: fixed dir open api error

* SD-card: replace strncpy by strlcpy. Fix buffer overflow error.

* API HAL OS: replace CMP based ticks with ARR based one, hard reset lptimer on reconfiguration.

* GUI: More stack size for (temporary, wee need to implement sd card api in separate thread)

* GUI: File select module.

* App iButton-test: remove obsolete app

Co-authored-by: rusdacent <rusdacentx0x08@gmail.com>
Co-authored-by: coreglitch <mail@s3f.ru>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
2021-03-12 15:45:18 +03:00

112 lines
3.0 KiB
C

#pragma once
#include <gui/view.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Dialog anonymous structure */
typedef struct DialogEx DialogEx;
/* DialogEx result */
typedef enum {
DialogExResultLeft,
DialogExResultCenter,
DialogExResultRight,
} DialogExResult;
/* DialogEx result callback type
* @warning comes from GUI thread
*/
typedef void (*DialogExResultCallback)(DialogExResult result, void* context);
/* Allocate and initialize dialog
* This dialog used to ask simple questions like Yes/
*/
DialogEx* dialog_ex_alloc();
/* Deinitialize and free dialog
* @param dialog - DialogEx instance
*/
void dialog_ex_free(DialogEx* dialog_ex);
/* Get dialog view
* @param dialog - DialogEx instance
* @return View instance that can be used for embedding
*/
View* dialog_ex_get_view(DialogEx* dialog_ex);
/* Set dialog result callback
* @param dialog_ex - DialogEx instance
* @param callback - result callback function
*/
void dialog_ex_set_result_callback(DialogEx* dialog_ex, DialogExResultCallback callback);
/* Set dialog context
* @param dialog_ex - DialogEx instance
* @param context - context pointer, will be passed to result callback
*/
void dialog_ex_set_context(DialogEx* dialog_ex, void* context);
/* Set dialog header text
* If text is null, dialog header will not be rendered
* @param dialog - DialogEx instance
* @param text - text to be shown, can be multiline
* @param x, y - text position
* @param horizontal, vertical - text aligment
*/
void dialog_ex_set_header(
DialogEx* dialog_ex,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical);
/* Set dialog text
* If text is null, dialog text will not be rendered
* @param dialog - DialogEx instance
* @param text - text to be shown, can be multiline
* @param x, y - text position
* @param horizontal, vertical - text aligment
*/
void dialog_ex_set_text(
DialogEx* dialog_ex,
const char* text,
uint8_t x,
uint8_t y,
Align horizontal,
Align vertical);
/* Set dialog icon
* If x or y is negative, dialog icon will not be rendered
* @param dialog - DialogEx instance
* @param x, y - icon position
* @param name - icon to be shown
*/
void dialog_ex_set_icon(DialogEx* dialog_ex, int8_t x, int8_t y, IconName name);
/* Set left button text
* If text is null, left button will not be rendered and processed
* @param dialog - DialogEx instance
* @param text - text to be shown
*/
void dialog_ex_set_left_button_text(DialogEx* dialog_ex, const char* text);
/* Set center button text
* If text is null, center button will not be rendered and processed
* @param dialog - DialogEx instance
* @param text - text to be shown
*/
void dialog_ex_set_center_button_text(DialogEx* dialog_ex, const char* text);
/* Set right button text
* If text is null, right button will not be rendered and processed
* @param dialog - DialogEx instance
* @param text - text to be shown
*/
void dialog_ex_set_right_button_text(DialogEx* dialog_ex, const char* text);
#ifdef __cplusplus
}
#endif