By making the Process class RefCounted we don't really need
ProcessInspectionHandle anymore. This also fixes some race
conditions where a Process may be deleted while still being
used by ProcFS.
Also make sure to acquire the Process' lock when accessing
regions.
Last but not least, there's no reason why a thread can't be
scheduled while being inspected, though in practice it won't
happen anyway because the scheduler lock is held at the same
time.
Upon leaving a critical section (such as a SpinLock) we need to
check if we're already asynchronously invoking the Scheduler.
Otherwise we might end up triggering another context switch
as soon as leaving the scheduler lock.
Fixes#2883
This is a very cheesy patch and I don't like it, but as Qt Creator does
not grok C++20 concepts yet, this makes it possible to still use syntax
highlighting.
We'll remove this hack the moment it stops being a problem. Note that
it doesn't actually affect the build since we use GCC, not Clang.
In preparation for using Userspace<T> in Syscall::SC_setkeymap_params
remove the usage of SC_setkeymap_params from when compiling in kernel
mode. In kernel model we would need to do a bunch of explicit FlatPtr
cats to in order to get it to compile, and it's unused anyway, so just
avoid the pain.
Note: I switched from copying the single element out of the sched_param
struct, to copy struct it self as it is identical in functionality.
This way the types match up nicer with the Userpace<T> api's and it
conforms to the conventions used in other syscalls.
Change #2811 made window title stripes and window title shadow themable,
but it used the same stripe and shadow color for all window modes.
This is fine for the new 'basalt' theme which uses the same color
in all four window modes, but it changed the default theme so that
background windows had brown stripes and a brown shadow.
Instead, make the title stripe and title shadow themable per window mode,
and change the default theme to restore the colors it had before
change #2811: The title stripe color is the same as Border1 for all
window modes, and the title shadow is the same as the title stripe
darkened by 0.6.
It was a bit odd that you could create a Userspace<int> and that
Userspace<int>::ptr() returned an int instead of an int*.
Let's use C++20 concepts to only allow creating Userspace objects with
pointer types. :^)
We don't have to be clever at all to figure out which MmapRegions are
malloc blocks, we can just mark the containing region as such when
the emulated process performs a malloc! :^)
This commit adds an implementation of memmem, using the Bitap text
search algorithm for needles smaller than 32 bytes, and a naive loop
search for longer needles.
This prevents windows from being opened directly on top of eachother,
and provides default behavior for when window position is not specified.
The new behavior is as follows:
- Windows that have been created without a set position are assigned one
by WindowServer.
- The assigned position is either offset from the last window that is
still in an assigned position, or a default position if no such window
is available.
Custom buttons can now be set using TitleButtonIcons under the
Paths group in themes. WindowFrame recognizes window-close.png,
window-minimize.png, window-maximize.png and window-restore.png
filenames.
Since we already have the type information in the Userspace template,
it was a bit silly to cast manually everywhere. Just add a sufficiently
scary-sounding getter for a typed pointer.
Thanks @alimpfard for pointing out that I was being silly with tossing
out the type.
In the future we may want to make this API non-public as well.
This unbreaks the gcc and binutils ports.
Previously, when _SC_PAGESIZE was missing, these packages opted to
use their own versions of getpagesize which made their build fail
because of conflicting definitions of the function.
This fixes the issue with the exported data having a leading zero,
causing RSA::encrypt to trim the block down, and ruining the encryption.
Fixes#2691 :^)