When in normal mode pressing Shift+D will delete from the current cursor
position to the end of the line. Leaving the cursor on the character
before where the cursor was when the deletion took place.
We previously put the generated headers in SOURCES, which did not mark
them as GENERATED (and did not produce a proper dependency).
This commit moves all generated headers into GENERATED_SOURCES, and
removes useless header SOURCES.
Previously TextEditor updated its window title after the window was
already visible. This causes the default title ("GUI::Window") to be
shown for a short period of time which was especially noticeable when
opening files.
This refactors the solve_for_{top, bottom, height, etc} lambdas to use a
common solve_for lambda that takes the length to be solved as an
argument. This way some code duplication is removed.
Previously, some integer overflows and truncations were causing parsing
errors for 4K videos, with those fixed it can fully decode 8K video.
This adds a test to ensure that 4K video will continue to be decoded.
Note: There seems to be unexpectedly high memory usage while decoding
them, causing 8K video to require more than a gigabyte of RAM. (!!!)
The relevant RFC section from
https://www.rfc-editor.org/rfc/rfc7932#section-9.2
MSKIPBYTES * 8 bits: MSKIPLEN - 1, where MSKIPLEN is
the number of metadata bytes; this field is
only present if MSKIPBYTES is positive;
otherwise, MSKIPLEN is 0 (if MSKIPBYTES is
greater than 1, and the last byte is all
zeros, then the stream should be rejected as
invalid)
So when skip_bytes is zero we need to break and
re-align bytes.
Added the relevant test case that demonstrates this from:
https://github.com/google/brotli/blob/master/tests/testdata/x.compressed
This patch implements the full "old model" height algorithm from the
CSS Positioned Layout spec. I went with the old model since we don't
yet have the machinery required to implement the new model.
Also, the width calculations already follow the old model, so this
is symmetric with that. Eventually we should of course implement the new
positioned layout model.
If the entire string you want to right-trim consists of characters you
want to remove, we previously would incorrectly leave the first
character there.
For example: `trim("aaaaa", "a")` would return "a" instead of "".
We can't use `i >= 0` in the loop since that would fail to detect
underflow, so instead we keep `i` in the range `size .. 1` and then
subtract 1 from it when reading the character.
Added some trim() tests while I was at it. (And to confirm that this was
the issue.)
The hot-spots for resizing a window by dragging its corner are now
limited to a small area around the actual corner instead of an area with
1/3rd the length or width of the window.
The hot-spots to resize a window while holding a modifier key and the
right mouse button are unchanged.
This fixes issue #14429. The editor actions were not given a parent as
scope so defaulted to global. Because HackStudio can have multiple
editors and even multiple editor tab widgets, I chose the
VerticalSplitter that all editor tab widgets get added to as the parent.
With a Widget set as the parent, the action gets WidgetLocal scope and
allows the embedded terminals to receive shortcuts.
Thanks to Andreas for doing a quick look at this and pointing in the
right direction during an Office Hours stream :)
Neither are we changing any of our documentation files, nor do we need
any of the documentation that is likely being built.
With macOS potentially removing makeinfo from the default Xcode lineup,
SerenityOS not being able to install it at all currently due to a lack
of perl, and it otherwise just being a dependency that has to be
installed to make the build system happy, lets just stub it out.
Now that intrinsic heights (correctly) depend on the amount of available
width, we can't just cache the first calculated min-content and
max-content heights and reuse it without thinking.
Instead, we have to cache three pairs:
- min-content & max-content height with definite available width
- min-content & max-content height with min-content available width
- min-content & max-content height with max-content available width
There might be some more elegant way of solving this, but basically this
makes the cache work correctly when someone's containing block is being
sized under a width constraint.
We were incorrectly resolving them against the available width, which
may or may not be the same as the containing block width.
The specification for these properties says that percentages resolve
against the containing block width, so that's what we should do.
When calculating the fit-content width or height for a flex item, we
need to use the available space *outside* the item, not the available
space *inside*.
We now know exactly how to calculate the min-content cross size for
multi-line flex containers, which is great. The other three intrinsic
constraints still fall back to the old ad-hoc code path.
5630e7b064
The main benefit of this is respecting the iframe frameborder
attribute, as frameborder="0" is a pretty common way of removing
the default <iframe> border.
For example, it's on all YouTube embeds by default and on some
ReCAPTCHA embeds.
This was only used for asking the stack if it is the one we are moving
cards from. We now have a better way to do that, by comparing against
`CardGame::moving_cards_source_stack()`, which doesn't require manually
telling a stack that it is/isn't focused.
Previously, dropping a card that overlapped multiple stacks that could
accept it, would always choose the stack that came first in the stacks
list, usually the leftmost one. This would feel very odd if the card
was only slightly overlapping the left stack, and 90% over the right
one. So now, we keep looking for closer stacks even once we've found a
valid one.
There may be an option that feels even better, based on the position of
the card being dragged and the card on top of the stack we're dropping
onto, but this already fixes the issue and feels very nice. :^)