This patch adds the bare bones of the new Filter Gallery.
For now, only the gml and the basic layout got added, a fairly boringw
indow pops up when "Filter Gallery" is called.
The code for the Model used by the TreeView is taken in large parts from
HackStudio's VariableModel.
This is partially a revert of commits:
10a8b6d411561b67a1ad
Rather than adding the prot_exec pledge requried to use dlopen(), we can
link directly against LibUnicodeData in applications that we know need
that library.
This might make the dlopen() dance a bit unnecessary. The same purpose
might now be fulfilled with weak symbols. That can be revisted next, but
for now, this at least removes the potential security risk of apps like
the Browser having prot_exec privileges.
Currently, ImageViewer always uses nearest neighbor scaling.
This allows the user to choose whether to use nearest neighbor
or bilinear scaling. It current defaults to nearest neighbor.
This was a premature optimization from the early days of SerenityOS.
The eternal heap was a simple bump pointer allocator over a static
byte array. My original idea was to avoid heap fragmentation and improve
data locality, but both ideas were rooted in cargo culting, not data.
We would reserve 4 MiB at boot and only ended up using ~256 KiB, wasting
the rest.
This patch replaces all kmalloc_eternal() usage by regular kmalloc().
Implement a mechanism that allows us to alter colors so that they
mimic those a colorblind person would see. From the color we can then
alter the colors for the whole preview so we can simulate everything
in the theme including icons/decorations.
This filter is also available as a Filter in LibGfx so it can be
reused in multiple other places.
The color simulation algorithm is based on this one
https://github.com/MaPePeR/jsColorblindSimulator publicly available.
This option will appear when you select one or more files or
directories. It will then ask the user to enter a name for the new
archive (or use the current directories' name if left empty) and
create it under that name in the currently opened directory.
Note that only .zip files are currently supported.
This implements:
- console.group()
- console.groupCollapsed()
- console.groupEnd()
In the Browser, we use `<details>` for the groups, which is not actually
implemented yet, so groups are always open.
In the REPL, groups are non-interactive, but still indent any output.
This looks weird since the console prompt and return values remain on
the far left, but this matches what Node does so it's probably fine. :^)
I expect `console.group()` is not used much outside of browsers.
Given a command line with an ambiguous man page title, such as `$ Help
uname`, Help would find and try to open all matching pages, leading to
bad behavior such as a memory leak, flickering scrollbars, and
eventually a crash due to OOM. This commit fixes the issue by making
Help only open one page on startup.
Unfortunately, most of the users are inside constructors, (and two
others are inside callback lambdas) so the error can't propagate, but
that can be improved later.
This shortcut let us mute/unmute the player, but it still doesn't update
the volume slider because the actual volume widget can't display a muted
state.
This fix syncs up the AudioPlayer's internal state for showing
playlist information with the AudioPlayer's GUI. Before, if the
AudioPlayer was opened with a playlist file (.m3u or .m3u8) it would
automatically show the playlist information in the GUI and set the
loop mode to playlist, but the menu options would be unchecked. In
order to hide the playlist information, the menu option would then
have to be toggled twice -- once on and again off.
When a file is opened and scrolled to some position and the user opens
another file, the current scroll position stays the same. That's
disorienting. Therefore, when opening another file, scroll back to the
top.
To support editing of large files it is an advantage to not load the
entire file into memory but only load whatever is needed for display at
the moment. To make it work, file access is abstracted into a socalled
HexDocument, of which there two: a memory based and a file based one.
The former can be used for newly created documents, the latter for file
based editing.
Hex documents now do track changes instead of the HexEditor. HexEditor
only sets new values. This frees HexEditor of some responsibility.
At this point, the double conversions should really only be
implementation details of the KeypadValue class. Therefore,
the constructor-from double and conversion-operator-to
double of KeypadValue are made private. Instead, the
required functionality is provided by KeypadValue itself.
The internal implementation is still done using doubles.
However, this opens us up to the possibility of having
loss-free square root, inversion and division in the future.
Previously, we would use lossy strtod() conversion. This was bad,
especially since we switched from internally storing Calculator
state in a double to storing it in the KeypadValue class
some time ago. This commit adds a constructor for the KeypadValue
class that is not lossy by using strtoll(). It handles numbers
with and without decimal points as well as negative numbers
correctly.
Loading libunicodedata.so will require dlopen(), which in turn requires
mmap(). The 'prot_exec' pledge is needed for this.
Further, the .so itself must be unveiled for reading. The "real" path is
unveiled (libunicodedata.so.serenity) as the symlink (libunicodedata.so)
itself cannot be unveiled.
This fixes the problem before, where searching "Shell" would list
"Shell-vars" in the results, but searching "Shell-vars" would make it
disappear.
Also removed some now-unnecessary includes.
I found it strange that `man` and `Help` did not accept the same command
line arguments since they are so similar. So... now they do. :^)
This means you can now open for example the `tar` man page in Help with
`Help tar`, or `Help 1 tar` if you want to disambiguate between pages in
different sections.
If the result is not found, it falls back to the previous behavior,
treating the input as a search query.
Initially I had this written as two optional positional arguments, but
when told to parse `[optional int] [optional string]`, and then given a
string input, ArgsParser forwards it to the [optional int], which then
fails to parse. Ideally it would pass it to the second, [optional
string] arg instead, but that looks like a fairly big change to make to
ArgsParser's internals, and risk breaking things. Maybe this ugly hack
will be an incentive to fix it. :^)
Previously, launching Help with a query like `Help tar` left the page
blank, which looks like something has gone wrong. Instead, let's show
the usual welcome page.
This patch adds a 512 frame timeline to Magnifier and the ability to
step through it with the arrow keys.
This makes it easier to check Serenity animations frame by frame for
correctness etc.
Cell::set_data(String new_data) now checks whether the cell is a
formula-cell and the new_data is an empty string. If this is case, it
will no longer simply return and will now instead actually set the
cell's contents to an empty string.
This fixes an error whereupon committing the string "=" to a cell, it
would not be possible to directly delete the cell's contents. Instead,
it first had to be overwritten with another string, which then could be
deleted.
This could probably be done more elegantly. Right now, I believe,
writing the string "=" to a (formula-)cell already containing an
identical string will result in the cell being marked as dirty, even
though nothing actually changed.
We should use .to_string() and handle the possible exceptions.
This makes the displayed cell contents so much more informative than
'[object Object]' :^)
Now we give each sheet its own interpreter and realm, and only make them
share the VM.
This is to prepare for the next commit, which will be refactoring a
bunch of things to propagate exceptions via ThrowCompletionOr<T>.
The worksheet's realm does not change, and is not shared, so we can
safely leave the global environment be.
This fixes lexical scoping in the spreadsheet's runtime file.
Adds the ability to add a track and cycle through the
tracks from player widget. Also displays the current track
being played or edited in a dropdown that allows
for quick track selection.
This option is already enabled when building Lagom, so let's enable it
for the main build too. We will no longer be surprised by Lagom Clang
CI builds failing while everything compiles locally.
Furthermore, the stronger `-Wsuggest-override` warning is enabled in
this commit, which enforces the use of the `override` keyword in all
classes, not just those which already have some methods marked as
`override`. This works with both GCC and Clang.
Persist EditingEngine mode in HackStudio and TextEditor when opening new
files or editing splits. Previously, the EditingEngine defaulted to a
RegularEditingEngine for a new Editor, even if Vim Emulation had been
selected in the existing Editor.
When calling set_selected_index() on ComboBox, allow its on_change
callback to be disabled. Fixes FontEditor window state erroneously
switching to modified when initializing between different slopes
and weights.
Fixes incorrect scale initialization and inconsistent margins, sets
minimum values for glyph width and height to 1, and labels page 1
more precisely as "Typeface" properties.
Fixes minor organizational inconsistency and zeroes initializations
for rows and columns as the previous values haven't been meaningful
since the map was converted to a scrollable widget. No functional
changes.
This will let us more easily organize and assign shortcuts to new
modes and transformations as they are built, and it generally looks
more polished as a uniform interface. Also adds a counterclockwise
option to the rotate action, moves Copy as Character to the edit
menu as it doesn't directly impact GlyphEditor, and makes the paint
and move modes exclusive checkables to make the editor's state more
visually obvious.
Previusly a cloned or newly loaded font was moved twice from main to
the constructor and then from constructor to an init routine where it
was finally used. The unmasked font is now moved only once, directly
to initialization, and redundant error checking is discarded.
GlyphBitmaps are considered present if they have a width greater
than zero. This adds a counterpart method for raw (unmasked) glyphs
and makes intent more explicit throughout FontEditor.
We only showed frame times down to the millisecond. Our FPS counter was
based off of that, allowing for a limited set of possible FPS values.
Convert these calculations to floating point so we get more useful FPS
and frame time values.
Previously, a libc-like out-of-line error information was used in the
loader and its plugins. Now, all functions that may fail to do their job
return some sort of Result. The universally-used error type ist the new
LoaderError, which can contain information about the general error
category (such as file format, I/O, unimplemented features), an error
description, and location information, such as file index or sample
index.
Additionally, the loader plugins try to do as little work as possible in
their constructors. Right after being constructed, a user should call
initialize() and check the errors returned from there. (This is done
transparently by Loader itself.) If a constructor caused an error, the
call to initialize should check and return it immediately.
This opportunity was used to rework a lot of the internal error
propagation in both loader classes, especially FlacLoader. Therefore, a
couple of other refactorings may have sneaked in as well.
The adoption of LibAudio users is minimal. Piano's adoption is not
important, as the code will receive major refactoring in the near future
anyways. SoundPlayer's adoption is also less important, as changes to
refactor it are in the works as well. aplay's adoption is the best and
may serve as an example for other users. It also includes new buffering
behavior.
Buffer also gets some attention, making it OOM-safe and thereby also
propagating its errors to the user.
In order to propagate errors that occur during UI setup, we have to move
all that logic out of widget/window subclass constructors. This is a
first attempt at doing that, for GUI::SettingsWindow.
The settings for Terminal are extracted into their own application,
TerminalSettings, which is reachable over the normal Settings menu as
well as the same place in the Terminal menu. The font settings are moved
into these settings as well, which are now split up into the "Terminal"
and "View" tabs. The font settings themselves receive an option to
override the selected font with the system default on the user side.
The live update behavior of all of the terminal settings is retained.
The layout of the new TerminalSettings is based around the other
Settings applications, but pixel-perfectness is missing in some places.
It's a bit fiddly and I'd like to have some better GUI::Label auto-size
behavior, but oh well :^)
There was a bug report on discord where someone mentioned that
launching the keyboard settings always crashed. When looking
at the backtrace it became clear we were calling down the
`AppFile::executable()` path on uninitialized memory.
We can fix this by using the "official" API for obtaining data
from the GUI ModelIndex, instead of casting random memory to
the object type we expect it to be. :^)
Validated this fixes the issue for me locally.
Keep a RefPtr to offset_text_box in EditGuideDialog instead of using
a local pointer. Previously the lambda in ok_button.on_click() would
outlive the local variable causing a crash.