This is in a slightly weird state, where Percentages are sometimes
Lengths and sometimes not, which I will be cleaning up in subsequent
commits, in an attempt not to change all of LibWeb in one go. :^)
Length and Percentage are different types, and sometimes only one or the
other is allowed in a given CSS property. This is a first step towards
separating them.
Regardless of the backing type that the number would otherwise parse to,
if it is zero and the sign was supposed to be negative then it needs to
be a floating point number to represent the correct value.
This is in line with this recent change to Conditional-3:
> Removed the “unknown” value in CSS feature queries’ boolean logic,
> defining unrecognized syntaxes as “false” instead.
> https://github.com/w3c/csswg-drafts/issues/6175
Each ZONE entry contains a RULES segment with one of the following:
* A DST rule name, which links the ZONE to a RULE entry holding the
DST rules to apply.
* A static offset to be applied to the STDOFF offset. This implicitly
means that the time zone is in DST during that time frame.
* A "-" string, meaning no offset is applied to the STDOFF offset, and
the time zone is in standard time during that time frame.
That's an old yak :^)
No, past me, AST nodes do not need to learn to stringify themselves.
This is now massively simplified by using the [[SourceText]] internal
slot.
Also updates a bunch of tests that are incorrect due to the old
implementation not being spec compliant, and add plenty more.
There can only be a limited number of functions (only 8).
Also, consider the start bus of the PCI domain when trying to enumerate
other host bridges on bus 0, device 0, functions 1-7 (function 0 is the
main host bridge).
OpenGL mandates at least 2 texture units when multitexturing is
supported. This keeps our vertices lean and gives a nice speed
improvement in glquake. Until we support shaders this should be enough.
Previously we only had a single current texture coordinate, set by
the glTexCoord family of functions. Since we now can have multiple
texture coordinates we track a vector of current texture coordinates
and set the requested one in glMultiTexCoord(). glTexCoord() Always sets
the first texture coordinate.
We now have one set of texture coordinates per texture unit.
Texture coordinate generation and texture coordinate assignment is
currently only stubbed. This will be rectified in another commit.
This is the equivalent of glActiveTexture() before it got promoted to
the OpenGL core specification. It is needed by glquake to enable the
multitexturing render path.
LibGL will now generate the GL extension string in the constructor and
refer to it later on when the string is queried via glGetString().
Currently we only check whether the device supports non-power-of-two
textures and add GL_ARB_texture_non_power_of_two to the supported
extensions in that case.
Previously when generating the HackStudio CMake build file,
we used all dependency libraries that are specified in
target_link_libraries commands as the dependencies of a library.
The recent addition of LibCryptSHA2 broke things because that library
is not declared with serenity_lib like most other libraries
(it uses special linking properties).
This means that we don't declare it in the CMake file we generate.
To fix this, we now filter the dependencies and only include libraries
that we define in the build CMake file.
We were unconditionally trying to update it in the interrupt, which
would depend on the timer interrupt not being received too soon after
the timers are initialized (before the time page was initialized),
which was the case when using HPET timers via the ACPI tables, but not
when using the PIT when ACPI was disabled.
Removes the UnsignedBigInteger overloads of
SignedBigInteger::binary_{and,or,xor}(). They're now unused, and they
also didn't work when *this was negative.
We went through some trouble to make & and | work right. Reimplement ^
in terms of & and | to make ^ work right as well.
This is less fast than a direct implementation, but let's get things
working first.
Similar to the bitwise_and change, but we have to be careful to
sign-extend two's complement numbers only up to the highest set bit
in the positive number.
Bitwise and is defined in terms of two's complement, so some converting
needs to happen for SignedBigInteger's sign/magnitude representation to
work out.
UnsignedBigInteger::bitwise_not() is repurposed to convert all
high-order zero bits to ones up to a limit, for the two's complement
conversion to work.
Fixes test262/test/language/expressions/bitwise-and/bigint.js.
Bitwise operators are defined on two's complement, but SignedBitInteger
uses sign-magnitude. Correctly convert between the two.
Let LibJS delegate to SignedBitInteger for bitwise_not, like it does
for all other bitwise_ operations on bigints.
No behavior change (LibJS is now the only client of
SignedBitInteger::bitwise_not()).