BXVGADevice was using a Size object for its framebuffer size. We shouldn't
be pulling in userspace code in the kernel like this, even if it's just
headers. :^)
Instead of LibGUI and WindowServer building their own copies of the drawing
and graphics code, let's it in a separate LibDraw library.
This avoids building the code twice, and will encourage better separation
of concerns. :^)
This allows us to seal a buffer *before* anyone else has access to it
(well, ok, the creating process still does, but you can't win them all).
It also means that a SharedBuffer can be shared with multiple clients:
all you need is to have access to it to share it on again.
The to_foo() functions are for converting when you might not be sure of the
underlying value type. The as_foo() family assumes that you know exactly
what the underlying value type is.
This was a mistake, of course. Nested event loops don't need (or want)
independent server connections.
We initialize the connection early in GEventLoop for e.g. users that
want to get the size of a GDesktop before the connection has been
established.
Bug noticed by Andreas, introduced by me ;-)
Sticking these in a namespace allows us to use a more generic
("Connection") term without clashing, which is way easier to understand
than to try to come up with unique names for both.
As a consequence, move to use an explicit handshake() method rather than
calling virtuals from the constructor. This seemed to not bother
AClientConnection, but LibGUI crashes (rightfully) because of it.
The only reason for the inheritance was to add FDs to the select set.
Since CNotifier is available (and now also quite useful), we can make use of it
instead, and remove the inheritance.
A basic Floppy Disk Controller device driver for any system later than (and including) the IBM AT. The driver is based on the documentation supplied by QEMU, which is the datasheet for the Intel 82078 Floppy Disk controller (found here: https://wiki.qemu.org/images/f/f0/29047403.pdf)
Naturally, floppy disks are a _very_ outdated storage medium, however, as Serenity is a throwback to aesthetic 90s computing, it's a definite must have. Not to mention that there are still a lot of floppy disks around, with countless petabytes of software on them, so it would be nice if people could create images of said disks with serenity.
The code for this is mostly clean. however there are a LOT of values specified in the datasheet, so some of them might be wrong, not to mention that the actual specification itself is rather dirt and seemingly hacked together.
I'm also only supporting 3.5" floppy disks, without PIO polling (DMA only), so if you want anything more/less than 1.44MB HD Floppys, you'll have to do it yourself.
And use dbgprintf() consistently on a few of the pieces of logging here.
This is useful when trying to track thread switching when you don't
really care about what it's switching _to_.
Exec doesn't leave through the syscall handler, so it didn't unlock the
big_lock. This means that reentering can lock it again, and then another
thread could endlessly yield waiting to acquire the lock (futilely).
This fixes AudioServer using 100% CPU.
The center of this is now an ABuffer class in LibAudio.
ABuffer contains ASample, which has two channels (left/right) in
floating point for mixing purposes, in 44100hz.
This means that the loaders (AWavLoader in this case) needs to do some
manipulation to get things in the right format, but that we don't need
to care after format loading is done.
While we're at it, do some correctness fixes. PCM data is unsigned if
it's 8 bit, but 16 bit is signed. And /dev/audio also wants signed 16
bit audio, so give it what it wants.
On top of this, AudioServer now accepts requests to play a buffer.
The IPC mechanism here is pretty much a 1:1 copy-paste from
LibGUI/WindowServer. It can be generalized more in the future, but for
now I want to get AudioServer working decently first :)
Additionally, add a little "aplay" tool to load and play a WAV file. It
will break with large WAVs (run out of memory, heh...) but it's a start.
Future work needs to make AudioServer block buffer submission from
clients until it has played the buffer they are requesting to play.
Currently the two available input types are:
- GMessageBox::InputType::OK (default)
- GMessageBox::InputType::OKCancel
Based on your choice, GMessageBox::exec() will return ExecOK or ExecCancel.
Currently this will be used by the WindowServer to show some dialogs.
This is needed since WindowServer can't use LibGUI and reimplementing
message box functionality inside WindowServer would be silly. :^)
The only dialog supported in this initial version is --shutdown
This way, CNotifier can mutate state to its little heart's content
without destroying the world when the global CNotifier hash changes
during delivery.
If custom I/O is being done outside CIODevice, we need a way to force blocking sometimes.
This also fixes the default of CLocalSocket to be non-blocking, the same
as CTCPSocket.
We were locking the list of references, and then destroying the
reference, which made things go a little crazy.
It's more straightforward to just remove the per-reference lock: the
syscalls all have to lock the full list anyway, so let's just do that
and avoid the hassle.
While I'm at it, also move the SharedBuffer code out to its own file as it's
getting a little long and unwieldly, and Process.cpp is already huge.
I was messing around with this to tell the compiler that these functions
always return the same value no matter how many times you call them.
It doesn't really seem to improve code generation and it looks weird so
let's just get rid of it.
Rather than limiting it to two shared processes, store a Vector of
references, so we can add more if we want. Makes the code a little
more generic.
No actual change to the syscall interface yet, so nothing takes
advantage of this yet.
Meet TStyle. It allows you to write things like this:
dbg() << TStyle(TStyle::Red, TStyle::Bold) << "Hello, friends!";
Any style used will be reset along with the newline emitted when the dbg()
temporary goes out of scope. :^)
This can definitely be improved, but I think it's a decent place to start.