- Use a simple pthread_mutex_t instead of bringing in headers from
LibThreading just to get a mutex.
- Use a normal mutex instead of a recursive one.
- Remove redundant locking in realloc().
The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.
Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.
* LibGUI: Verify m_window_id is not-zero in set_maximized
Window::set_maximized requires non-zero window id to be a valid call,
i.e. calling Window::show beforehand. A verify statement before the
server call can help developers by hinting correct usage.
* LibGUI: Paint background when the fullscreen window is transparent
The windows in the background are ignored when the window is fullscreen.
However, we still would like to see the background if that window is
transparent.
* Userland: Add ability to capture rectangular region in shot
A click and drag selectable, transparent, fullscreen window is
displayed with the command line argument -r for screenshots.
By using the real path for the image, ImageViewer can iterate over the
images in the same directory. Before, this was not possible when
ImageViewer opened from Terminal with a path argument.
This makes it easy for the user to just throw the mouse at the corner
of the screen and obtain the desired outcome (eg. opening the start
menu), without having to precisely position the cursor over one of the
buttons.
This patch adds a missing minimize check for highligted windows in
WindowStack::for_each_visible_window_of_type_from_front_to_back().
Minimized windows should not be treated as visible in this context.
Previously, iterating through each visible Window when recomputing
occlusions in the Compositor would cause a crash if a highlighted
Window is also minimized at the same time. As the WindowSwitcher
currently highligts Windows even when they are minimized, opening
it while any Window is minimized would cause WindowServer to crash.
This makes the brush tool start drawing a point before the user moves
the mouse, like in Photoshop and Gimp. The number of iterations of
draw_point makes for roughly 4 clicks to full opacity.
This patch removes the background behind window icons
in the WindowSwitcher which looked like it was being
rendered incorrectly (without alpha) previously.
This patch introduces the SQLServer system server. This service is
supposed to be the only process/application talking to database storage.
This makes things like locking and caching more reliable, easier to
implement, and more efficient.
In LibSQL we added a client component that does the ugly IPC nitty-
gritty for you. All that's needed is setting a number of event handler
lambdas and you can connect to databases and execute statements on them.
Applications that wish to use this SQLClient class obviously need to
link LibSQL and LibIPC.
This patch introduces the ability execute parsed SQL statements. The
abstract AST Statement node now has a virtual 'execute' method. This
method takes a Database object as parameter and returns a SQLResult
object.
Also introduced here is the CREATE SCHEMA statement. Tables live in a
schema, and if no schema is present in a table reference the 'default'
schema is implied. This schema is created if it doesn't yet exist when
a Database object is created.
Finally, as a proof of concept, the CREATE SCHEMA and CREATE TABLE
statements received an 'execute' implementation. The CREATE TABLE
method is not able to create tables created from SQL queries yet.
The Order enum is used in the Meta component of LibSQL. Using this enum
meant having to include the monster AST/AST.h include file. Furthermore,
they are sort of basic and therefore can live in the general SQL
namespace. Moved to LibSQL/Type.h.
Also introduced a new class, SQLResult, which is needed in future
patches.
We already use PAE for the NX bit, but this changes the PhysicalAddress
structure to be able to hold 64 bit physical addresses. This allows us
to use all the available physical memory.
This fixes a build issue where `compiler-rt` tried to declare its own
version of the `FE_*` macros, and included `float.h` in order to get the
constants. `compiler-rt` tried to declare these as an enum, and failed
with a syntax error when the constant's literal values were substituted.
GCC likely has a builtin intrinsic that evaluates the operation at
compile-time, even if the `LibM` is not declared as constexpr. Clang,
however, does not like it, and it failed to compile this code.
`using enum` statements will only be supported by the upcoming Clang 13
compiler, so the current code can't be built with the almost-ready Clang
toolchain yet.
`fpu_get` returns a long double and `fpu_set` expects a long double as
its parameter, and the X87 FPU uses long doubles as its internal
storage, meaning the `FABS` operates on them. This means the correct
intrinsic function for implementing it is `__builtin_fabsl`.
Without these attributes present on these custom formatting functions,
Clang would warn use about nonliteral format strings. As an added bonus,
we now get type checking on these.
We use these to prevent UB from being optimized away in `/bin/crash` and
to make the compiler not warn about the many implicit floating point
type promotions in LibM.
We already do this in most places, so the style should be consistent.
Also, Clang does not like it, as this could cause an unexpected compile
error if some statements are added to the default label or a new label
is added above it.
While structs being forward declared as classes is not strictly an
issue, Clang complains as this is not portable code, since some ABIs
treat classes declared as `class` and `struct` differently.
It's easier to fix these than to reason about explicitly disabling
another warning.
It might be the case that we are passing non-movable/non-copyable things
through IPC. In this case, Clang will emit a warning as it can't
generate the requested default move/copy ctor for the IPC message.
To fix this, we use a `#pragma` to make the compiler silently ignore our
request.
The same was the case with the three-way comparison in `Screen`. Since
we don't use the three-way comparison operator anywhere else in our
codebase, we simply use the `==` operator instead.
The `float => double => float` round trip seen in a couple of places
might pessimize the code. Even if it's truncated to an int in the end,
it's weird not to use the functions with the `f` suffixes when working
with single precision floats.
Previously, in LibGFX's `Point` class, calculated distances were passed
to the integer `abs` function, even if the stored type was a float. This
caused the value to unexpectedly be truncated. Luckily, this API was not
used with floating point types, but that can change in the future, so
why not fix it now :^)
Since we are in C++, we can use function overloading to make things
easy, and to automatically use the right version.
This is even better than the LibC/LibM functions, as using a bit of
hackery, they are able to be constant-evaluated. They use compiler
intrinsics, so they do not depend on external code and the compiler can
emit the most optimized code by default.
Since we aren't using the C++ standard library's trick of importing
everything into the `AK` namespace, this `abs` function cannot be
exported to the global namespace, as the names would clash.
These functions are only used from within `dbgln_if` calls, so in
certain build configurations, they go unused. Similarly to variables, we
now signal to the compiler that we understand that these are not always
in use.
This fixes a bug with menu keyboard navigation. If you pressed the right
arrow to enter a submenu, then the left arrow to exit the submenu, then
right and left again it would leave no menu item selected.
Because descending into the submenu wasn't making it the current menu,
when you press the left arrow it couldn't find the "current menu" in the
stack, so didn't know what menu to pop back to.
It was an accident that it worked the first time you navigated into the
menu. Selecting the parent item also opened the submenu, and opening
an already open menu sets it as the current menu. After closing the
submenu with the left arrow, it is no longer already open, so it wasn't
getting set as the current menu.
This is supposed to be its own AO, but since it was only used in one
place, we inlined it. Now that it's also being used in the Temporal
proposal (Date.prototype.toTemporalInstant() specifically), it makes
sense to have it as a standalone function.
A small difference is that we now construct the SignedBigInteger without
casting to i32 but instead take the (known to be integral) double and
cast it to i64. Not perfect, but slightly better.
Also clean up the BigInt constructor a bit while we're here and sprinkle
some spec comments.
Before this change, invalidating any rect in a WindowFrame would cause
the entire window (including frame & drop shadow) to get invalidated,
leading to copious amounts of overdraw when mousing over menubars,
titlebars, and window buttons.
We now simply allow the partial frame invalidations through to the
window's dirty rects collection and the compositor takes care of it.
ec6debb changed item_index_at to return -1 when hovering over a
separator. The intent was to not send the separator to clients for
MenuItemEntered.
However, this had the unintented consequence of not closing the submenu
when you hover over a separator. Submenus ignore when the item index is
-1 in order to leave the menu open when you move the mouse outside. This
ends up leaving the submenu open without the highlight to show what menu
item the submenu belongs to.
A slightly less severe consequence is that pressing the up or down arrow
key in such a situation would now go the top or bottom of the menu
rather than the item above or below the separator.
We now push the special casing of separators into set_hovered_index so
that the rest of the code behaves as it did before ec6debb.
Several test262 tests rely on creating phony RegExp objects that do not
have the internal slots used to test for a valid RegExp object. To allow
these tests to run (and because the spec doesn't require real RegExp
objects in these methods), do not attempt to downcast where it isn't
needed.
This was previously used as a wrapper for Regex::match when that method
was invoked by multiple RegExp.prototype implementations. But now all
implementations go through the RegExpExec abstraction, so this helper
is not needed. Remove it to discourage its usage.
Also update a comment about using dynamic properties for lastIndex; this
is no longer a FIXME.
The RegExp specification dictates that the internal implementation of
RegExp.prototype.exec must go through the RegExpBuiltinExec abstraction.
Note there is currently no functional difference in this commit. However
this now allows other RegExp.prototype methods to use RegExpExec rather
than calling RegExp.prototype.exec. Then, if JavaScript in the wild has
overwritten exec, RegExpExec has some protections to defer to
RegExpBuiltinExec.
ImageViewer window kept growing while zooming in, which causes out of
memory error and crashes the application. Now, only the image content
is rescaled and the window size is preserved.
We also open the display window as the same size as the image, which may
cause a similar issue for very large image files. This is prevented by
limiting the maximum window size to be the screen size.
Previously, this mode would flash flush/repaint rects in yellow for
however it long it took for the compositor to replace the yellow with
the final image instead.
Now we usleep() for 10 ms when flashing, so you get a chance to see
the yellow. This immediately makes "flash flush" mode super useful. :^)
These were an ad-hoc way to implement special behaviour when reading or
writing to specific object properties. Because these were effectively
replaced by the abillity to override the internal methods of Object,
they are no longer needed.
This is not a functional change, the exposed (incorrect) behaviour is
the same as it was before, this simply removes the last user of
NativeProperties, allowing us to remove them completely from LibJS.
Previously, we assumed that the `.text` segment was loaded at vaddr 0 in
all dynamic libraries, so we used the dynamic object's base address with
`msyscall`. This did not work with the LLVM toolchain, as it likes to
shuffle these segments around.
This now also handles the case when there are multiple text segments for
some reason correctly.