When filling in some missing part of a window (typically happens during
interactive window resize) we now use the ColorRole::Background from
the system theme palette instead of expecting the clients to send us
the same information when creating windows.
WindowServer now tracks whether windows are occluded (meaning that
they are completely covered by one or more opaque windows sitting above
them.) This state is communicated to the windows via WindowStateChanged
messages, which then allow GWindow to mark its backing store volatile.
This reduces the effective memory impact of windows that are not at all
visible to the user. Very cool. :^)
Compiling LibCore on macOS is needed if one wants to compile host tools (like IPCCompiler) on a non Linux host. These changes could be possibly reverted once "event loop" functionality and "base library" (Vector, String etc.) will be split in two separate libraries,
updating all relevant projects.
This functon will draw an ellipse which is intersecting the corners of
the rect given. It is a very naive implementation, taking 200 samples of
points around the ellipse, and drawing straight lines between each of
these points.
The ellipses look good enough to me though!
WindowServer will now send out a WindowStateChanged message to clients
when one of their windows is minimized.
This is then forwarded to the GWindow, which will try to mark its
underlying window backing store as volatile.
This allows the kernel to steal the memory used by minimized windows
in case it starts running low. Very cool! :^)
This patch implements a simple version of the futex (fast userspace
mutex) API in the kernel and uses it to make the pthread_cond_t API's
block instead of busily sched_yield().
An arbitrary userspace address is passed to the kernel as a "token"
that identifies the futex and you can then FUTEX_WAIT and FUTEX_WAKE
that specific userspace address.
FUTEX_WAIT corresponds to pthread_cond_wait() and FUTEX_WAKE is used
for pthread_cond_signal() and pthread_cond_broadcast().
I'm pretty sure I'm missing something in this implementation, but it's
hopefully okay for a start. :^)
Make sure we always line up the "hole" in the progress bar with the
right side of the paint rect. This fixes a 1px wide glitch seen when
using a darker system theme.
Instead of directly manipulating LDFLAGS, set LIB_DEPS in each
subdirectory Makefile listing the libraries needed for
building/linking such as "LIB_DEPS = Core GUI Draw IPC Core".
This adds each library as an -L and -l argument in LDFLAGS, but
also adds the library.a file as a link dependency on the current
$(PROGRAM). This causes the given library to be (re)built before
linking the current $(PROGRAM), but will also re-link any binaries
depending on that library when it is modified, when running make
from the root directory.
Also turn generator tools like IPCCompiler into dependencies on the
files they generate, so they are built on-demand when a particular
directory needs them.
This all allows the root Makefile to just list directories and not
care about the order, as all of the dependency tracking will figure
it out.
GApplication now has a palette. This palette contains all the system
theme colors by default, and is inherited by a new top-level GWidget.
New child widgets inherit their parents palette.
It is possible to override the GApplication palette, and the palette
of any GWidget.
The Palette object contains a bunch of colors, each corresponding to
a ColorRole. Each role has a convenience getter as well.
Each GWidget now has a background_role() and foreground_role(), which
are then looked up in their current palette when painting. This means
that you no longer alter the background color of a widget by setting
it directly, rather you alter either its background role, or the
widget's palette.
Color themes are loaded from .ini files in /res/themes/
The theme can be switched from the "Themes" section in the system menu.
The basic mechanism is that WindowServer broadcasts a SharedBuffer with
all of the color values of the current theme. Clients receive this with
the response to their initial WindowServer::Greet handshake.
When the theme is changed, WindowServer tells everyone by sending out
an UpdateSystemTheme message with a new SharedBuffer to use.
This does feel somewhat bloated somehow, but I'm sure we can iterate on
it over time and improve things.
To get one of the theme colors, use the Color(SystemColor) constructor:
painter.fill_rect(rect, SystemColor::HoverHighlight);
Some things don't work 100% right without a reboot. Specifically, when
constructing a GWidget, it will set its own background and foreground
colors based on the current SystemColor::Window and SystemColor::Text.
The widget is then stuck with these values, and they don't update on
system theme change, only on app restart.
All in all though, this is pretty cool. Merry Christmas! :^)
We were casting the pthread_mutex_t* instead of pthread_mutex_t::lock
to an Atomic<u32>. This still worked fine, since "lock" is the first
member of pthread_mutex_t.
This is a bit sad, but, with the Allocators as static globals their
destructors were running before some user code. Which doesn't really
make much sense, as none of the members of (at least the basic one) do
any real heavy lifting or have many resources to RAII.
To avoid the problem, just mmap the memory for the global arrays of
Allocators in __malloc_init and let the Kernel collect the memory when
we're done with the process.
These guys are all declared as globals, and their ASSERT_NOT_REACHED
in the destructor doesn't play nice with __cxa_atexit. As in, every
application will assert in __cxa_finalize if this assert isn't removed.
Implement __cxa_atexit and __cxa_finalize per the Itanium spec,
and convert stdlib's atexit and exit() to to call them instead of
a custom 'C-only' atexit implementation.