Commit Graph

312 Commits

Author SHA1 Message Date
Nico Weber
5c3440c5db Mandelbrot: Add a View menu with zoom actions 2021-08-14 19:50:44 +02:00
Nico Weber
19068945de Mandelbrot: Extract reset() method 2021-08-14 19:50:44 +02:00
Nico Weber
ad7bfe017f Mandelbrot: Extract zoom() method 2021-08-14 19:50:44 +02:00
sin-ack
1be59d663a Mandelbrot: Only recalculate missing areas after panning
We can reuse the areas that we have from before and just recalculate
the areas that are fresh. This makes panning super smooth. :^)
2021-08-10 09:48:12 +02:00
sin-ack
d28802ad22 Mandelbrot: Add panning
Adds the ability to use the middle-mouse click to pan the current view.
2021-08-10 09:48:12 +02:00
sin-ack
faec8bbe45 Mandelbrot: Add mousewheel zooming
This allows the user to zoom in with a up scroll of the mousewheel and
zoom out with a down scroll.
2021-08-10 09:48:12 +02:00
sin-ack
a08dd5b99c Mandelbrot: Use a GUI::Frame to paint into
This allows us to have a frame border which looks nicer.
2021-08-10 09:48:12 +02:00
sin-ack
07f5e12568 WidgetGallery: Change model update() functions to invalidate()
These functions reload the whole model contents and thus can be moved to
invalidate(), which saves us from the need to manually call update() on
them.
2021-08-08 14:45:23 +02:00
sin-ack
ca2c81251a Everywhere: Replace Model::update() with Model::invalidate()
Most of the models were just calling did_update anyway, which is
pointless since it can be unified to the base Model class. Instead, code
calling update() will now call invalidate(), which functions identically
and is more obvious in what it does.

Additionally, a default implementation is provided, which removes the
need to add empty implementations of update() for each model subclass.

Co-Authored-By: Ali Mohammad Pur <ali.mpfard@gmail.com>
2021-08-06 19:14:31 +02:00
Timothy
73c1b1617a Everywhere: Replace most cases of exit() with Application::quit()
Application::quit() is nicer for most cases where exit() is used. Cases
where exit() is used intentionally for early termination are left
intact.
2021-08-03 18:55:52 +02:00
Brian Gianforcaro
4374e1e213 Demos: Remove unused header includes 2021-08-01 08:10:16 +02:00
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
Andreas Kling
c7d891765c LibGfx: Use "try_" prefix for static factory functions
Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Hendiadyoin1
ed46d52252 Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.

Also clean up some stale math includes and improper floatingpoint usage.
2021-07-19 16:34:21 +04:30
Marcus Nilsson
22611ca136 WidgetGallery: Pledge thread
This is needed to use the file picker dialog.
2021-07-17 23:30:58 +02:00
Marcus Nilsson
57fc6eb9be WidgetGallery: Remove unused include 2021-07-17 23:30:58 +02:00
Daniel Bertalan
c6fafd3e90 AK+Userland: Add generic AK::abs() function and use it
Previously, in LibGFX's `Point` class, calculated distances were passed
to the integer `abs` function, even if the stored type was a float. This
caused the value to unexpectedly be truncated. Luckily, this API was not
used with floating point types, but that can change in the future, so
why not fix it now :^)

Since we are in C++, we can use function overloading to make things
easy, and to automatically use the right version.

This is even better than the LibC/LibM functions, as using a bit of
hackery, they are able to be constant-evaluated. They use compiler
intrinsics, so they do not depend on external code and the compiler can
emit the most optimized code by default.

Since we aren't using the C++ standard library's trick of importing
everything into the `AK` namespace, this `abs` function cannot be
exported to the global namespace, as the names would clash.
2021-07-08 10:11:00 +02:00
Andreas Kling
36cc011ae4 Fire: Make the main widget a GUI::Frame 2021-07-05 02:38:31 +02:00
Andreas Kling
782a5c88ce WindowServer: Make most remaining WindowServer IPC calls async
The only remaining sync call from client to server is now the call
that switches a window's backing store. That one actually relies on
the synchronization to hand over ownership of the backing stores,
so it has to stay synchronous for now.
2021-07-04 23:15:16 +02:00
Gunnar Beutner
631d36fd98 Everywhere: Add component declarations
This adds component declarations so that users can select to not build
certain parts of the OS.
2021-06-17 11:03:51 +02:00
Brian Gianforcaro
06ea31d0d5 CatDog: Enhance the speech bubble artificial intelligence
Enable cat dog to greet you, and help you with yak shave sessions.
2021-06-07 21:52:16 +02:00
Ali Mohammad Pur
51c2c69357 AK+Everywhere: Disallow constructing Functions from incompatible types
Previously, AK::Function would accept _any_ callable type, and try to
call it when called, first with the given set of arguments, then with
zero arguments, and if all of those failed, it would simply not call the
function and **return a value-constructed Out type**.
This lead to many, many, many hard to debug situations when someone
forgot a `const` in their lambda argument types, and many cases of
people taking zero arguments in their lambdas to ignore them.
This commit reworks the Function interface to not include any such
surprising behaviour, if your function instance is not callable with
the declared argument set of the Function, it can simply not be
assigned to that Function instance, end of story.
2021-06-06 00:27:30 +04:30
Stephan Unverwerth
10ceeb092f Everywhere: Use s.unverwerth@serenityos.org :^) 2021-05-29 12:30:08 +01:00
Linus Groh
d60ebbbba6 Revert "Userland: static vs non-static constexpr variables"
This reverts commit 800ea8ea96.

Booting the system no longer worked after these changes.
2021-05-21 10:30:52 +01:00
Lenny Maiorani
800ea8ea96 Userland: static vs non-static constexpr variables
Problem:
- `static` variables consume memory and sometimes are less
  optimizable.
- `static const` variables can be `constexpr`, usually.
- `static` function-local variables require an initialization check
  every time the function is run.

Solution:
- If a global `static` variable is only used in a single function then
  move it into the function and make it non-`static` and `constexpr`.
- Make all global `static` variables `constexpr` instead of `const`.
- Change function-local `static const[expr]` variables to be just
  `constexpr`.
2021-05-21 10:07:06 +01:00
Linus Groh
9dd3203cc6 LibGfx: Add missing TextAlignment::BottomLeft 2021-05-21 08:04:31 +02:00
Andreas Kling
8a6c37deef LibGfx: Remove Gfx::FontDatabase::default_bold_fixed_width_font()
Ask for a bold_variant() of the default_fixed_width_font() instead.
2021-05-20 20:55:29 +02:00
Andreas Kling
6a012ad79f LibGfx: Remove Gfx::FontDatabase::default_bold_font()
Instead use default_font().bold_variant() in cases where we want a bold
variant of the default font. :^)
2021-05-20 20:55:29 +02:00
Marcus Nilsson
41e74d4d31 CatDog: Don't show context menu when clicking outside of widget
The context menu for CatDog was shown when right clicking anywhere on
the screen because of global cursor tracking being enabled.
Also fix event not being passed by reference.

Fixes #7285
2021-05-19 23:14:07 +02:00
Erik Biederstadt
585e7890cd 3DFileViewer: Move Demos/GLTeapot to Applications/3DFileViewer
Also changes the category to `Graphics`
2021-05-19 19:34:12 +01:00
Erik Biederstadt
132ecfc47b GLTeapot: Adds a help menu to the GLTeapot demo
Having a help menu maintains better consistency with the other GUI apps
 on the system.
2021-05-19 19:34:12 +01:00
Erik Biederstadt
d9dc42fab5 GLTeapot: Adds additional error checking when loading files
- If the 3D file contains no vertices then an error is raised
- If the file is not an OBJ file then an error is raised
2021-05-19 19:34:12 +01:00
Erik Biederstadt
01a5ffdae0 GLTeapot: Add the ability to open 3D files
This change makes it possible for the GLTeapot demo to open any OBJ
file.
2021-05-19 19:34:12 +01:00
Marcus Nilsson
e5367c13d8 CatDog: Remove global menu and add context menu
There was no way to close catdog since it relied on global menus, this
adds a context menu for opening the about dialog and quitting.

Fixes #7252
2021-05-18 18:59:18 +01:00
Gunnar Beutner
92879383fb Mandelbrot: Export images in a fixed resolution
This makes the exported image independent from the current window size
and just always exports it at 1920x1080.
2021-05-18 16:01:32 +02:00
Gunnar Beutner
f2f728d39a Mandelbrot: Keep the aspect ratio when (re-)sizing the window
Previously the initial aspect ratio was incorrect and there was
nothing to ensure that the aspect ratio is kept when resizing the
window.
2021-05-18 16:01:32 +02:00
Gunnar Beutner
77bd3f75ce Mandelbrot: Add support for exporting the current image
Unfortunately this means unveil() won't work - at least until we get
something like FilePickerServer.
2021-05-18 16:01:32 +02:00
Gunnar Beutner
b429ee88f8 Mandelbrot: Implement color smoothing with gradients
This removes the color banding that happens for some of the
"outer" areas which all have the same iteration count.
2021-05-18 16:01:32 +02:00
Gunnar Beutner
c961616e6d Mandelbrot: Maintain aspect ratio when selecting a region
This makes sure the aspect ratio of the widget and the selection
match. Otherwise you'd end up with distorted images when zooming
in.
2021-05-18 16:01:32 +02:00
Gunnar Beutner
51db8085f8 Demos: Add Mandelbrot demo
This adds a very rudimentary Mandelbrot viewer. It supports zooming
and pretty much nothing else. Not even color smoothing or super
sampling.
2021-05-17 13:35:39 +02:00
Erik Biederstadt
2eb9dca782
GLTeapot: Add support for loading OBJ files containing extra information
If the OBJ loader encounters a file with vertex normals or texture
coordinates then it will no longer crash.
2021-05-16 22:48:23 +01:00
Andreas Kling
31d4bcf5bf Userland: Tighten a *lot* of pledges! :^)
Since applications using Core::EventLoop no longer need to create a
socket in /tmp/rpc/, and also don't need to listen for incoming
connections on this socket, we can remove a whole bunch of pledges!
2021-05-13 23:28:40 +02:00
Stephan Unverwerth
c2d84efaae LibGfx+Demos: Make Matrix4x4 a true alias for Matrix<4,T>
Matrix4x4 was defined as a derived class of Matrix<N,T> before.
Furthermore, some code was duplicated and it was overall just messy.
This commit turns Matrix4x4 into a simple alias for Matrix<4,T>.
2021-05-13 22:24:42 +02:00
Stephan Unverwerth
0833db0874 LibGfx: Make Matrix class consistently row-major
Matrix elements were interpreted in different ways.
This makes it definitely row-major, allowing initialization via
initializer list in a standard scientific order. Also matrix
multiplication now happens in the correct order and accessing
elements happens as m_elements[row][column].
2021-05-13 22:24:42 +02:00
Linus Groh
91eda22208 Everywhere: Add Alt shortcuts to remaining top-level menus
Not sure why some menus did have one and others didn't, even in the
same application - now they all do. :^)
I added character shortcuts to some menu actions as well.
2021-05-12 18:09:42 +01:00
Linus Groh
ff1d3f53c4 Everywhere: Rename app_menu to file_menu, continued
These were missed in 4b0098e.
2021-05-12 17:50:48 +01:00
Ali Mohammad Pur
a91a49337c LibCore+Everywhere: Move OpenMode out of IODevice
...and make it an enum class so people don't omit "OpenMode".
2021-05-12 11:00:45 +01:00
Ali Mohammad Pur
d42d984a2d GLTeapot: Use glGenLists() a bit to demonstrate that it works 2021-05-11 14:09:17 +01:00
Mathieu Gaillard
cf93512abe Demos: Implement basic Lambertian lighting for the GLTeapot
The teapot now looks more realistic
2021-05-09 16:14:15 +01:00
Mathieu Gaillard
7426c2fe45 Demos: Add indexed meshes in GLTeapot Demos
Improved the basic Wavefront OBJ loader to index vertices.
Uses less memory for the same mesh.
2021-05-09 16:14:15 +01:00
Stephan Unverwerth
e4db18e644 Demos: GLTeapot: Enable depth testing in demo 2021-05-09 15:58:35 +02:00
Gunnar Beutner
e0fe38ea25 CatDog: Help the user debug their programs
This adds helpful speech bubbles to CatDog. CatDog just wants to
help, that's all.
2021-05-09 15:21:23 +02:00
Gunnar Beutner
da5923bc54 CatDog: Rename root_widget to catdog_widget 2021-05-09 15:21:23 +02:00
Gunnar Beutner
e229914a74 CatDog: Move the main widget into its own file 2021-05-09 15:21:23 +02:00
Andreas Kling
41dc73adc4 Demos: Fix a bunch of incorrect use of GUI::PaintEvent::rect()
A bunch of programs were using the paint event rect as the rect
to draw into. Since the event rect could be any invalidated part
of the widget, we need to be passing the full Widget::rect().
2021-05-09 10:11:30 +02:00
Jesse Buhagiar
834f3c64f0 Demos: Add OpenGL teapot demo :^)
Every GL library needs an implementation of this!
Currently drawn with "pixel vomit" colours as we don't
yet support lighting via the GL library.

This also ships with a super basic Wavefront OBJ loader.
2021-05-08 10:13:22 +02:00
Andreas Kling
e2ffd14e4e WidgetGallery: Convert StringBuilder::appendf() => AK::Format 2021-05-07 21:12:09 +02:00
Gunnar Beutner
5bb79ea0a7 Userland: Update IPC calls to use proxies
This updates all existing code to use the auto-generated client
methods instead of post_message/send_sync.
2021-05-03 21:14:40 +02:00
Andreas Kling
20dd5735ce WindowServer+LibGfx: Automatic "modified" markers in window titles
You can now add the string "[*]" to a window title and it will be
replaced with " (*)" if the window is modified, and with "" otherwise.
2021-05-01 19:42:29 +02:00
Andreas Kling
4b0098e52f Everywhere: Rename app_menu to file_menu or game_menu 2021-05-01 17:40:54 +02:00
inalone
4dbf40399b Demos: Added Alt+F4 funtionality to demos that lacked it
The Fire, LibGfxDemo and LibGfxScaleDemo demos did not have Alt+F4
functionality as they lacked menubars - I just added basic menubars with
Quit entries to allow this shortcut with the demos that didn't have it.
2021-05-01 01:11:35 +02:00
Linus Groh
45f97e577e Userland: Fix two misaligned copyright headers 2021-04-29 00:59:26 +02:00
Linus Groh
649d2faeab Everywhere: Use "the SerenityOS developers." in copyright headers
We had some inconsistencies before:

- Sometimes "The", sometimes "the"
- Sometimes trailing ".", sometimes no trailing "."

I picked the most common one (lowecase "the", trailing ".") and applied
it to all copyright headers.

By using the exact same string everywhere we can ensure nothing gets
missed during a global search (and replace), and that these
inconsistencies are not spread any further (as copyright headers are
commonly copied to new files).
2021-04-29 00:59:26 +02:00
Jelle Raaijmakers
4387a4864c Screensaver: Implement mouse hysteresis
Allow the mouse to move a bit before actually closing the app.

Fixes #6692
2021-04-28 09:37:37 +02:00
Jagger De Leo
cec8488d9d Demos: Add Starfield screensaver demo 2021-04-26 23:13:27 +02:00
Andreas Kling
b91c49364d AK: Rename adopt() to adopt_ref()
This makes it more symmetrical with adopt_own() (which is used to
create a NonnullOwnPtr from the result of a naked new.)
2021-04-23 16:46:57 +02:00
thankyouverycool
a697a2a37a WidgetGallery: Split cursor/icon names based on full paths
Fixes [null] icons since switching to next_full_path iteration
2021-04-23 09:28:14 +02:00
Linus Groh
ebdeed087c Everywhere: Use linusg@serenityos.org for my copyright headers 2021-04-22 22:51:19 +02:00
Brian Gianforcaro
1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00
Andreas Kling
a5625686cb WidgetGallery: Fix bogus return type from FileIconsModel::create() 2021-04-22 09:35:15 +02:00
Andreas Kling
2a6a54dea5 Userland: Use Core::DirIterator::next_full_path()
Simplify some code by using this instead of concatenating the full path
ourselves at the call site.
2021-04-21 23:49:01 +02:00
Nicholas-Baron
73dd293ec4 Everywhere: Add -Wdouble-promotion warning
This warning informs of float-to-double conversions. The best solution
seems to be to do math *either* in 32-bit *or* in 64-bit, and only to
cross over when absolutely necessary.
2021-04-16 19:01:54 +02:00
AnotherTest
598a6d46c7 LibGfxDemo: Add an elliptic arc next to the Bezier curves
Because why not.
2021-04-15 17:50:16 +02:00
Andreas Kling
a2baab38fd Everywhere: It's now "Foobar", not "FooBar", and not "foo bar"
I hereby declare these to be full nouns that we don't split,
neither by space, nor by underscore:

- Breadcrumbbar
- Coolbar
- Menubar
- Progressbar
- Scrollbar
- Statusbar
- Taskbar
- Toolbar

This patch makes everything consistent by replacing every other variant
of these with the proper one. :^)
2021-04-13 16:58:15 +02:00
Edgar Araújo
ca90a2029d Everywhere: Change font properties to be described in GML 2021-03-29 09:10:23 +02:00
Edgar Araújo
243d7d9ecf Everywhere: Remove empty {} from GML objects 2021-03-29 09:10:23 +02:00
Andreas Kling
78b12e1521 Userland: Turn all application menus into window menus :^) 2021-03-25 22:14:09 +01:00
Andreas Kling
e76771bfad WindowServer+LibGfx: Show menus in windows! :^)
This patch begins the transition away from the global menu towards
per-window menus instead.

The global menu looks neat, but has always felt clunky, and there
are a number of usability problems with it, especially in programs
with multiple windows.

You can now call GUI::Window::set_menubar() to add a menubar to
your window. It will be specific to that one window only.
2021-03-25 22:14:09 +01:00
Andreas Kling
e0f32626bc LibGfx: Rename 32-bit BitmapFormats to BGRA8888 and BGRx888x
The previous names (RGBA32 and RGB32) were misleading since that's not
the actual byte order in memory. The new names reflect exactly how the
color values get laid out in bitmap data.
2021-03-16 11:50:03 +01:00
Andreas Kling
ef1e5db1d0 Everywhere: Remove klog(), dbg() and purge all LogStream usage :^)
Good-bye LogStream. Long live AK::Format!
2021-03-12 17:29:37 +01:00
thankyouverycool
35897651af WidgetGallery: Convert layout to GML and add new Icons gallery 2021-03-12 09:59:03 +01:00
one-some
f99644e75b Cube: Add an argument for the "frameless cube" option 2021-03-03 11:03:34 +01:00
Nick Vella
2b9098f540 WidgetGallery: add a simple Wizard demo :^)
The sample Wizard subclasses WizardDialog and demonstrates a front and
back cover, as well as extracting user input from a Wizard page to
display in the interface which spawned the Wizard.
2021-02-27 07:31:55 +01:00
Nick Vella
e241dba8d3 LibGUI: add a rudimentary framework for Wizards.
This patch provides the basic components needed for developers to create
consistent wizard interface experiences in their applications.
`WizardDialog` provides the dialog frame for the wizard, handling navigation
and presentation.
`AbstractWizardPage`s form the base class of Wizard pages, which are
pushed onto the `WizardDialog` page stack via `WizardDialog::push_page`.
`CoverWizardPage` and `WizardPage` are provided to ease the creation of
Wizard interfaces consistent with the Serenity visual language.
2021-02-27 07:31:55 +01:00
Linus Groh
e265054c12 Everywhere: Remove a bunch of redundant 'AK::' namespace prefixes
This is basically just for consistency, it's quite strange to see
multiple AK container types next to each other, some with and some
without the namespace prefix - we're 'using AK::Foo;' a lot and should
leverage that. :^)
2021-02-26 16:59:56 +01:00
Andreas Kling
5d180d1f99 Everywhere: Rename ASSERT => VERIFY
(...and ASSERT_NOT_REACHED => VERIFY_NOT_REACHED)

Since all of these checks are done in release builds as well,
let's rename them to VERIFY to prevent confusion, as everyone is
used to assertions being compiled out in release.

We can introduce a new ASSERT macro that is specifically for debug
checks, but I'm doing this wholesale conversion first since we've
accumulated thousands of these already, and it's not immediately
obvious which ones are suitable for ASSERT.
2021-02-23 20:56:54 +01:00
Tom
8d2d080923 CatDog: Fix wake-sleep "loop" when cursor is over right-top of head
Because re-evaluation of the hovered window may trigger sending a
MouseMove event to a window we should only wake it if the mouse
position actually has changed.
2021-02-21 23:45:04 +01:00
Tom
5d2159ee24 Cube: Add an option to render a frameless cube 2021-02-21 10:33:28 +01:00
Linus Groh
3583b62ad3 LibGUI: Swap order of InputBox value and parent window args
This is now consistent with the other dialog classes.
2021-02-20 12:19:46 +01:00
Tom
a0e558ce89 CatDog: Set window hit testing to opaque pixels only 2021-02-15 23:07:49 +01:00
Stephan Unverwerth
b8c25bc7ff LibGfx: Remove static load_from_file() from abstract Font class 2021-02-15 08:50:48 +01:00
Nico Weber
30e19c5a00 LibGfx: Implement scaling support for Painter::blit_filtered()
...and functions implemented in terms of it: blit_brightened(),
blit_dimmed(), blit_disabled().

In theory, this should stop the window server from asserting when
an application becomes unresponsive, but that feature seems to be
broken for unrelated reasons atm (#5111).
2021-01-25 22:31:07 +01:00
Nico Weber
ea8baaa1ab LibGfx: Fix opacity handling in Painter::draw_scaled_bitmap
If the source image had no alpha channel we'd ignore opacity < 1.0 and
blit the image as if it was fully opaque.

With this fix, adjusting the opacity of windows with mousewheel while
holding super works in hidpi mode.
2021-01-25 18:39:27 +01:00
Nico Weber
76f2918416 LibGfx:: Implement scale support for blit_with_opacity()
Now we no longer crash on mousewheel over Terminal while holding the
super key. The terminal window doesn't yet correctly become transparent
in hidpi mode (needs more investigation), but it works in LibGfxScaleDemo,
so maybe that's a problem elsewhere.

Also add a FIXME for a pre-existing bug.
2021-01-25 09:41:34 +01:00
Nico Weber
345909c009 WindowServer: Don't crash on wallpapers smaller than the desktop with fill mode 'simple'
blit() calls draw_scaled_bitmap() behind the scenes in scaled contexts,
and that doesn't  like src_rect to be outside of the source bitmap's
bounds. Implicitly clip with the source rect, like the non-scaled
codepath already does.

Fixes #5017 even more.
2021-01-23 08:31:41 +01:00
Nico Weber
dcc967d1ad LibGfx: Make draw_tiled_bitmap() in scaled contexts actually work 2021-01-23 08:31:41 +01:00
Nico Weber
2ec6bbd7a1 LibGfx: Add a draw_scaled_bitmap() variant that takes a FloatRect as src_rect
Consider

    draw_scaled_bitmap({0, 0, 10, 10}, source, {0, 0, 5, 5}).

Imagine wanting to split that up into two calls, like e.g. the
compositor when redrawing the background with damage rects. You really
want to be able to say

    draw_scaled_bitmap({0, 0, 5, 10}, source, {0, 0, 2.5, 5})

but up to now you couldn't. Now you can.

This makes painting very low-res images (such as tile.png) in mode
"stretch" work much better.
2021-01-22 22:13:53 +01:00
Ben Wiederhake
1e7adf5cb6 LibGUI: Resolve cyclic inclusion
Application.h includes Widget.h which includes Application.h. I'm not entirely
sure what the semantics are in this case, but avoiding this seems to be the
safer approach. In this case, Widget does not actually use Application, so let's
just remove the unused include.
2021-01-22 21:49:54 +01:00
Nico Weber
c98055de75 LibGfx: Remove Painter::blit_scaled() in favor of Painter::draw_scaled_bitmap()
draw_scaled_bitmap() has a clearer API (just source and dest rects --
blit_scaled() took those and scale factors and then ignored width and
height on the source rect and it was less clear what it was supposed to
do), and they do mostly the same thing.

The draw_scaled_bitmap() API takes an IntRect as source rect, so it's
currently not always possible to split a big draw_scaled_bitmap() into
two (or more) smaller draw_scaled_bitmap() calls that do the same thing
-- that'd require FloatRects. The compositor kind of wants this to be
possible, but there's already a FIXME about this not looking quite right
with the previous approach either.

draw_scaled_bitmap() handles transparent sources, so after this change
wallpapers with transparency will be blended instead of copied. But that
seems fine, and if not, the Right Fix for that is to remove the alpha
channel from wallpapers after loading them anyways.

As an added bonus, draw_scaled_bitmap() already handles display scale,
so this fixes window server asserts for background images that are shown
as "stretch" (#5017). The window server still asserts for "tile" and
"offset" for now though.

Calling draw_scaled_bitmap() here exposed a bug in it fixed by #5041.
Before that is merged, this change here will cause smearing on the
background image when moving windows around.
2021-01-22 16:58:41 +01:00
Nico Weber
6a78e7e6a8 LibGfx: Correctly handle source rect offset in draw_scaled_bitmap
The do_draw_integer_scaled_bitmap() fastpath already handled this
correctly, but the arbitrary scale path did not.
2021-01-22 16:58:23 +01:00
Nico Weber
e2dfd028f9 LibGfxScaleDemo: Add coverage for blit_with_alpha 2021-01-20 19:15:03 +01:00
Nico Weber
5f9c42c404 LibGfx: Give Bitmap a scale factor
Gfx::Bitmap can now store its scale factor. Normally it's 1, but
in high dpi mode it can be 2.

If a Bitmap with a scale factor of 2 is blitted to a Painter with
scale factor of 2, the pixels can be copied over without any resampling.
(When blitting a Bitmap with a scale factor of 1 to a Painter with scale
factor of 2, the Bitmap is painted at twice its width and height at
paint time. Blitting a Bitmap with a scale factor of 2 to a Painter with
scale factor 1 is not supported.)

A Bitmap with scale factor of 2 reports the same width() and height() as
one with scale factor 1. That's important because many places in the
codebase use a bitmap's width() and height() to layout Widgets, and all
widget coordinates are in logical coordinates as well, per
Documentation/HighDPI.md.

Bitmap grows physical_width() / physical_height() to access the actual
pixel size. Update a few callers that work with pixels to call this
instead.

Make Painter's constructor take its scale factor from the target bitmap
that's passed in, and update its various blit() methods to handle
blitting a 2x bitmap to a 2x painter. This allows removing some gnarly
code in Compositor. (In return, put some new gnarly code in
LibGfxScaleDemo to preserve behavior there.)

No intended behavior change.
2021-01-20 10:28:27 +01:00
Nico Weber
1382bbfc57 LibGfx: Make Painter take the scale factor as constructor argument
I want to give Bitmap an intrinsic scale factor and this is a step
in that direction.

No behavior change.
2021-01-17 16:10:21 +01:00
Andreas Kling
d312011708 Everywhere: Drop "shared_buffer" in most GUI programs, pledge "recvfd"
Now that WindowServer broadcasts the system theme using an anonymous
file, we need clients to pledge "recvfd" so they can receive it.

Some programs keep the "shared_buffer" pledge since it's still used for
a handful of things.
2021-01-16 19:30:32 +01:00
Andreas Kling
c71807a3fc Everywhere: Convert a handful of String::format() => formatted() 2021-01-16 14:52:04 +01:00
Nico Weber
adb9ade88d LibGfxScaleDemo: Add Emoji to window title bar
I thought this wouldn't work yet, but it already does.
2021-01-15 22:11:51 +01:00
Nico Weber
56cad36ef2 LibGfx: Make Painter::draw_rect() scale-aware
Needed for the window server minimize animation.

draw_rect() can't just call draw_line() because that isn't
draw_op()-aware. The draw_op()-awareness in Painter looks a bit ad-hoc,
but that's for another day.
2021-01-15 19:13:29 +01:00
TheMorc
b2086c8d77 Demos+Games: Pledge "sendfd" in demos and games 2021-01-15 18:47:07 +01:00
Andreas Kling
20915795a8 Everywhere: Pledge "sendfd" in WindowServer client programs
This is needed for the new way we transfer window backing stores.
2021-01-15 14:10:32 +01:00
Nico Weber
d551263b11 LibGfx: Make it possible to apply an (integer) scale to a Painter
This adds a scale factor to Painter, which will be used for HighDPI
support. It's also a step towards general affine transforms on Painters.

All of Painter's public API takes logical coordinates, while some
internals deal with physical coordinates now. If scale == 1, logical
and physical coordinates are the same. For scale == 2, a 200x100 bitmap
would be covered by a logical {0, 0, 100, 50} rect, while its physical
size would be {0, 0, 200, 100}.

Most of Painter's functions just assert that scale() == 1 is for now,
but most functions called by WindowServer are updated to handle
arbitrary (integer) scale.

Also add a new Demo "LibGfxScaleDemo" that covers the converted
functions and that can be used to iteratively add scaling support
to more functions.

To make Painter's interface deal with logical coordinates only,
make translation() and clip_rect() non-public.
2021-01-12 23:32:54 +01:00
Andreas Kling
20a18d2137 Demos: Remove HelloWorld demo 2021-01-12 13:17:00 +01:00
Andreas Kling
7fc079bd86 Demos: Move to Userland/Demos/ 2021-01-12 12:04:17 +01:00