The latest version of the ACPI specification (6.4) now has a web
version, making it possible to link directly to the relevant sections
of the specification.
I added links to the stuff that was easy to find.
The spec can be found here: https://uefi.org/specs/ACPI/6.4/index.html
The changes in commit 20743e8 removed the s_max_virtual_consoles
constant and hardcoded the number of consoles to 4. But in
PS2KeyboardDevice the keyboard shortcuts for switching to consoles were
hardcoded to 6.
I reintroduced the constant and added it in both places.
There are a bunch of places like drivers which for all intense and
purposes can't really fail allocation during boot, and if they do
fail we should crash immediately.
This change adds `KString::must_create_uninitialized(..)` as well as
`KString::must_create(..)` for use during early boot initialization of
the Kernel. They enforce that they are only used during early boot.
The current CommandLine API unfortunately allocates Strings just to
query the presence of arguments on the command line. Switch the API
to use StringView instead to reduce the number of String allocations.
There were a few cases where we could end up logging profiling events
before or after the associated process or thread exists in the profile:
After enabling profiling we might end up with CPU samples before we
had a chance to synthesize process/thread creation events.
After a thread exits we would still log associated kmalloc/kfree
events. Instead we now just ignore those events.
This adds two new arguments to the thread_exit system call which let
a thread unmap an arbitrary VM range on thread exit. LibPthread
uses this functionality to unmap the thread stack.
Fixes#7267.
This change allows the controller to utilize interrupts even if no
device was connected to a port when we initialize it, so we can support
hotplug events now.
This was proved to be a problematic option. I tested this option on
bare metal AHCI controller, and if we didn't reset the controller, the
firmware (SeaBIOS) could leave the controller state not clean, so an
plugged device signature was in place although the specific port had no
plugged device after rebooting.
Therefore, we need to ensure we use the controller in a clean state
always.
In addition to that, the Complete option was renamed to Aggressive, as
it represents better the consequences of choosing this option.
The allocation_size_in_chunks field contains the bytes necessary for
the AllocationHeader so we need to subtract that when we try to figure
out how much user data we have to copy.
Fixes#7549.
- Make Region::create_kernel_only OOM safe.
- Make Region::create_user_accessible mostly OOM safe, there are still
some tendrils to untangle before it and be completely fixed.
Propagate allocation failure of m_shared_committed_cow_pages,
and uncommit previously committed COW pages on failure.
This method needs a closer look in terms of error handling, as we
will eventually need to rollback all changes on allocation failure.
Alternatively we could allocate the anonymous object much earlier
and only initialize it once the other steps have succeeded.
Replace the AK::String used for Region::m_name with a KString.
This seems beneficial across the board, but as a specific data point,
it reduces time spent in sys$set_mmap_name() by ~50% on test-js. :^)
This is a simple string class for use in the kernel. It encapsulates
a length + character array in a single-allocation object.
Main differences from AK::String:
- Single-owner (no reference counting.)
- Allocation failures are exposed, not hidden.
The basic idea is to allow better and more precise string management
in the kernel.
When receiving a SYN packet for a connection that's in the "SYN
received" state we should ignore the duplicate SYN packet instead of
closing the connection. This can happen when we didn't accept the
connection in time and our peer has sent us another SYN packet because
it thought that the initial SYN packet was lost.
Previously we wouldn't release the buffer back to the network adapter
in all cases. While this didn't leak the buffer it would cause the
buffer to not be reused for other packets.
It seems like overly-specific classes were written for no good reason.
Instead of making each adapter to have its own unique FramebufferDevice
class, let's generalize everything to keep implementation more
consistent.
When debugging kernel code, it's necessary to set extra flags. Normal
advice is to set -ggdb3. Sometimes that still doesn't provide enough
debugging information for complex functions that still get optimized.
Compiling with -Og gives the best optimizations for debugging, but can
sometimes be broken by changes that are innocuous when the compiler gets
more of a chance to look at them. The new CMake option enables both
compile options for kernel code.
The compiler couldn't convince itself that these are always initialized
when compiling with Og. They are always initialized before use, because
the only branch where they weren't had VERIFY_NOT_REACHED.
With -Og, all calls to create_kernel_process were triggering -Wnonnull
when creating these lambdas that get implicitly converted to function
pointers. A different design of create_kernel_process to use
AK::Function instead might avoid this awkward behavior.
Previously reads and writes to /dev/zero, /dev/full, /dev/null and
/dev/random were limited to 4096 bytes.
This removes that restriction so that users can enjoy more zero bytes
in their buffers.
Previously we'd just dump those packets into the network adapter's
send queue and hope for the best. Instead we should wait until the peer
has sent TCP ACK packets.
Ideally this would parse the TCP window size option from the SYN or
SYN|ACK packet, but for now we just assume the window size is 64 kB.
Previously we'd allocate buffers when sending packets. This patch
avoids these allocations by using the NetworkAdapter's packet queue.
At the same time this also avoids copying partially constructed
packets in order to prepend Ethernet and/or IPv4 headers. It also
properly truncates UDP and raw IP packets.