LibGL+LibSoftGPU: Implement rasterization position

Implements support for `glRasterPos` and updating the raster position's
window coordinates through `glBitmap`. The input for `glRasterPos` is
an object position that needs to go through the same vertex
transformations as our regular triangles.
This commit is contained in:
Jelle Raaijmakers 2022-01-12 17:07:53 +01:00 committed by Andreas Kling
parent a4d98c4622
commit ca78327a96
Notes: sideshowbarker 2024-07-17 20:53:24 +09:00
4 changed files with 80 additions and 23 deletions

View File

@ -2262,10 +2262,7 @@ void SoftwareGLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum for
for (int x = 0; x < width; ++x)
bitmap->set_pixel(x, y, Color::from_rgba(*(pixel_data++)));
m_rasterizer.blit(
bitmap,
static_cast<int>(m_current_raster_position.window_coordinates.x()),
static_cast<int>(m_current_raster_position.window_coordinates.y()));
m_rasterizer.blit_to_color_buffer_at_raster_position(bitmap);
}
void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
@ -2686,8 +2683,7 @@ void SoftwareGLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
m_current_raster_position.window_coordinates = { x, y, z };
m_current_raster_position.clip_coordinate_value = w;
m_rasterizer.set_raster_position({ x, y, z, w }, m_model_view_matrix, m_projection_matrix);
}
void SoftwareGLContext::gl_line_width(GLfloat width)
@ -2751,8 +2747,14 @@ void SoftwareGLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig,
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
// FIXME: implement
dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_bitmap({}, {}, {}, {}, {}, {}, {})", width, height, xorig, yorig, xmove, ymove, bitmap);
if (bitmap != nullptr) {
// FIXME: implement
dbgln_if(GL_DEBUG, "gl_bitmap({}, {}, {}, {}, {}, {}, {}): unimplemented", width, height, xorig, yorig, xmove, ymove, bitmap);
}
auto raster_position = m_rasterizer.raster_position();
raster_position.window_coordinates += { xmove, ymove, 0.f, 0.f };
m_rasterizer.set_raster_position(raster_position);
}
void SoftwareGLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)

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@ -418,17 +418,6 @@ private:
GLsizei m_unpack_row_length { 0 };
u8 m_unpack_alignment { 4 };
struct RasterPosition {
FloatVector3 window_coordinates { 0.0f, 0.0f, 0.0f };
float clip_coordinate_value { 1.0f };
float eye_coordinate_distance { 0.0f };
bool valid { true };
FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
float color_index { 1.0f };
FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
};
RasterPosition m_current_raster_position;
float m_line_width { 1.0f };
// Lighting configuration

View File

@ -82,7 +82,7 @@ static Vector4<f32x4> to_vec4(u32x4 rgba)
};
}
static Gfx::IntRect window_coordinates_to_target_coordinates(Gfx::IntRect const& window_rect, Gfx::IntRect const& target_rect)
static Gfx::IntRect window_coordinates_to_target_coordinates(Gfx::IntRect const window_rect, Gfx::IntRect const target_rect)
{
return {
window_rect.x(),
@ -977,15 +977,19 @@ void Device::clear_depth(float depth)
m_depth_buffer->clear(depth);
}
void Device::blit(Gfx::Bitmap const& source, int x, int y)
void Device::blit_to_color_buffer_at_raster_position(Gfx::Bitmap const& source)
{
if (!m_raster_position.valid)
return;
wait_for_all_threads();
INCREASE_STATISTICS_COUNTER(g_num_pixels, source.width() * source.height());
INCREASE_STATISTICS_COUNTER(g_num_pixels_shaded, source.width() * source.height());
Gfx::Painter painter { *m_render_target };
painter.blit({ x, y }, source, source.rect(), 1.0f, true);
auto const blit_rect = raster_rect_in_target_coordinates(source.size());
painter.blit({ blit_rect.x(), blit_rect.y() }, source, source.rect(), 1.0f, true);
}
void Device::blit_to(Gfx::Bitmap& target)
@ -1124,4 +1128,51 @@ void Device::set_material_state(unsigned int material_id, Material const& materi
m_materials.at(material_id) = material;
}
void Device::set_raster_position(RasterPosition const& raster_position)
{
m_raster_position = raster_position;
}
void Device::set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform)
{
auto const eye_coordinates = model_view_transform * position;
auto const clip_coordinates = projection_transform * eye_coordinates;
// FIXME: implement clipping
m_raster_position.valid = true;
auto ndc_coordinates = clip_coordinates / clip_coordinates.w();
ndc_coordinates.set_w(clip_coordinates.w());
auto const viewport = m_options.viewport;
auto const viewport_half_width = viewport.width() / 2.0f;
auto const viewport_half_height = viewport.height() / 2.0f;
auto const viewport_center_x = viewport.x() + viewport_half_width;
auto const viewport_center_y = viewport.y() + viewport_half_height;
auto const depth_half_range = (m_options.depth_max - m_options.depth_min) / 2;
auto const depth_halfway = (m_options.depth_min + m_options.depth_max) / 2;
// FIXME: implement other raster position properties such as color and texcoords
m_raster_position.window_coordinates = {
viewport_center_x + ndc_coordinates.x() * viewport_half_width,
viewport_center_y + ndc_coordinates.y() * viewport_half_height,
depth_halfway + ndc_coordinates.z() * depth_half_range,
ndc_coordinates.w(),
};
m_raster_position.eye_coordinate_distance = eye_coordinates.length();
}
Gfx::IntRect Device::raster_rect_in_target_coordinates(Gfx::IntSize size)
{
auto const raster_rect = Gfx::IntRect {
static_cast<int>(m_raster_position.window_coordinates.x()),
static_cast<int>(m_raster_position.window_coordinates.y()),
size.width(),
size.height(),
};
return window_coordinates_to_target_coordinates(raster_rect, m_render_target->rect());
}
}

View File

@ -84,6 +84,15 @@ struct LightModelParameters {
struct PixelQuad;
struct RasterPosition {
FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
float eye_coordinate_distance { 0.0f };
bool valid { true };
FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
float color_index { 1.0f };
FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
};
class Device final {
public:
Device(const Gfx::IntSize& min_size);
@ -94,8 +103,8 @@ public:
void resize(const Gfx::IntSize& min_size);
void clear_color(const FloatVector4&);
void clear_depth(float);
void blit(Gfx::Bitmap const&, int x, int y);
void blit_to(Gfx::Bitmap&);
void blit_to_color_buffer_at_raster_position(Gfx::Bitmap const&);
void wait_for_all_threads() const;
void set_options(const RasterizerOptions&);
void set_light_model_params(const LightModelParameters&);
@ -110,8 +119,13 @@ public:
void set_light_state(unsigned, Light const&);
void set_material_state(unsigned, Material const&);
RasterPosition raster_position() const { return m_raster_position; }
void set_raster_position(RasterPosition const& raster_position);
void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform);
private:
void draw_statistics_overlay(Gfx::Bitmap&);
Gfx::IntRect raster_rect_in_target_coordinates(Gfx::IntSize size);
void rasterize_triangle(const Triangle& triangle);
void setup_blend_factors();
@ -132,6 +146,7 @@ private:
AlphaBlendFactors m_alpha_blend_factors;
Array<Light, NUM_LIGHTS> m_lights;
Array<Material, 2u> m_materials;
RasterPosition m_raster_position;
};
}