This will be used in HTMLTemplateElement later to clone template
contents.
This makes the clone functions non-const in the process, as the cloning
steps can have side effects.
It was directly creating a new Element object instead of creating the
appropriate element.
For example, document.body.cloneNode(true) would return an Element
instead of an HTMLBodyElement.
This allows you to invoke the HTML document parser and retrieve a
document as though it was loaded as a web page, minus any scripting
ability.
This does not currently support XML parsing.
This is used by YouTube (or more accurately, Web Components Polyfills)
to polyfill templates.
We shouldn't use the title stripe or title shadow colors to determine
whether the frame itself is going to have alpha channels or not. This
caused e.g. the classic theme's window frame to be rendered as
transparency just because the stripe color had an alpha channel of 0.
Now that the Object rewrite is in place, we have enough tools to
implement the mapped `arguments` propreties according to spec.
The basic mechanism is that the `arguments` object installs a hidden
parameter mapping object that property accesses get filtered through.
This is how accessing numeric properties on `arguments` are proxied
to the named identifier in the function scope.
When `arguments` is instantiated, getters and setters are created
for all the numeric properties on the object that correspond to
function arguments. These getters and setters can be deleted from the
object. This is all pretty intricate, so refer to the spec for details.
Note that the `arguments` object itself is still lazily instantiated
on first access within a function. This is non-conforming, and we'll
have to revisit this once we get around to improving function calls.
This also renames ErrorType::StringMatchAllNonGlobalRegExp to
ErrorType::StringNonGlobalRegExp (removes "MatchAll") because this error
is now used in the same way from multiple operations.
To make this happen, this patch implements the SetImmutablePrototype
abstract operation (as a method on Object) and then overrides
[[SetPrototypeOf]] on ObjectPrototype.
This adds very simple support for storing BMP files with
BITMAPV3INFOHEADER and BITMAPV4HEADER. This in turn allows us to
store alpha channels which is nice for our .pp file format. For
the moment no data regarding colorspace is saved, only the bare
minimum to make a valid file.
Some small restructuring of the code is made to hopefully make it
easier to implement more DIB-headers and support for colorspace/gamma
correction in the future.
Because window states and various flags can affect the windows'
rendered areas it's safer to use the last computed occlusion rectangles
to invalidate areas on the screen that may have to be re-rendered due
to e.g. a window size change.
Fixes#6723
Depending on the driver, the second buffer may not be located right
after the first, e.g. it may be page aligned. This removes this
assumption and queries the driver for the appropriate offset.
Some devices may require DMA transfers to flush the updated buffer
areas prior to flipping. For those devices we track the areas that
require flushing prior to the next flip. For devices that do not
support flipping, but require flushing, we'll simply flush after
updating the front buffer.
This also adds a small optimization that skips these steps entirely for
a screen that doesn't have any updates that need to be rendered.
The only remaining sync call from client to server is now the call
that switches a window's backing store. That one actually relies on
the synchronization to hand over ownership of the backing stores,
so it has to stay synchronous for now.
This is how the Web IDL spec defines it. We might eventually not need
native properties anymore, but that's another change for another day.
Co-authored-by: Idan Horowitz <idan.horowitz@gmail.com>
This is a huge patch, I know. In hindsight this perhaps could've been
done slightly more incremental, but I started and then fixed everything
until it worked, and here we are. I tried splitting of some completely
unrelated changes into separate commits, however. Anyway.
This is a rewrite of most of Object, and by extension large parts of
Array, Proxy, Reflect, String, TypedArray, and some other things.
What we already had worked fine for about 90% of things, but getting the
last 10% right proved to be increasingly difficult with the current code
that sort of grew organically and is only very loosely based on the
spec - this became especially obvious when we started fixing a large
number of test262 failures.
Key changes include:
- 1:1 matching function names and parameters of all object-related
functions, to avoid ambiguity. Previously we had things like put(),
which the spec doesn't have - as a result it wasn't always clear which
need to be used.
- Better separation between object abstract operations and internal
methods - the former are always the same, the latter can be overridden
(and are therefore virtual). The internal methods (i.e. [[Foo]] in the
spec) are now prefixed with 'internal_' for clarity - again, it was
previously not always clear which AO a certain method represents,
get() could've been both Get and [[Get]] (I don't know which one it
was closer to right now).
Note that some of the old names have been kept until all code relying
on them is updated, but they are now simple wrappers around the
closest matching standard abstract operation.
- Simplifications of the storage layer: functions that write values to
storage are now prefixed with 'storage_' to make their purpose clear,
and as they are not part of the spec they should not contain any steps
specified by it. Much functionality is now covered by the layers above
it and was removed (e.g. handling of accessors, attribute checks).
- PropertyAttributes has been greatly simplified, and is being replaced
by PropertyDescriptor - a concept similar to the current
implementation, but more aligned with the actual spec. See the commit
message of the previous commit where it was introduced for details.
- As a bonus, and since I had to look at the spec a whole lot anyway, I
introduced more inline comments with the exact steps from the spec -
this makes it super easy to verify correctness.
- East-const all the things.
As a result of all of this, things are much more correct but a bit
slower now. Retaining speed wasn't a consideration at all, I have done
no profiling of the new code - there might be low hanging fruits, which
we can then harvest separately.
Special thanks to Idan for helping me with this by tracking down bugs,
updating everything outside of LibJS to work with these changes (LibWeb,
Spreadsheet, HackStudio), as well as providing countless patches to fix
regressions I introduced - there still are very few (we got it down to
5), but we also get many new passing test262 tests in return. :^)
Co-authored-by: Idan Horowitz <idan.horowitz@gmail.com>
These will be removed in favour of just taking the argument and
'risking' a ToObject on null or undefined - this is how the spec does
it.
While that will make the message slightly less specific, it'll bring
the code closer to the spec and reduce complexity, which are both
preferable at the moment.
Doing this is a previous, separate commit is simply an attempt to make
the object rewrite commit smaller.
This would previously crash as we used to_string() without checking the
type first. Circumvent that by handling invalid and numeric ones
separately and then using to_string_or_symbol().
This is an implementation of 'The Property Descriptor Specification
Type' and related abstract operations, namely:
- IsAccessorDescriptor
- IsDataDescriptor
- IsGenericDescriptor
- FromPropertyDescriptor
- ToPropertyDescriptor
- CompletePropertyDescriptor
It works with Optional<T> to enable omitting certain fields, which will
eventually replace the Attribute::Has{Getter,Setter,Configurable,
Enumerable,Writable} bit flags, which are awkward to work with - being
able to use an initializer list with any of the possible attributes is
much more convenient.
Parts of the current PropertyAttributes implementation as well as the
much simpler PropertyDescriptor struct in Object.h will eventually be
replaced with this and completely go away.
Property storage will still use the PropertyAttributes bit flags, this
is for the layers above.
Note that this is currently guarded behind an #if 0 as if conflicts with
the existing PropertyDescriptor struct, but it's known to compile and
work just fine - I simply want to have this in a separate commit, the
primary object rewrite commit will be large enough as is.
All GUI applications currently load all TTF fonts on startup
(to populate the Gfx::FontDatabase. This could probably be smarter.)
Before this patch, everyone would open the files and read them into
heap-allocated storage. Now we simply mmap() them instead. :^)
Specifically, explicitly specify the checked type, use the resulting
value instead of doing the same calculation twice, and break down
calculations to discrete operations to ensure no intermediary overflows
are missed.
These were preventing some AK classes from using the AK Concepts header
due to the non-strictly namespaced ConversionSpecifier::Unsigned, and
are not used as their underlying value, so enum classes are more
appropriate anyways.
The worker thread used for BackgroundAction was going to sleep for
1 second at a time (when there was nothing to do.) This made using
background actions for anything interactive quite unresponsive since
you had to wait up to 1 second before it even started on your task.
We now use a simple Unix pipe to signal the worker thread that a new
work item is available.
This makes Assistant way more responsive when typing. :^)
This was almost entirely up-to-spec already, just missing exception
checks, and we now leave the lexical environment in the modified state
if an exception occurs during statement evaluation.
When you press Ctrl+P while the cursor is inside the parameters list of
a function call site, HackStudio will request the C++ language server
to retrieve the parameters of the called function.
The result is displayed in a tooltip window, with the current argument
in bold font.
Given a call site, the C++ language server can now return the declared
parameters of the called function, as well as the index of the
parameter that the cursor is currently at.
My previous patch (1f93ffcd) broke loading objects whose first PT_LOAD
entry had a non-zero vaddr.
On top of that the calculations for the relro and dynamic section were
also incorrect.
We must hook `on_call_stack_emptied` after the interpreter was created,
as the initialization of the WindowsObject can invoke some internal
calls, which will eventually lead to this hook being called without
`m_interpreter` being fully initialized yet.
Differentiates between normal minimization and hidden windows. A window
which is hidden is still minimized, but can be seen as another stage
of being minimized.
Specifically, this now explicitly takes the length, adds missing
exceptions checks to calls with user-supplied lengths, takes and uses
the prototype argument, and fixes some spec non-conformance in
ArrayConstructor and its native functions around the use of ArrayCreate
In the past Hack Studio had the ability to design GUI widgets via `.frm`
files. We now use the GML playground for this purpose, and the old code
can be removed. `.frm` files are now treated as plain text files.
This commit also fixes a crash when opening `.frm` files.
`m_form_inner_container` was never instantiated, and caused a null
pointer dereference.
Using fstatat() allows the kernel to do relative path resolution as
opposed to absolute path resolution, which is significantly faster
and allows us to build the path cache sooner. :^)
Result classes now return their bitmap via a virtual Gfx::Bitmap*
getter. This effectively makes bitmap fetching lazier, since only
results that end up on screen actually get asked for their bitmap.
This drastically reduces the amount of work done by the FileProvider
background worker.
When the root path of a DirIterator ends with '/', we don't need to
add another '/' before appending the file name.
Fixes an issue where files found by Assistant had 2 leading slashes.
Also, make it return a reference as aside from only three special
situations (creating, destroying, and moving a window between stacks)
a window should always be on a window stack. Any access during those
brief situations would be a bug, so we should VERIFY this.
This solves two problems:
* A window was sometimes deemed occluded when the window rect was
entirely covered by other rectangles, transparent or opaque. This
caused a window to stop rendering even if a small portion was still
visible, e.g. when it was merely covered by a window shadow.
* The window switcher is interested in window updates even when a
window is entirely covered by another one, or when it is on another
desktop. This forces windows to be not occluded in those cases.
When using the Super+Tab hotkey then all windows will be displayed,
and we will switch to another virtual desktop if needed.
When using the Alt+Tab hotkey then only the windows on the current
desktop will be displayed.
This also adds the ability to query how many virtual desktops are
set up, and for the Taskbar to be notified when the active virtual
desktop has changed.
This creates a 2-dimensional array of WindowStack instances, one for
each virtual desktop. The main desktop 0,0 is the main desktop, which
is the desktop used for all stationary windows (e.g. taskbar, desktop).
When adding windows to a desktop, stationary windows are always added
to the main desktop.
When composing the desktop, there are usually two WindowStacks
involved. For stationary windows, the main desktop will be traversed,
and for everything else the current virtual desktop will be iterated.
Iteration is interweaved to preserve the correct order. During the
transition animation, two WindowStacks will be iterated at the same
time.
This patch implements spec-compliant runtime semantics for the following
constructs:
- super.property
- super[property]
The MakeSuperPropertyReference AO is added to support this. :^)
When creating uninitialized storage for variables, we need to make sure
that the alignment is correct. Fixes a KUBSAN failure when running
kernels compiled with Clang.
In `Syscalls/socket.cpp`, we can simply use local variables, as
`sockaddr_un` is a POD type.
Along with moving the `alignas` specifier to the correct member,
`AK::Optional`'s internal buffer has been made non-zeroed by default.
GCC emitted bogus uninitialized memory access warnings, so we now use
`__builtin_launder` to tell the compiler that we know what we are doing.
This might disable some optimizations, but judging by how GCC failed to
notice that the memory's initialization is dependent on `m_has_value`,
I'm not sure that's a bad thing.
ResolveBinding now matches the spec, while the non-conforming parts
are moved to GetIdentifierReference.
Implementing this properly requires variable bindings.
This implements StringUtils::find_any_of() and uses it in
String::find_any_of() and StringView::find_any_of(). All uses of
find_{first,last}_of have been replaced with find_any_of(), find() or
find_last(). find_{first,last}_of have subsequently been removed.
This removes StringView::find_first_of(char) and find_last_of(char) and
replaces all its usages with find and find_last respectively. This is
because those two methods are functionally equivalent.
find_{first,last}_of should only be used if searching for multiple
different characters, which is never the case with the char argument.
This also adds the [[nodiscard]] to the remaining find_{first,last}_of
methods.
This is used by VM::call_internal() and VM::construct() which roughly
map to function objects' [[Call]] and [[Construct]] slots in the spec.
Reorganizing this code revealed something weird: NativeFunction gets
its strictness by checking VM::in_strict_mode(). In other words,
it inherits the strict flag from the caller context. This is quite
weird, but many test-js tests rely on it, so let's preserve it until
we can think of something nicer.
This patch adds an override for NewExpression::execute() in the AST
interpreter to separate the logic from CallExpression. As a result,
both evaluation functions are simplified.
Both expressions are still largely non-conforming, but this makes
it easier to work on improving that since we can now deal with them
separately. :^)
Previously when opening an image with layers that had properties like
visibility set, PixelPaint would crash when trying to trigger
layer_did_modify_properties() without in image. Avoid this by
adding the layer to the image before setting the properties.
Sometimes you don't care about `joining()` the result of a thread. The
underlying pthread implementation already existed for detaching and
now we expose it to the higher level API.
Specifically, instead of using the internal {get, put}_by_index methods
we now use the GetValueFromBuffer and SetValueInBuffer abstract
operations, as required by the specification.
While i was here i also replaced a couple custom detached array buffer
error messages with the existing ErrorType::DetachedArrayBuffer.
When searching in Assistant, we now dispatch some background jobs to
query the whole filesystem. Activating a result will use the Desktop
launcher's default way of opening that file or directory.
When launching Terminal via Taskbar we change to the users home
directory. For consistency, let's also `chdir` to `/home/anon` when
launching apps via Assistant's AppProvider.
This should really be handled at a different layer of the stack, but
this allows us to make progress on the Object rewrite without breaking
strict mode assignment tests.
This code is non-conforming and will eventually get cleaned out once
we implement proper variable bindings. However, this will aid us in
improving other parts of the code right now.
Currently, each time parent_index() is invoked, two depth-first searches
are incurred to find the node's parent and grandparent. This becomes
particularly expensive, for example, when trying to scroll through a
large <ul> list.
Instead, upon creation, traverse the DOM JSON and create a map of child
nodes to their parent. Then those two lookups become hash map lookups
rather than a DFS traversal.