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LibGL+LibSoftGPU: Implement rasterization position
Implements support for `glRasterPos` and updating the raster position's window coordinates through `glBitmap`. The input for `glRasterPos` is an object position that needs to go through the same vertex transformations as our regular triangles.
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a4d98c4622
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ca78327a96
Notes:
sideshowbarker
2024-07-17 20:53:24 +09:00
Author: https://github.com/gmta Commit: https://github.com/SerenityOS/serenity/commit/ca78327a96f Pull-request: https://github.com/SerenityOS/serenity/pull/11834 Reviewed-by: https://github.com/Quaker762 ✅ Reviewed-by: https://github.com/sunverwerth ✅
@ -2262,10 +2262,7 @@ void SoftwareGLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum for
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for (int x = 0; x < width; ++x)
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bitmap->set_pixel(x, y, Color::from_rgba(*(pixel_data++)));
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m_rasterizer.blit(
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bitmap,
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static_cast<int>(m_current_raster_position.window_coordinates.x()),
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static_cast<int>(m_current_raster_position.window_coordinates.y()));
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m_rasterizer.blit_to_color_buffer_at_raster_position(bitmap);
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}
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void SoftwareGLContext::gl_depth_range(GLdouble min, GLdouble max)
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@ -2686,8 +2683,7 @@ void SoftwareGLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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m_current_raster_position.window_coordinates = { x, y, z };
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m_current_raster_position.clip_coordinate_value = w;
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m_rasterizer.set_raster_position({ x, y, z, w }, m_model_view_matrix, m_projection_matrix);
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}
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void SoftwareGLContext::gl_line_width(GLfloat width)
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@ -2751,8 +2747,14 @@ void SoftwareGLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig,
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APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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// FIXME: implement
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dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_bitmap({}, {}, {}, {}, {}, {}, {})", width, height, xorig, yorig, xmove, ymove, bitmap);
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if (bitmap != nullptr) {
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// FIXME: implement
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dbgln_if(GL_DEBUG, "gl_bitmap({}, {}, {}, {}, {}, {}, {}): unimplemented", width, height, xorig, yorig, xmove, ymove, bitmap);
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}
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auto raster_position = m_rasterizer.raster_position();
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raster_position.window_coordinates += { xmove, ymove, 0.f, 0.f };
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m_rasterizer.set_raster_position(raster_position);
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}
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void SoftwareGLContext::gl_copy_tex_image_2d(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
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@ -418,17 +418,6 @@ private:
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GLsizei m_unpack_row_length { 0 };
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u8 m_unpack_alignment { 4 };
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struct RasterPosition {
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FloatVector3 window_coordinates { 0.0f, 0.0f, 0.0f };
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float clip_coordinate_value { 1.0f };
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float eye_coordinate_distance { 0.0f };
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bool valid { true };
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FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
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float color_index { 1.0f };
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FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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};
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RasterPosition m_current_raster_position;
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float m_line_width { 1.0f };
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// Lighting configuration
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@ -82,7 +82,7 @@ static Vector4<f32x4> to_vec4(u32x4 rgba)
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};
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}
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static Gfx::IntRect window_coordinates_to_target_coordinates(Gfx::IntRect const& window_rect, Gfx::IntRect const& target_rect)
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static Gfx::IntRect window_coordinates_to_target_coordinates(Gfx::IntRect const window_rect, Gfx::IntRect const target_rect)
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{
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return {
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window_rect.x(),
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@ -977,15 +977,19 @@ void Device::clear_depth(float depth)
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m_depth_buffer->clear(depth);
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}
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void Device::blit(Gfx::Bitmap const& source, int x, int y)
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void Device::blit_to_color_buffer_at_raster_position(Gfx::Bitmap const& source)
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{
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if (!m_raster_position.valid)
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return;
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wait_for_all_threads();
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INCREASE_STATISTICS_COUNTER(g_num_pixels, source.width() * source.height());
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INCREASE_STATISTICS_COUNTER(g_num_pixels_shaded, source.width() * source.height());
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Gfx::Painter painter { *m_render_target };
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painter.blit({ x, y }, source, source.rect(), 1.0f, true);
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auto const blit_rect = raster_rect_in_target_coordinates(source.size());
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painter.blit({ blit_rect.x(), blit_rect.y() }, source, source.rect(), 1.0f, true);
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}
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void Device::blit_to(Gfx::Bitmap& target)
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@ -1124,4 +1128,51 @@ void Device::set_material_state(unsigned int material_id, Material const& materi
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m_materials.at(material_id) = material;
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}
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void Device::set_raster_position(RasterPosition const& raster_position)
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{
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m_raster_position = raster_position;
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}
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void Device::set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform)
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{
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auto const eye_coordinates = model_view_transform * position;
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auto const clip_coordinates = projection_transform * eye_coordinates;
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// FIXME: implement clipping
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m_raster_position.valid = true;
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auto ndc_coordinates = clip_coordinates / clip_coordinates.w();
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ndc_coordinates.set_w(clip_coordinates.w());
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auto const viewport = m_options.viewport;
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auto const viewport_half_width = viewport.width() / 2.0f;
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auto const viewport_half_height = viewport.height() / 2.0f;
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auto const viewport_center_x = viewport.x() + viewport_half_width;
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auto const viewport_center_y = viewport.y() + viewport_half_height;
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auto const depth_half_range = (m_options.depth_max - m_options.depth_min) / 2;
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auto const depth_halfway = (m_options.depth_min + m_options.depth_max) / 2;
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// FIXME: implement other raster position properties such as color and texcoords
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m_raster_position.window_coordinates = {
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viewport_center_x + ndc_coordinates.x() * viewport_half_width,
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viewport_center_y + ndc_coordinates.y() * viewport_half_height,
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depth_halfway + ndc_coordinates.z() * depth_half_range,
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ndc_coordinates.w(),
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};
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m_raster_position.eye_coordinate_distance = eye_coordinates.length();
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}
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Gfx::IntRect Device::raster_rect_in_target_coordinates(Gfx::IntSize size)
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{
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auto const raster_rect = Gfx::IntRect {
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static_cast<int>(m_raster_position.window_coordinates.x()),
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static_cast<int>(m_raster_position.window_coordinates.y()),
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size.width(),
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size.height(),
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};
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return window_coordinates_to_target_coordinates(raster_rect, m_render_target->rect());
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}
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}
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@ -84,6 +84,15 @@ struct LightModelParameters {
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struct PixelQuad;
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struct RasterPosition {
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FloatVector4 window_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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float eye_coordinate_distance { 0.0f };
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bool valid { true };
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FloatVector4 color_rgba { 1.0f, 1.0f, 1.0f, 1.0f };
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float color_index { 1.0f };
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FloatVector4 texture_coordinates { 0.0f, 0.0f, 0.0f, 1.0f };
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};
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class Device final {
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public:
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Device(const Gfx::IntSize& min_size);
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@ -94,8 +103,8 @@ public:
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void resize(const Gfx::IntSize& min_size);
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void clear_color(const FloatVector4&);
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void clear_depth(float);
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void blit(Gfx::Bitmap const&, int x, int y);
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void blit_to(Gfx::Bitmap&);
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void blit_to_color_buffer_at_raster_position(Gfx::Bitmap const&);
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void wait_for_all_threads() const;
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void set_options(const RasterizerOptions&);
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void set_light_model_params(const LightModelParameters&);
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@ -110,8 +119,13 @@ public:
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void set_light_state(unsigned, Light const&);
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void set_material_state(unsigned, Material const&);
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RasterPosition raster_position() const { return m_raster_position; }
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void set_raster_position(RasterPosition const& raster_position);
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void set_raster_position(FloatVector4 const& position, FloatMatrix4x4 const& model_view_transform, FloatMatrix4x4 const& projection_transform);
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private:
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void draw_statistics_overlay(Gfx::Bitmap&);
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Gfx::IntRect raster_rect_in_target_coordinates(Gfx::IntSize size);
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void rasterize_triangle(const Triangle& triangle);
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void setup_blend_factors();
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@ -132,6 +146,7 @@ private:
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AlphaBlendFactors m_alpha_blend_factors;
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Array<Light, NUM_LIGHTS> m_lights;
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Array<Material, 2u> m_materials;
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RasterPosition m_raster_position;
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};
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}
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