`Core::Stream::File` shouldn't hold any utility methods that are
unrelated to constructing a `Core::Stream`, so let's just replace the
existing `Core::File::exists` with the nicer looking implementation.
These are an attempt to separate the internal "pixel" used by CSS from
the actual "pixel" that exists on the display. Because of things like
2x display scaling, the ratio between these can vary, so having
distinct types will help prevent errors when converting from one unit
to the other.
`CSSPixels` refers to the `px` unit used on the web, which depending on
the device may or may not map to 1 pixel on the physical display. It's
a wrapper around `float`, and will be used by LibWeb for size and
position values up until we go to paint them to the screen.
`DevicePixels` on the other hand is a 1-to-1 pixel on the physical
display. It's a wrapper around `int`.
Without this change, the upcoming LibWeb pixel types will require a
silly doubled conversion in some places.
eg: `some_rect.to_type<int>().to_type<float>()`
With these overloads, we can get away with `some_rect.to_type<int>()`.
Before this commit it was a bit ambiguous which buttons the function
name were referring to; this instead now makes it clear that it's
related to mouse input. Additionally, this also fixes incorrect getter
naming leftover from yesteryear.
`SysFSComponentRegistry`, `ProcFSComponentRegistry` and
`attach_null_device` "just work" already; let's include them to match
x86_64 as closely as possible.
Fonts with the encoding name "WinAnsiEncoding" should render missing
characters above character code 040 (octal) as a "bullet" character.
This patch adds Encoding::should_map_to_bullet(char_code) which is then
called by char_code_to_code_point() to check if the given char code
should be displayed as a bullet instead.
I didn't have a good way to test this, so I've only verified that it
works by manually overriding inputs to the function during the rendering
stage.
This takes care of a FIXME in the Annex D part of the PDF specification.
Strut should be taken in account while computing baseline of
a line. Otherwise it results in wrong alignment in boxes that
has inline elements without any text.
This also fixes red box in Acid 2.
Explicitly disallow constructing a CanonicalIndex from a floating point
type without going through a factory method that will throw when the
provided index cannot fit in a u32.
ErrorType::InvalidIndex does not encapsulate the reasons why an index
may be invalid. For example:
let array = new Uint8Array([1, 2, 3, 4, 5]);
array.with(10, 0);
Will currently yield:
[RangeError] Index must be a positive integer
Which is misleading because 10 *is* a positive integer.
Note that js_rope_string() has been folded into this, the old name was
misleading - it would not always create a rope string, only if both
sides are not empty strings. Use a three-argument create() overload
instead.
Three standalone Cell creation functions remain in the JS namespace:
- js_bigint()
- js_string()
- js_symbol()
All of them are leftovers from early iterations when LibJS still took
inspiration from JSC, which itself has jsString(). Nowadays, we pretty
much exclusively use static create() functions to construct types
allocated on the JS heap, and there's no reason to not do the same for
these.
Also change the return type from BigInt* to NonnullGCPtr<BigInt> while
we're here.
This is patch 1/3, replacement of js_string() and js_symbol() follow.
The sql REPL had the created/updated rows swapped by mistake. Also make
sure SQLServer fills in the correct value depending on the executed
command, and that the DELETE command indicates the rows it deleted.
We've been sending the values converted to a string, but now that the
Value type is transferrable over IPC, send the values themselves. Any
client that wants the value as a string may do so easily, whereas this
will allow less trivial clients to avoid string parsing.
If a statement is executed multiple times in quick succession, we may
overwrite the results of a previous execution. Instead of storing the
result, pass it around as it is sent to the client.
Currently, when clients connect to SQL server, we inform them of any
errors opening the database via an asynchronous IPC. But we already know
about these errors before returning from the connect() IPC, so this
roundabout propagation is a bit unnecessary. Now if we fail to open the
database, we will simply not send back a valid connection ID.
Disconnect has a similar story. Rather than disconnecting and invoking
an asynchronous IPC to inform the client of the disconnect, make the
disconnect() IPC synchronous (because all it does is remove the database
from the map of open databases). Further, the only user of this command
is the SQL REPL when it wants to connect to a different database, so it
makes sense to block it. This did require moving a bit of logic around
in the REPL to accommodate this change.
In order to execute a prepared statement multiple times, and track each
execution's results, clients will need to be provided an execution ID.
This will create a monotonically increasing ID each time a prepared
statement is executed for this purpose.
When storing IDs and sending values over IPC, this changes SQLServer to:
1. Stop using -1 as a nominal "bad" ID. Store the IDs as unsigned, and
use Optional in the one place that the IPC needs to indicate an ID
was not allocated.
2. Let LibIPC encode/decode enumerations (SQLErrorCode) on our behalf.
3. Use size_t for array sizes.
One of the benefits of prepared statements is that the SQL string is
parsed just once and re-used. This updates SQLStatement to do just that
and store the parsed result.
This partially implements SQLite's bind-parameter expression to support
indicating placeholder values in a SQL statement. For example:
INSERT INTO table VALUES (42, ?);
In the above statement, the '?' identifier is a placeholder. This will
allow clients to compile statements a single time while running those
statements any number of times with different placeholder values.
Further, this will help mitigate SQL injection attacks.
Gfx::Color is always 4 bytes (it's just a wrapper over u32) it's less
work just to pass the color directly.
This also updates IPCCompiler to prevent from generating
Gfx::Color const &, which makes replacement easier.