Commit Graph

450 Commits

Author SHA1 Message Date
Karol Kosek
6148fd4ed5 Minesweeper: Remove decimal point from the time label
The timer was updating fast enough to be a little distracting for me.
2022-07-24 14:09:48 +01:00
Lucas CHOLLET
70846d701c LaunchServer+SystemServer: Move the portal to a user-specific directory
Various changes are needed to support this:
 - The directory is created by Core::Account on login (and located in
   /tmp).
 - Service's sockets are now deleted on exit (to allow re-creation)
 - SystemServer needs to handle SIGTERM to correctly destroy services.
2022-07-19 11:15:14 +01:00
sin-ack
c8585b77d2 Everywhere: Replace single-char StringView op. arguments with chars
This prevents us from needing a sv suffix, and potentially reduces the
need to run generic code for a single character (as contains,
starts_with, ends_with etc. for a char will be just a length and
equality check).

No functional changes.
2022-07-12 23:11:35 +02:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
FrHun
f59c167bb0 Applications+Games+LibGUI: Fix layout problems 2022-06-30 11:51:25 +02:00
FrHun
8dd08d47f1 Applications: Remove usages of deprecated implicit conversions
These deprecated conversions are currently in place to make the system
compile, but they are to be removed soon. This prepares that.
2022-06-28 17:52:42 +01:00
Andreas Kling
45de16f195 Userland+Base: Remove Breakout and Pong games
These games were not very playable and definitely not fun.
2022-06-15 17:15:04 +02:00
MacDue
177d9b2a5a Pong: Paint ball antialiased 2022-06-05 16:16:17 +01:00
MacDue
5cb7e4f2f0 Chess: Paint move marker antialiased 2022-06-05 16:16:17 +01:00
MacDue
e2de02d2bb Breakout: Paint ball antialiased 2022-06-05 16:16:17 +01:00
Linus Groh
173dcfb7cb Everywhere: Fix a bunch of typos 2022-05-29 15:22:00 +02:00
Paweł Łukasik
01c7158ffe MasterWord: Check guesses against the word list
Previously guesses were not checked which allowed guesses
like 'aaaaa' to be entered.

Currently there's an option to set if a guess should be checked
against the dictionary and rejected if it doesn't exist there.

Additionally settings from Game menu have been moved to its own
entry - Settings.
2022-05-26 21:44:58 +01:00
Sam Atkins
cdffe556c8 LibGUI+Userland: Make Dialog::ExecResult an enum class 2022-05-13 16:27:43 +02:00
Martin Frederic
3e6c083754 Pong: Explicitly clear held keys in Game::reset()
The paddle's movement is determined by the currently held keys. A key
is no longer considered held when a matching keyup_event() fires.
However, the event does not fire when the timer has stopped (e.g. due to
a game over condition), which can result in the paddle keeping its
former direction and moving on its own -- even after the player started
a new game. Therefore, any held keys will be cleared explicitly.
2022-04-15 00:13:09 +02:00
Martin Frederic
02d2a300e7 Pong: Restart timer if necessary
When the player runs into a game over condition, Game's timer is
stopped. In order for reset() to work properly, the timer has to be
started again. The condition is tracked via a new member variable,
`m_game_over`. To prevent confusion, game_over() has been renamed to
show_game_over_message().
2022-04-15 00:13:09 +02:00
Martin Frederic
0abdeb474f Pong: Extend Game::reset()
Previously, the method reset the ball and the paddles. Now, it will
also reset and redraw the scores and update the ball's rect.
2022-04-15 00:13:09 +02:00
Martin Frederic
740beea5ce Pong: Add 'New Game' action
This declares Game::reset() public and lets the menu action invoke it.
2022-04-15 00:13:09 +02:00
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lenny Maiorani
a51fce6c0f LibCards+Games: Change name of card type to card suit
Playing cards have a `suit` such as `hearts`/`diamonds`, not a
`type`. Make the internal naming consistent with the way playing cards
are typically named.
2022-03-18 23:49:34 +00:00
Lenny Maiorani
56046d3f9b Libraries: Change enums to enum classes in LibCards 2022-03-18 19:59:43 +01:00
Lenny Maiorani
f912a48315 Userland: Change static const variables to static constexpr
`static const` variables can be computed and initialized at run-time
during initialization or the first time a function is called. Change
them to `static constexpr` to ensure they are computed at
compile-time.

This allows some removal of `strlen` because the length of the
`StringView` can be used which is pre-computed at compile-time.
2022-03-18 19:58:57 +01:00
Joe Petrus
011b6df63a Games: Add MasterWord
A simple wordle clone.
2022-03-18 04:55:21 -07:00
Linus Groh
50ad8d2a5a Hearts: Add icon to settings action 2022-03-18 01:10:16 +01:00
Linus Groh
c19486172d Applications+Games: Drop ellipsis from settings action
There is no second step to complete after activating this action.
2022-03-18 01:10:16 +01:00
Linus Groh
fd60c9fac7 Games: Add reload icon to 'New Game' actions 2022-03-18 01:10:16 +01:00
Andreas Kling
a6a8ba80fc LibGfx: Rename Color::from_rgba() => Color::from_argb()
This matches the rename of RGBA32 to ARGB32. It also makes more sense
when you see it used with 32-bit hexadecimal literals:

Before:
    Color::from_rgba(0xaarrggbb)

After:
    Color::from_argb(0xaarrggbb)
2022-03-04 23:40:21 +01:00
Andreas Kling
5c4bb03926 LibGfx+GameOfLife: Remove Gfx::make_rgb() and its one user 2022-03-04 23:40:21 +01:00
thankyouverycool
3aa95dd4d5 LibGUI+Apps: Convert Statusbar Labels to Segments
Segments inherit from Button and let us add clickable widgets
to status bars. This patch also adds proportional, fixed and
autosized modes for segments and lets the status bar consume
all non-clickable segments for override text.
2022-02-24 19:09:41 +01:00
Lenny Maiorani
27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00
Idan Horowitz
c8ab45e79f Userland: Run gml-format
This brings the existing GML files up to spec with the new requirements
2022-02-13 02:36:35 +02:00
Vitaly Dyachkov
32b8795091 LibConfig: Rename pledge_domains(String) => pledge_domain(String)
pledge_domains() that takes only one String argument was specifically
added as a shortcut for pledging a single domain. So, it makes sense to
use singular here.
2022-02-11 18:06:39 +01:00
kleines Filmröllchen
6ee597369d Meta+Userland: Run the GML formatter on CI and pre-commit
Now that the GML formatter is both perserving comments and also mostly
agrees to the existing GML style, it can be used to auto-format all the
GML files in the system. This commit does not only contain the scripts
for running the formatting on CI and the pre-commit hook, but also
initially formats all the existing GML files so that the hook is
successfull.
2022-02-07 18:39:50 +01:00
Hendiadyoin1
fbb798f98c AK: Move integral log2 and exp to IntegerMath.h 2022-02-06 17:52:33 +00:00
kleines Filmröllchen
1a8c8d2383 Chess: Don't use Vector in a literal iterator 2022-01-28 23:40:25 +01:00
David Lindbom
1e773256bf Snake: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
David Lindbom
3a197eea92 Pong: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
David Lindbom
ae6d326388 Minesweeper: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
David Lindbom
7cb713e043 Hearts: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
David Lindbom
2cb0a35dbe GameOfLife: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
David Lindbom
570d63b601 FlappyBug: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
David Lindbom
e5c6026a9a Chess: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
David Lindbom
f19a849f39 Breakout: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
David Lindbom
357a36b622 2048: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
Dylan Katz
79cdb5e3c8 2048: Add action icons for New Game and Settings 2022-01-10 00:58:40 -08:00
Dylan Katz
fe3bd062b7 2048: Simplify dialog box when target reached
Previously, upon reaching the target, the player is presented with
potentially two dialog boxes: one asking if the user wants to
continue endlessly and another showing the player's statistics,
which would only be shown if the user does not want to continue.

This commit consolidates these into a single dialog box that shows
the relevant statistics and asks the user if they want to continue
endlessly.
2022-01-10 00:58:40 -08:00
Dylan Katz
0fda98dfb3 2048: Fix off-by-1 when opening settings
When opening 2048's settings, it translates the target tile into
a power of 2. Previously, it was done incorrectly, causing the
resulting value to be off by one, and the number would increase
every time one opens, saves and closes the settings. With this
change, it now works as expected.
2022-01-10 00:58:40 -08:00
Neolyum
2159385bb6 Spider: Add functionality to automatically move cards to valid stacks
This commit adds the possibility to use the secondary mouse button to
let the game move the selected card(s) to the next valid stack.
2022-01-08 00:11:51 +01:00
Jamie Mansfield
1d7d7d39b7 Spider: Redraw completely when drawing cards
Spider was only updating the new bounding box area after drawing cards
from the deck - leaving behind a sliver of the old deck.

This was a regression, as the game previously used the old bounding
box, introduced by GH-11153.
2022-01-02 22:26:52 +01:00
r00ster91
fe2ade13e9 Pong: Support W and S keys for movement 2021-12-30 14:36:21 +01:00
Nihal Jere
4574a58f6f Spider: Add animation when drawing cards 2021-12-24 05:49:52 -08:00
creator1creeper1
615c2cbcce FlappyBug: Make bitmap() methods return NonnullRefPtrs
We are already storing these as NonnullRefPtrs, so we might
as well make the functions return them as such.
2021-12-23 17:42:05 -08:00
creator1creeper1
6f592a32cc FlappyBug: Propagate errors in Cloud class
Move-construct Cloud into the Game class to improve
error handling.
2021-12-23 17:42:05 -08:00
creator1creeper1
ff359c27e3 FlappyBug: Propagate errors in Bug class
Move-construct Bug into the Game class to improve
error handling.
2021-12-23 17:42:05 -08:00
creator1creeper1
a67afa735c FlappyBug: Reposition Game constructor in file
This will become important later on because
the constructor will depend on the helper structs
2021-12-23 17:42:05 -08:00
creator1creeper1
81eb450369 FlappyBug: Make helper structs public
They will need to be referenced by main later on.
2021-12-23 17:42:05 -08:00
Astraeus-
3ca72831d1 Solitaire: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
bb214dd7e8 Pong: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
07cf17f328 2048: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
c1820770bb Minesweeper: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
421f91e4ca Hearts: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
88ce05317f Chess: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
21335ad720 Spider: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
29d5fee07e FlappyBug: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
ff3272b60d GameOfLife: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
a15b86cd01 Snake: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Astraeus-
38f47a79d0 Breakout: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Sam Atkins
0e2fa09f52 Games: Cast unused smart-pointer return values to void 2021-12-05 15:31:03 +01:00
Brian Gianforcaro
cf4fa936be Everywhere: Use default execpromises argument for Core::System::pledge 2021-11-28 08:04:57 +01:00
Pedro Pereira
d748f2bea2 Spider: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
206847c37d Solitaire: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
d2e9b122e0 Snake: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
498d8bf1d7 Pong: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
aa2bc6fd47 Minesweeper: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
1211a3a3f3 Hearts: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
ee3b14fc38 GameOfLife: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
2f5f53d1cf FlappyBug: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
45e29d58e2 Chess: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
5caa9311d7 Breakout: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
d56e4d5145 2048: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
913b1fad25 FlappyBug: Support mouse clicks for flapping
This change allows to play the game using the mouse.
2021-11-24 21:18:31 -08:00
Pedro Pereira
2efec90fb7 Spider: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
302784ebf8 Solitaire: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
2c6dc6d5f6 Snake: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
5934e95402 Pong: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
36056c1cba Minesweeper: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
0a800cc1bb Hearts: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
a0db5cca8a GameOfLife: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
da50667bb5 FlappyBug: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
70a3962ce9 Chess: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
92e9b447f4 Breakout: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
5b33ee20df 2048: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
d68196969d Pong: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:56:01 +01:00
Pedro Pereira
3ca2f192af GameOfLife: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:55:56 +01:00
Pedro Pereira
8d3059c6f5 Solitaire: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:55:50 +01:00
Pedro Pereira
c4e49e1955 Snake: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:55:44 +01:00
Pedro Pereira
7d2170246f Hearts: Port to LibMain
Simplified one pledge() and two unveil() by using TRY().
2021-11-23 22:47:34 +01:00
Pedro Pereira
9d2e169169 FlappyBug+Spider: Update GUI:Application::construct usage
Update code to use Main:Arguments directly.
2021-11-23 14:15:00 +01:00
Andreas Kling
21a5fb0fa2 LibCore+LibSystem: Move syscall wrappers from LibSystem to LibCore
With this change, System::foo() becomes Core::System::foo().

Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
2021-11-23 11:33:36 +01:00
Mustafa Quraish
4d302e0e88 Everywhere: Use Application::construct() with Main::Arguments directly
Use the updated API everywhere we are currently manually passing in
`arguments.argc` and `arguments.argv`.
2021-11-22 21:13:42 -08:00
pbrw
71298ad9ba Spider: Port to LibMain
Simplified two pledge() and two unveil() by using TRY()
2021-11-22 21:03:45 -08:00
Pedro Pereira
85ae298b85 FlappyBug: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-22 21:02:14 -08:00
Pedro Pereira
55db1811c7 Chess: Port to LibMain
Simplified two pledge() and five unveil() by using TRY().
2021-11-22 23:55:42 +01:00
Pedro Pereira
fb5ea617f1 2048: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-22 23:44:55 +01:00
Pedro Pereira
6e6228d40d Breakout: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-22 23:44:09 +01:00
Pedro Pereira
a0c80a6f17 Minesweeper: Port to LibMain
Simplified two unveil() and two pledge() by using TRY().
2021-11-22 21:56:31 +01:00
Andreas Kling
216e21a1fa AK: Convert AK::Format formatting helpers to returning ErrorOr<void>
This isn't a complete conversion to ErrorOr<void>, but a good chunk.
The end goal here is to propagate buffer allocation failures to the
caller, and allow the use of TRY() with formatting functions.
2021-11-17 00:21:13 +01:00
Pedro Pereira
b7af536f9b Minesweeper: Decrease min for Columns and Rows on Custom Game
Since the Beginner difficulty has a 9x9 playing field, it is expected
that a Custom Game should allow to create a field with that size.
2021-11-15 14:05:03 +00:00
Pedro Pereira
7b4b060b9c Minesweeper: Create field from Difficulty enum
This change makes it easier to generate a new field. Instead of using
hard-coded values everywhere, we now just need to keep track of
the Difficulty enum value.
2021-11-15 14:05:03 +00:00
Pedro Pereira
1c29633110 Minesweeper: Turn difficulty menu into checkable actions
This change makes use of checkable actions to specify the current
selected difficulty for the game.
2021-11-15 14:05:03 +00:00
Pedro Pereira
557075465c Minesweeper: Add "Custom game..." difficulty
This adds a dialog window which allows us to customize the size of the
board and the amount of mines that will be placed.
The current max amount of mines is 50% of the total number of cells
due to the fact that the generator algorithm takes too long to create a
board for higher percentages of mines.
2021-11-14 23:52:55 +00:00
Camron
5137f96bd6 Solitaire: Fix 3 card draw from reversing after an undo
Solitaire: Fix 3 card draw from reversing after an undo
Co-Authored-By: Tim Flynn <trflynn89@pm.me>
2021-11-10 20:15:09 -08:00
Andreas Kling
8b1108e485 Everywhere: Pass AK::StringView by value 2021-11-11 01:27:46 +01:00
Andreas Kling
235f39e449 LibGfx: Use ErrorOr<T> for Bitmap::try_load_from_file()
This was used in a lot of places, so this patch makes liberal use of
ErrorOr<T>::release_value_but_fixme_should_propagate_errors().
2021-11-08 00:35:27 +01:00
Ben Wiederhake
3796d417e0 Demos+DevTools+Games: Fix visibility of Object-derivative constructors
Derivatives of Core::Object should be constructed through
ClassName::construct(), to avoid handling ref-counted objects with
refcount zero. Fixing the visibility means that misuses like this are
more difficult.
2021-11-02 22:56:53 +01:00
Ben Wiederhake
6b75a4dfc3 Everywhere: Mark overridden methods 'override'
This is good practice, and fixes some IDE warnings.
2021-11-02 22:56:53 +01:00
Musab Kılıç
39afbceb53 Minesweeper: Set time label to a fixed width
This ensures the label width doesn't sporadically change as time elapses
2021-10-29 23:02:24 +03:00
Filiph Sandström
d6a0726302 Everywhere: Rename left/right-click to primary/secondary
This resolves #10641.
2021-10-27 22:05:58 +03:00
Mohsan Ali
d609dde7b0 2048: Let user decide if he wants to continue the game
Before game finish when a player has reached target tile,
Now player will be able to decide if he wants to continue or not
2021-10-05 13:27:57 +03:30
Matheus Vinicius
567104607c Breakout: Tag fallthrough statement
Tag key changes with fallthrough statement to document the intention.
2021-09-15 14:22:34 +00:00
Matheus Vinicius
ef3f9b24dd Breakout: Add possibility to play with A and D
This change will make the player able to control the game with
A and D keys, in addition to the current arrow keys and mouse.
2021-09-15 14:22:34 +00:00
Mustafa Quraish
0f749681a9 Everywhere: Use my fancy new serenityos.org email :^) 2021-09-13 20:51:50 +00:00
Damien Firmenich
61f573fa67 Breakout: Improve collision response between ball and paddle
When the ball hits the side of the paddle, it would get stuck because
the paddle moves faster than the ball. This commit forces the post-
collision vertical velocity of the ball to be going up and makes sure
that new ball's y-position is higher than in the previous frame.
2021-09-10 22:08:22 +02:00
Ben Wiederhake
9c3da7a3e3 Pong: Switch to global tracking
When I play Pong, I don't really pay attention to whether my mouse is in
the Pong window. That means that sometimes, annoyingly, the window loses
my mouse, and I lose control of the paddle. Gasp! D:

This commit teaches Pong the wonders of global mouse tracking, thus
enabling the player to focus solely on the game.
2021-09-08 23:59:08 +02:00
Thitat Auareesuksakul
95ff65e211 Solitaire: Add Auto-Collect gameplay option
Add the option for players to enable automatic collection of eligible
cards to their foundation pile with a single click of that card.
2021-09-06 21:39:24 +02:00
Sam Atkins
e2c32a6c65 Everywhere: Use my shiny new serenityos.org email :^) 2021-09-03 12:22:36 +02:00
Musab Kılıç
1179d5d921 GameOfLife: Don't enable rotate button if a pattern isn't selected 2021-08-31 15:46:58 +01:00
Andreas Kling
0de35db0f1 Minesweeper: Use AK::get_random_uniform() instead of rand() 2021-08-30 18:35:36 +02:00
Andreas Kling
d3d170851d Snake: Use AK::get_random_uniform() instead of rand() 2021-08-30 18:35:36 +02:00
Luke Wilde
041007e9f6 2048: Remove wpath and cpath pledges
With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
c0c33a4604 Spider: Remove wpath and cpath pledges and pledge earlier
With the move to LibConfig, the wpath and cpath pledges are no longer
needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
34dc275005 Solitaire: Remove wpath and cpath pledges and pledge earlier
With the move to LibConfig, the wpath and cpath pledges are no longer
needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
4332b35798 Chess: Perform pledges earlier 2021-08-28 12:22:16 +04:30
Luke Wilde
fd51a3cf15 FlappyBug: Remove wpath and cpath pledges
With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
5d6fccc52b GameOfLife: Add pledge and unveil 2021-08-28 12:22:16 +04:30
Luke Wilde
7a0fbb94b6 Pong: Remove wpath and cpath pledges
With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
efe0a3d415 Snake: Remove wpath and cpath pledges
With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Luke Wilde
9d428a65d1 Minesweeper: Remove wpath and cpath pledges
With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Mustafa Quraish
17299db61a Hearts: Remove wpath and cpath priviliges
There are no longer needed since the config file is not being
modified by the application directly.
2021-08-27 23:17:05 +02:00
Mustafa Quraish
0af3855fb9 Hearts: Use LibConfig instead of Core::ConfigFile 2021-08-27 23:17:05 +02:00
Mustafa Quraish
4bd9ac1f66 Pong: Remove unused Core::ConfigFile imports
This application was including, opening and unveiling the path for
a config file, however it never actually reads or saves anything
from the configuration file.

Since it's easy enough to add it back later if needed, probably
makes sense to remove the unused code right now?
2021-08-27 12:45:50 +02:00
Mustafa Quraish
998d3a98ec Spider: Use LibConfig instead of Core::ConfigFile
There was a lot of error handling here previously when writing to
a config file failed, but this was removed since we have no way of
conveying a `Config::write` failure from the ConfigServer.
2021-08-27 12:45:50 +02:00
Mustafa Quraish
458471cc37 Snake: Use LibConfig instead of Core::ConfigFile 2021-08-27 12:45:50 +02:00
Ralf Donau
a6fc80f069 Games: Remove unveiling /tmp/portal/config
Config::pledge_domains is applied before, hence /tmp/portal/config
can and should be veiled.
2021-08-26 21:40:39 +02:00
Ralf Donau
5a0be07cf0 FlappyBug: Use LibConfig instead of Core::ConfigFile 2021-08-26 19:54:50 +02:00
Thitat Auareesuksakul
f119c5580a Solitaire: Use LibConfig instead of Core::ConfigFile 2021-08-26 16:39:22 +02:00
Thitat Auareesuksakul
573d14b7b5 Chess: Use LibConfig instead of Core::ConfigFile 2021-08-26 16:39:22 +02:00
Thitat Auareesuksakul
666397e1a7 2048: Use LibConfig instead of Core::ConfigFile 2021-08-26 16:39:22 +02:00
Andreas Kling
827bf5232e Minesweeper: Use LibConfig instead of Core::ConfigFile 2021-08-26 00:54:28 +02:00
Ralf Donau
9bef96748d Games: Make cpath appear once in the pledge promises 2021-08-22 23:39:41 +02:00