The previous implementation of automatic scrolling in LayerListWidget
relied on mousemove events to perform the scrolling, which didn't
produce the expected behavior. Instead use the new auto scroll timer.
Without this check we would do an unnecessary partial second round
trip because of the call chain:
LayerListWidget::set_selected_layer() ->
LayerListWidget::on_layer_select() ->
ImageEditor::set_active_layer() ->
ImageEditor::on_active_layer_change() ->
LayerListWidget::set_selected_layer()
This just provides some nice visual feedback when you are in the
middle of selecting a color. An eyedropper might not be the ideal
choice here, but among the cursors we already have it is the
best one.
This just allows us to ask the image editor to update the tool's
current cursor. This is useful in cases where a tool may want to
change it's cursor for some operation, and wants to invalidate the
active cursor cached in the ImageEditor.
Now we add a little marker to show the current sample position of
the CloneTool. The current implementation for updating the cursor
location is really dumb since it just updates the whole editor,
but that's a yak on the stack to fix.
There's still a lot to be desired in terms of functionality and
usability, but this is a start. When using the clone tool, you
can press Alt to sample a location, and then the brush will clone
the color from there.
The problem was a bit more complex than originally anticipated,
and the root of the problem is that the "coordinates" of a pixel
are actually the top left of the pixel, and when we're really
zoomed in, the difference in editor coordinates of the top-left
and the center of the pixel is significant.
So, we need to offset the "start" point when we are painting on
the editor to account for this, based on the current scale. This
patch adds a `editor_stroke_position` in `Tool` which can be used
to compute what point (in editor coords) we should use for a given
pixel and it's corresponding stroke thickness.
Note that this doesn't really work well with the ellipse, since that
is drawn with a different mechanism. Using this new method with the
`EllipseTool` seems to give the same (or slightly worse) results, so
I have not changed anything there for now.
Previously, Any potential ImageClients would not have received an
update about the layer bitmap having been modified. This is similar
to what the other shape tools do upon completion.
Previously, we didn't ask the editor to update after drawing a
Rectangle/Line. This meant that if any part of your shape went
outside the bounds of the image, that part would not be cleared out
until the next update of the editor.
When drawing a line/rectangle/ellipse in `Tool::on_second_paint()`,
if `m_thickness * m_editor->scale()` was less than one, it would
get converted to 0 because of truncation. This was causing infinite
loops somewhere in the painter code and causing the application to
freeze.
Fixes#9986.
You could draw a Rectangle/Ellipse from the center by pressing down
the Alt key, but this was missing for lines. This commit adds it in
to keep consistency among the different shapes.
A few of the menu items were missing shortcut characters completely,
so in the interest of keyboard navigation some have been added (even
if they are not ideal).
In a few menus, severals actions had the same menu shortcut, so the
later ones were not accessible through it. These have also been
differentiated.
Previously the code assumed that the active tool had a reference to
the old editor, which is the only way we had to check if it is
active without having a reference to the editor. However, when a
tab in PixelPaint is closed, the editor is destroyed, so the `WeakPtr`
in a tool referencing the old editor is no longer valid.
This made it so that if you closed a tab, the tool would appear to be
selected in the ToolBox, but the editor would not know about it at all.
Since there's only one global toolbox, it makes sense to store the
active tool in here, since we don't really have control over the
deletion of an editor.
Previously applying filters was not calling this method, which was
not correctly triggering the `image_did_modify_bitmap` call for
the `ImageClient`s. This patch makes the filter actions call this
method.
It seems that just opening one of the Window menus triggers a repaint
of the entire editor, which is what was causing filters to update
earlier, since we were only accessing them from the menu. Using
the keyboard shortcut added in a previous commit highlighted this issue.
As pointed out by Andreas, drawing them from the bottom feels odd
since no other list in the UI is bottom-justified. The commit draws
the layers from the top of the list again.
In a previous commit we read default values from a commit file, this
commit now also writes back any changes to those settings made by
the user. Persistent settings always feel good :^)
Someone may not want to have these things enabled by default on every
startup, but toggle them on manually. So instead of having hard-coded
everything to be enabled by default, we now query LibConfig to find
out what the preference is. These values can still always be changed
from the Menus / with shortcuts.
It's not really ideal querying LibConfig twice, but when initializing
the menu we may not have an active editor, so we need to get the
value for both the menu checkbox as well as the internal property.
This shouldn't be too much of a big deal since LibConfig caches the
values anyway :^)
The MoveTool now lets you pan if you're dragging with a right click.
Previously, right-clicking did not perform any actions at all, so this
isn't removing any old functionality.
Because of the way rulers are implemented in the ImageEditor
currently, the `Fit Image To View` action doesn't work correctly
with them enabled. This patch makes them adjust to the effective
viewport area and account for the rulers.
This is a bit of a hack, but the correct way to deal with this would
be to put the rulers in a new widget so they don't interfere with
the actual viewport rect (which is being used all over).
After transitioning to FileSystemAccessServer, some of the methods
in `MainWidget` and `ProjectLoader` for opening files directly with
a filename as opposed to with a file descriptor are unused. This
commit removes them.
Use the newly added API in FileSystemAccessServer to get read-only
access to a file specified on the commandline. We no longer need to
unveil any image / .pp files on the filesystem :^)
Depending on the size / scaling of the UI, someone might want to
change what the threshold is to show the pixel grid. For instance
if you are working on a 50x50 image, and want to see the grid while
still fitting the whole image in the editor.
Since there's no UI for settings in PixelPaint right now, this
commit just uses LibConfig to read the following entry:
("PixelPaint", "PixelGrid", "Threshold")
which is then used when drawing the grid.
The editor now draws a grid showing the pixels if you are zoomed
in enough. Currently the threshold is a scale of 15 (so if one
pixel side on the image takes up > 15 pixels in the editor)
This is a feature I missed from Photoshop: it sets the scale and
position so that the image fits (it's longest dimension) into
the editor view. There's a 5% border left around the image to
provide context. This is just arbitrary seemed like the right
amount after some trial and error.
Previously EraseTool would only let you have hard lines, similar
to PenTool. After inheriting from BrushTool in previous commits,
making the eraser (optionally) behave like a brush is much easier.
We only need to change how the colors are handled for the hardness,
which is why the `draw_point()` call is a bit more involved. Just
blending the colors doesn't work here since we actually want to
replace the previous color, unlike in BrushTool where we are just
layering the color on top.
This removes all the code to handle events that was essentially
duplicated from BrushTool anyway :^)
I've also renamed "thickness"->"size" to have consistent
terminology.
Most of the logic implemented in PenTool was the same as BrushTool
anyway, with the only difference being how the actual lines were
drawn at the end. We now just override the `draw_line()` and
`draw_point()` methods instead.
We don't strictly need to override `draw_line()` here, but that
would just result in repeated calls to `draw_point()`, which is
wasteful.
Also renamed "thickness"->"size" to have consistent terminology.
The BrushTool is very cool, but it doesn't allow us to re-use any
of the code in other classes. Many of the other tools have duplicated
code for handling mouse events / keeping track of previous location,
etc.
This commit sets up BrushTool so that other tools can inherit from
it and override some virtual functions to allow similar behavior
without re-writing the code to keep track of mouse positions, etc.
In particular, we add public setters/getters for `size` and
`hardness` properties, and make `draw_point()` and `draw_line()`
virtual so that derived classes can override them.
Note: We still pass in `color` as a parameter for `draw_line()` and
`draw_point()` instead of using `color_for()` directly because it
doesn't really make sense to be constantly asking the ImageEditor
for the color when it's not really changing (for instance along all
the points of a line)
Sometimes you want to draw a straight line between 2 points, but
using the nice-looking brush we have instead of the hard line we
would get using the LineTool.
This patch adds the ability to click somewhere with the brush, and
then Shift+click somewhere else to draw a line between the two
points using the brush stroke. Seems like an obvious addition
considering we already have a helper function to draw lines :^)
The BFS implementation for BucketTool's flood-fill had sitations
which could result in infinite loop, causing OOM crashes due to
the queue growing unbounded. The way to fix this is to keep track
of the pixels we have already visited in the flood-fill algorithm
and ignore those if we ever encounter them again.
This also fixes the crashing issue from #9003. We still need a
better way to account for transparency, but that is beyond the scope
of this commit, and this issue still exists without any transparent
pixels.
Showing the position only with an active tool seems a bit confusing,
if you've opened up an image just to find out the coordinates of
a pixel for instance, there shouldn't be a need to have to select
a tool first.
Previously, we were ignoring the scale of the editor in the second
paint step. If you were zoomed in, the size while you were drawing
was not the same as the size of the final shape.
Previously, we were ignoring the scale of the editor in the second
paint step. If you were zoomed in, the size while you were drawing
was not the same as the size of the final shape.
Previously, we were ignoring the scale of the editor in the second
paint step. If you were zoomed in, the size while you were drawing
was not the same as the size of the final shape.
A previous commit I made broke layer dragging since the hole_index
was always being computed with respect to the top of the layer list
widget, however we were now drawing layers from the bottom. When
you didn't have enough layers to fill up the full height, dragging
them around would be weird.
This patch computes the hole index correctly using the same offset
we start drawing from, and fixes the behavior.
In addition to adding the action, this commit also makes the
`did_change_rect()` method take in an optional rect, which
represents the new rect position. By default it is the same as
`rect()`.
When we are cropping an image, we don't want to move the whole
cropped section to the top-left of the original image in the
ImageEditor widget, so this allows us to keep the cropped image's
position fixed.
We can now drag-and-drop files onto PixelPaint to be able to open
them. Each dropped file opens in a separate editor (which is the
default behavior of Photoshop).
Previously, all the UI setup was done in `main.cpp`, with a whole
bunch of lambdas,, and actions etc just being stored in the main
function. This is probably an artifact from back when it was first
created.
Most other applications now have a "MainWidget" class of some sort
which handles setting up all the UI/menubars, etc. More importantly,,
it also lets us handle application-wide events which we were
previously not able to do directly, since the main widget was just
a default GUI::Widget.
This patch moves all the core functionality of the PixelPaint
application into PixelPaint::MainWidget, which is then instantiated
by the main function. There is likely some more refactoring that
would help, but this commit is big enough as it is doing mostly
a direct port.
The fd would get closed when the File went out of scope, so we couldn't
open any file specified by 'pp <path to file>'. We need the fd to be
alive and we solemnly swear to take good care of it and close it
ourselves later.
Every tool that has a slider now registers the primary/secondary
sliders and now uses the same keyboard shortcuts to modify the
primary and secondary properties. `[` and `]` for the primary,
`{` and `}` for the secondary.
There are quite a few tools that might want to change certain values
based on consistent keyboard shortcuts. This commit allows tools to
hook up a "primary" and "secondary" slider with the base `Tool`
class, which can then handle updating those sliders with the common
shortcuts.
Note that any derived classes that want to override the `on_keydown`
function will manually need to call `Tool::on_keydown()`.
This new class will open and parse files (either images directly or .pp
project files) and one can get the parsed Image as well as other
information from it.
This patch removes a bunch of 'try_create_from..." methods from Image in
favor of using the ProjectLoader.
The only json_metadata that is available are Guides for now.
The ImageEditor knows more about the image than Image itself. So to save
a project with all the information known to the program about an image
it's logical that ImageEditor performs that task rather than the Image.
There isn't any additional data added yet, but now there's the
possibility to do so.
And also try_create<T> => try_make_ref_counted<T>.
A global "create" was a bit much. The new name matches make<T> better,
which we've used for making single-owner objects since forever.
This also required adding a new hook to `ImageClient`, since there
wasn't a way of telling the ImageEditor that the full rect of the
image has changed (as when we rotate).
If we don't have enough layers to be able to scroll, the layers
are pushed to be at the top of the layer list. This doesn't make
much sense now that we are correctly drawing the layers in the
right order, so now we draw them justified towards the bottom.
Previously we were also clipping the bottom gadget slightly when
there were enough layers to scroll. Now, I'm adding some offset to
the total height to account for this and give equivalent spacing
from the top and bottom layers.
Previously the background layer was shown at the top, and layers
in front of it were shown below it. This was really unintuitive.
This patch fixes LayerListWidget to now properly differentiate
between the index of a gadget, and the index of a layer, since they
are essentially mirrored. I chose not to modify the order in which
layers are stored since back-to-front makes it really convenient
there.
Previously it would only change the color of the ColorWidget itself,
but not make it the primary/secondary color. I think it feels nicer
this way, if I'm adding a color to the palette I likely want to use
it.
If you *really* need to only change the color of the palette, you
can just Ctrl+Middle click.
Previously, if you wanted to use a custom color, the only way to
do so was to first Ctrl+click on one of the pallette colors, which
would just change that palette item. Then, you would need to
manually click on that color.
Now, you can just click on the preview of the primary/secondary
color to open up the picker and only temporarily use the new color
without affecting the palette at all.
Only one place used this argument and it was to hold on to a strong ref
for the object. Since we already do that now, there's no need to keep
this argument around since this can be easily captured.
This commit contains no changes.
This way we can feed it the values if we wanted to change an existing
Guide and handle the default as before.
That we have to pass a String here is a bit ugly.
The height of the bottom color container was cut off at the bottom.
This adjusts the heights and also the primary/secondary color
widget so that it's in line.
Add a new Color category to the Filter menu. Add the Grayscale
filter under Filter->Color to turn the selected layer to grey colors.
Created GrayscaleFilter.h. Modify Filter.h to allow filters
without parameters.
The prior commits add the `DrawMode` enum to keep track of where
the shape is being drawn from. With this addition, the prior `Mode`
enum name is confusing, so this commit renames it to `FillMode` to
be more explicit :^)
Essentially the same logic as the prior commit, but now for the
`RectangleTool` class. Pressing `alt` lets you draw the rectangle
with the starting position as the center.
Like other common image editing applications, now if you press
`alt` while drawing an ellipse, it uses the starting position as
the center of the ellipse as opposed to one of the corners of the
bounding rect.
The EllipseTool class now keeps track of a `DrawMode`, which is
either `DrawMode::FromCorner` (default), or `DrawMode::FromCenter`
(the option added by this commit).
The `draw_using()` function was modified to now take in the start
and end positions and construct the `ellipse_intersecting_rect`
itself, since we need to construct it differently based on the
drawing mode.
Previously, if you used one of the keyboard shortcuts to select a
different tool, it didn't change the cursor to the corresponding
one till you clicked somewhere / did something else to trigger an
update. This was pretty jarring since there's no indication as to
whether the tool change was successful or not.
This patch just calls `set_override_cursor()` when a valid active
tool is set to immediately update it.
In general, I think `opt == x` looks much nicer than
`opt.has_value() && opt.value() == x`, so I'm updating
the remaining few instances I could find with some regex
magic in my search.
Some tools (e.g. ZoomTool) doesn't need layer to work. This commit
makes mouse events fire even if there is no layer. This fixes
a bug that ZoomTool didn't work when there is no layers.
This commit adds a Tool::MouseEvent struct, which contains events that
may be needed by tools: layer-relative, image-relative and raw (editor-
relative) event.
The raw event is used by ZoomTool to properly pan the view. This fixes
a bug which caused image to snap out of sight.
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:
- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
the top margin, the second argument to the left and right margins,
and the third argument to the bottom margin.
Previously the argument order for Margins was (left, top, right,
bottom). To make it more familiar and closer to how CSS does it, the
argument order is now (top, right, bottom, left).
This adds on_tool_activation() to Tool which GuideTool can use
to show guides, if they're hidden, when it's activated. Also
show guides on mousedown since there's no use in drawing invisible
guides.
Tightening of the update rect when firing the marching ants timer
unfortunately meant that only finalized selections would be redrawn,
and any new selection drawn outside of the update rect would not
update.
This adds support for the Tools in PixelPaint to use different cursors
within ImageEditor. For now most of them get the crosshair cursor since
it's the most fitting, but in the future we will want to add custom
cursors.
This tightens the update rects for EraseTool, BrushTool And the marching
ants update in Selection. Inflate Selection update rect by 10x10 to
avoid misalignment when zoomed out.
Previously using PenTool while zoomed in could cause rendering glitches
since the update rect was misaligned with the image, most likely because
of rounding errors.
Loosening the rect with 1 pixel on either side takes care of this.
This patch adds the logic for the GuideTool. Pulling in from outside the
image creates a new Guide, moving a Guide outside of the image deletes
it and a Guide can be deleteted via the context menu.
A Guide is considered clicked when the cursor is less than 20 pixels
away from the line.
Previously changing tools while simultaneously using a widget like a
slider would result in a event_dispatch() failure.
Instead use a StackWidget to set the active widget.
This adds a tooltip to all the slider properties showing their
current value. Previously there was no indication of what
value they had. Also rename the SprayTool property 'thickness' to
'size' like BrushTool calls it.
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.
Also clean up some stale math includes and improper floatingpoint usage.
Previously m_constrain_angle could end up not being reset if the
keyup-event was lost, for example when opening a dialog. Instead check
the modifiers in on_mousemove().
This makes sure that scroll_into_view is not called when not necessary,
or when m_layers is empty, which previously caused a crash upon
removing the last layer.
This makes the brush tool start drawing a point before the user moves
the mouse, like in Photoshop and Gimp. The number of iterations of
draw_point makes for roughly 4 clicks to full opacity.
Let's give ourselves the tools needed to update less than the entire
image every time we paint.
This patch adds plumbing so that Layer invalidations have a modified
rect that gets passed on to Image, and then on to ImageEditor.
It didn't really make sense for the transparency grid to extend
infinitely around the image. Now the grid is only visible underneath
the image, which matches how most other editors behave.
Previously move_selection() did not work as expected. Instead store the
selected layer index in a member variable and continue to cycle through
the layers when you come to the start/end. Also use it to scroll into
view. Lastly rename the function to cycle_through_selection() to make it
clearer what it does.
This enables the layer menu as a context menu in LayerListWidget,
setting the clicked layer as active for now, but in the future it
would be nice to have custom menu applying to the clicked layer instead
of the active layer.
Previously when opening an image with layers that had properties like
visibility set, PixelPaint would crash when trying to trigger
layer_did_modify_properties() without in image. Avoid this by
adding the layer to the image before setting the properties.
The LexicalPath instance methods dirname(), basename(), title() and
extension() will be changed to return StringView const& in a further
commit. Due to this, users creating temporary LexicalPath objects just
to call one of those getters will recieve a StringView const& pointing
to a possible freed buffer.
To avoid this, static methods for those APIs have been added, which will
return a String by value to avoid those problems. All cases where
temporary LexicalPath objects have been used as described above haven
been changed to use the static APIs.
This replaces the naive copy algorithm that only supported rectangular
and 100% opaque selections with a more general approach that supports
any shape and alpha value.
Note that we now make a brand new bitmap with a hardcoded format instead
of just cropping the layer's existing bitmap. This is done to ensure
that the final clipboard image will have an alpha channel.
A "feather" value sets by how much the borders of the selection will be
smoothed, and a "mode" value sets how the newly selected region will
interact with an existing image selection (if any).
The Mask class represents an opacity mask over a rectangular section
of an image, linking every pixel to an alpha value ranging from 0 (not
selected) to 255 (fully selected). "Partially selected" pixels can be
used to simulate anti-aliased curves.
This class will be used as the basis for the new non-rectangular
selection feature.
Color palettes can now be stored in and read from files. The default
palette will be read from `/res/color-palettes/default.palette`
instead of being hard-coded in PaletteWidget.
The file format is one color per line, in any format that can be
understood by `Gfx::Color::from_string`.
If you press "spacebar" while moving a selection, it will now move the
origin point of the selection; and if you press "control" it will move
it relatively to the center.
This patch adds a GUI::TabWidget to the main UI and allows having
multiple images open at the same time.
Some of the changes here are a bit hackish and mechanical and there's
still code around that needs more work to fit better in the new world.
One nice side-effect of this change is that ImageEditor now always
has one Image associated with it, and it never changes.
When opening a PP file, we were creating a layer first with an empty
bitmap, and then replacing it with the loaded bitmap from the file.
This patch reorders things so we never create the empty bitmap in
between, saving time and avoiding a memory spike.
The Selection object now tracks whether there is an ongoing interactive
selection (originating from one of the selection tools). If so it makes
sure to pump the marching ants animation.
Also clear any selection that existed before pasting. This feels a bit
more intuitive. We may also want to consider switching to the "Move"
tool automatically on paste, but I'm less sure about that.
This patch moves the marching ants painting code to Selection and
unifies the timer mechanism so that all marching ants are synchronized
which looks neat. :^)