As stated in the manual:
glDeleteTextures silently ignores 0's and names that do not
correspond to existing textures.
If we do not skip these 0 names, they end up as invalid free texture
names in our name allocator.
These enums are used to indicate byte-alignment when reading from and
to textures. The `GL_UNPACK_ROW_LENGTH` value was reimplemented to
support overriding the source data row width.
Adds the ability to add a track and cycle through the
tracks from player widget. Also displays the current track
being played or edited in a dropdown that allows
for quick track selection.
This option is already enabled when building Lagom, so let's enable it
for the main build too. We will no longer be surprised by Lagom Clang
CI builds failing while everything compiles locally.
Furthermore, the stronger `-Wsuggest-override` warning is enabled in
this commit, which enforces the use of the `override` keyword in all
classes, not just those which already have some methods marked as
`override`. This works with both GCC and Clang.
There are 443 number system objects generated, each of which held an
array of number system symbols. Of those 443 arrays, only 39 are unique.
To uniquely store these, this change moves the generated NumericSymbol
enumeration to the public LibUnicode/NumberFormat.h header with a pre-
defined set of symbols that we need. This is to ensure the generated,
unique arrays are created in a known order with known symbols. While it
is unfortunate to no longer discover these symbols at generation time,
it does allow us to ignore unwanted symbols and perform less string-to-
enumeration conversions at lookup time.
This was not happening locally for me, neither when building Lagom on
Linux nor with the SerenityOS toolchain...
error: implicit conversion from ‘float’ to ‘double’ to match other
result of conditional [-Werror=double-promotion]
Being really close to Object.prototype.valueOf() name wise makes this
unnecessarily confusing - while it sometimes serves as the
implementation of a valueOf() function, it's an abstraction which the
spec doesn't have.
Use the appropriate getters to retrieve specific internal slots instead,
most commonly [[FooData]] from the primitive wrapper objects.
For the Object class specifically, use the Value(Object*) ctor instead.
Some locales do not define morning, night, etc. day period ranges.
TR-35 states they should fall back to the fixed day periods AM and PM.
Add a test case for the "as" locale, which is one such locale, to ensure
its AM/PM symbols are used.
For the test cases changed here, we now recognize "morning2" and
"afternoon2" from the CLDR, so the expected results now match the specs
and other engines.
In the CLDR, there aren't "night" values, there are "night1" & "night2"
values. This is for locales which use a different name for nighttime
depending on the hour. For example, the ja locale uses "夜" between the
hours of 19:00 and 23:00, and "夜中" between the hours of 23:00 and
04:00. Our CLDR parser is currently ignoring "night2", so this rename
is to prepare for that.
We could probably come up with better names, but in the end, the API in
LibUnicode will be such that outside callers won't even see Night1, etc.
In a future commit, the "part" view returned from FormatDateTimePattern
may be a view into a string that goes out of scope. Ensure the AO only
returns valid views. A similar approach is used in Intl.NumberFormat.