With very small bitmaps and small scale factor, such as tile.png, the
type conversion in the call to Bitmap:create would cause width or
height to be 0.
Fixes#7352
Instead of picking the card with the lowest value we should pick the
card with the highest value for which we know no lower value card is
in play anymore and that someone else still has an even higher value
card.
This reverts commit 5018b3b4b7.
Let's help our future selves by making sure we don't introduce a bug
because of duplicating a network interface name or related bug to this
topic. Therefore, we can have multiple e1000 devices in the system now.
There's no good reason to distinguish between network interfaces based
on their model. It's probably a good idea to try keep the names more
persistent so scripts written for a specific network interface will be
useable after hotplug event (or after rebooting with new hardware
setup).
Problem:
- The constructor is defined to be the default constructor.
Solution:
- Let the compiler generate the destructor by setting it to the
default.
We were accidentally calling calculate_base64_decoded_length instead,
which resulted in extra allocations during the StringBuilder::append
calls that can be avoided.
Change run-tests-and-shutdown.sh to output a dead simple results file
that just records how many tests failed.
In the CI script, mount the _disk_image after running tests and verify
that the number of failed tests is 0. Otherwise, fail the build :^)
While we're here, bump the timeout for the tests up to 30 minutes, to
make sure that less powerful runners don't fail the job unecessarily.
Ubuntu 20.04 only ships QEMU 4.2.1, which is quite an older release.
The BuildQemu.sh script uses version 6.0.0, while the server-backports
PPA is currently shipping 5.2.1. If it turns out the server-backports
PPA is not right, then we can switch to manually building and caching
the source build.
Problem:
- Default destructors (and constructors) are in `.cpp` files. This
prevents the compiler's optimizer from inlining them when it thinks
inlining is appropriate (unless LTO is used).
- Forward declarations can prevent some optimizations, such as
inlining of constructors and destructors.
Solution:
- Remove them or set them to `= default` and let the compiler handle
the generation of them.
- Remove unneeded forward declarations.
This is by default left empty, so people won't run the kernel in a mode
which they didn't want to. The embedded string will override the
supplied commandline from the bootloader, which is good for debugging
sessions.
This change seemed important for me, because I debug the kernel on bare
metal with iPXE, and every change to the commandline meant that I needed
rewrite a new iPXE USB image with a modified iPXE script.
This patch updates the Page::keydown_event event handler to implement
crude Unicode support. It implements new method in EditEventHandler to
more easily handle deleting a single character after the cursor.
Furthermore, it makes use of the previously implemented methods to
increment and decrement the cursor position, which take into account
that Unicode codepoint may be multiple bytes wide.
This means it is now possible to mostly edit Unicode in editable DOM
nodes without any crashes. :^)
This introduces methods to increment and decrement the cursor position.
This is non-trivial as the cursor position is specified in bytes rather
than codepoints. Thus, it sometimes needs to be incremented or
decremented by more than one, depending on the codepoint to "jump over".
Because the cursor blink cycle needs to be reset after moving the
cursor, methods calling the ones in DOM::Position are implemented in
Frame. Furthermore, this allows the cursor_position() getter to stay
const. :^)
Additionally, it adds a offset_is_at_end_of_node() method which checks
if the current offset points to the end of the node.
This patch makes two modifications to improve the behavior of cursors in
editable DOM nodes, such as HTML tags with the contenteditable
attribute.
When the cursor blink cycle is reset in an editable DOM node, a repaint
should be initiated. For this, set_needs_display() needs to be called on
the layout node. Previously, the cursor blink cycle would not reset
properly and moving the cursor with the arrow keys did not feel
intuitive.
Furthermore, this modifies one of the conditions necessary to actually
paint the cursor, which previously prevented it from being painted when
at the end of a text node, after all the text present.
Before this patch, pressing modifier keys such as Ctrl would insert
whitespace into editable DOM nodes. This patch crudely fixes that
behavior by checking if the codepoint associated with the event is
non-zero.
This patch downgrades some TODO() calls when the cursor in an editable
DOM node should move to the previous or next node. Previously, the
process would crash, whereas now, the cursor will just stay where it
was.
This seems more sensible for now, as there is no reason to crash just
because of this.
This patch implements a Unicode-safe substring method, which can be used
when offset and length should be specified in actual characters instead
of bytes.
This can be used to mitigate issues where a string is split in the
middle of a UTF-8 multi-byte character, which leads to invalid UTF-8.
Furthermore, it implements to common shorthands for substring methods
which take only an offset and return the substring until the end of the
string.
Follow-on to #7337. Been seeing other CI test failures that point to
these temp directories, so let's just move all of them to /tmp. I'm sure
someone will write ext2fs stress tests later :^)
Example:
/usr/Tests/Shell/control-structure-as-command.sh
Core::Socket: Failed to connect() to /tmp/portal/inspectables: ...
+ rm -rf shell-test 2>/dev/null
+ mkdir shell-test
Error: The action has timed out.
Some folks on discord said adding another e1000 network adapter made it
so we don't have networking on the system anymore.
To fix this, we will use other unsupported PCI device instead.
By doing the offset calculation in {get,put}_by_index() we would
delegate these operations to Object for any index >= (array length -
byte offset). By doing the offset calculation in data() instead, we can
just use the unaltered property index for indexing the returned Span.
In other words: data()[0] now returns the same value as indexing the
TypedArray at index 0 in JS.
This also fixes a bug in the js REPL which would not consider the byte
offset and subsequently access the underlying ArrayBuffer data with a
wrong index.