Jelle Raaijmakers
b2eaed43e9
Ports: Remove LibGL workarounds
...
Now that ports can find our OpenGL headers and shared library, remove
all configuration and patches that was previously needed to make ports
compile with LibGL.
2024-02-22 03:48:08 +01:00
Hugh Davenport
6272ee3104
Ports: Add hotkeys for games system menu
2024-01-14 15:16:45 -07:00
Tim Schumacher
456fd9f574
Ports: Switch to the new files
syntax
2023-09-09 01:06:31 +02:00
Tim Schumacher
fb4db096cb
Ports: Remove the filename
entry from files
2023-08-08 19:57:43 +02:00
Tim Schumacher
284fee9e77
Ports: Make files
a proper array
2023-08-08 19:57:43 +02:00
Tim Schumacher
89b0a61067
Ports: Remove support for auth_type
s other than sha256
2023-07-10 13:08:27 +02:00
Tim Schumacher
d426c5a4b2
Ports: Format patches without numbering, commit hash or version number
2022-06-08 17:58:36 +01:00
Grigoris Pavlakis
f578247cdf
Ports: Fix tuxracer port to use sdl12-compat instead of SDL2
2022-06-01 19:32:31 +02:00
Ali Mohammad Pur
4e979feb6e
Ports: Update tuxracer's patches to use git patches
2022-05-19 20:17:10 +04:30
Jelle Raaijmakers
80626ca51f
Ports: Remove unnecessary -lmodplug
from tuxracer
2022-01-08 00:56:48 +01:00
Jelle Raaijmakers
8d8f74e334
Ports: Implement SDL_QUIT
event in Tux Racer
...
This allows the user to close Tux Racer by closing the window.
2021-12-30 14:24:29 +01:00
Jelle Raaijmakers
b3672236bd
Ports: Add Tux Racer
...
The patches take care of a port from SDL1 to SDL2 and replace the
keyboard mapping logic, which will otherwise take a whopping 16 GiB of
memory to run.
2021-12-27 11:58:43 +01:00