Adding a feature to "Copy Path" of the selected entries to the
context menus of directory_view, tree_view and file_view which
copies the absolute path of the entry in the global clipboard.
It will change the label text "Copy Path" -> "Copy Paths" when
multiple entries are selected in the directory_view.
Replicate the more conservative way it's done for other nodes, for
which we verify whether they have a paintable before doing
painting-related operations with it.
Fixes crash on https://www.haiku-os.org/.
Returning greatest_child_width() from automatic_content_width() in BFC
if root box children are inline and there are min/max-width that caused
width to be changed after IFC layout while content_width should be
always set to correct value by layout_inline_children() regardless of
layout mode.
Using the kernel stack is preferable, especially when the examined
strings should be limited to a reasonable length.
This is a small improvement, because if we don't actually move these
strings then we don't need to own heap allocations for them during the
syscall handler function scope.
In addition to that, some kernel strings are known to be limited, like
the hostname string, for these strings we also can use FixedStringBuffer
to store and copy to and from these buffers, without using any heap
allocations at all.
Instead, use the FixedCharBuffer class to ensure we always use a static
buffer storage for these names. This ensures that if a Process or a
Thread were created, there's a guarantee that setting a new name will
never fail, as only copying of strings should be done to that static
storage.
The limits which are set are 32 characters for processes' names and 64
characters for thread names - this is because threads' names could be
more verbose than processes' names.
This class encapsulates a fixed Array with compile-time size definition
for storing ASCII characters.
There are also new Kernel StdLib functions to copy user data into such
objects so this class will be useful later on.
This adds a patch to the SDL2 port to fix a segfault which occurs in
the resampler.
Taken from this upstream commit:
https://github.com/libsdl-org/SDL/commit/78f9710
This fixes a crash we were seeing in the julius port.
This patch triggers the collector when allocated memory doubles instead
of every 100k allocations. Which can almost half (reduce by ~48%) the
time spent on collection when loading google-maps.
This dynamic approach is inspired by some other GCs like Golang's and
Lua's and improves performance in memory heavy applications because
marking must visit old objects which will dominate the marking phase if
the GC is invoked too often.
This commit also improves the Octane Splay benchmark and almost
doubles it :^)
Some websites (like Reddit) like to instantiate "components" by setting
innerHTML to a huge chunk of stuff. Sometimes those huge chunks of stuff
contain inline style sheets (i.e `<style>` elements).
Before this change, we would end up parsing the CSS in those elements
multiple times, because we had no way of knowing that we were within
a fragment parser's temporary document.
This patch avoids the extra CSS parsing work by adding adding a flag to
Document that tells us it's being used by the fragment parser. Then, we
simply avoid parsing CSS for style elements in such documents. The CSS
then gets parsed immediately upon insertion into the proper DOM.
Since the introduction of the JPEG XL decoder, we always read the
`orientation` field in the `ImageMetadata` bundle. This patch allows us
to render the bitmap accordingly to this transformation.
The idea behind this class is to provide an abstraction for decoders.
It allows them to use the class as if it was a normal `Bitmap`, however,
under the hood, this class will honor a given orientation, as specified
by the Exif standard. This class is introduced to be used within the
JPEG XL decoder, but it should be possible to use it for every
Exif-compatible format.
Hopefully this makes it more clear what the intended action is. For a
lot of people "squashing" means combining multiple commits into one,
which is a common practice when merging to a branch.