Value::Value(double) already converts double to int when it is safe, no
need to check for this here explicitly. While this technically removes
an optimization, I doubt that it will regress performance in any
measurable way.
Due to the way expression parser is written, we need to resolve the
ambiguity between member access operators and dots used for punctuation
during lexing. The lexer uses a (totally bulletproof) heuristic to do
that: whenever '.' is followed by ' ' or '\n', it is considered a dot
and member access otherwise. While it works fine for prettified test
cases, non-prettified files often lack enter after a trailing dot
character. Since MemberAccess will always be invalid at that position,
explicitly treat trailing dot as a part of punctuation.
RecursiveASTVisitor was recursing into the subtrees of an old root if it
was changed in on_entry callback. Fix that by querying root pointer just
after on_entry callback returns. While on it, also use
`AK::TemporaryChange` instead of setting `m_current_subtree_pointer`
manually.
As it turns out, `FunctionCallCanonicalizationPass` was relying on being
able to replace tree on entry, and the bug in RecursiveASTVisitor made
the pass to not fully canonicalize nested function calls.
The changes to GenericASTPass.cpp alone are enough to fix the problem
but it is canonical (for some definition of canonicity) to only change
trees in on_leave. Therefore, the commit also switches
FunctionCallCanonicalizationPass to on_leave callback.
A test for this fix and one from the previous commit is also included.
We cannot handle them normally since we need text between parenthesis to
be a valid expression. As a workaround, we now push an artificial value
to stack to act as an argument (it'll be later removed during function
call canonicalization).
I got fed up with looking at error messages that tell me "VERIFICATION
FAILED: !is_error()". So this commit introduces DiagnosticEngine class
whose purpose is to accumulate and print more user-friendly errors.
For some reason I was afraid to add trivial accessors to classes
in earlier PRs, so we now have dozens of classes with public fields. I'm
not exactly looking forward to refactoring them all at once but I'll
do so gradually.
This method (unlike can_read_line) ensures that the delimiter is present
in the buffer, and doesn't return true after eof when the delimiter is
absent.
For parameters that exist strictly as "locals", we can save time and
space by not adding them to the function environment.
This is a speed-up across the board on basically every test.
For example, ~11% on Octane/typescript.js :^)
Spec defines `[LegacyNullToEmptyString]` on `value` argument of
`setProperty` but since `internal_set` calls `setProperty` directly
instead of using IDL generated binding, we need to make sure that null
is treated as empty string.
Fixes items grid loading on https://d.rsms.me/stuff/
Destructor of AccelGfxContext needs to make sure that correct OpenGL
context is active so that destructors of its members could proceed
destroying they resources (for example framebuffer owned by
AccelGfx::Canvas).
Fixes https://github.com/SerenityOS/serenity/issues/22879
The layout system can't currently answer the question "what height does
this Label want to be, if it has a certain width available?" Instead it
relies on counting newlines, which doesn't work in a lot of cases. This
made the notification windows look and behave in a funky way when their
text wraps onto multiple lines.
This patch uses TextLayout to measure how many lines we need, and then
manually sets the Label and Window heights to match. It's a bit hacky,
hence the FIXME, but it does make things behave the way they are
supposed to.
FontDatabase.h with its includes add up to quite a lot of code. In the
next commit, compiled GML files are going to need to access the
FontWeight enum, so let's allow them to do that without pulling in lots
of other things.
Also, change users to include FontWeight.h instead of FontDatabase.h
where appropriate.
When iterating inline level chunks for a piece of text like " hello ",
we will get three separate items from InlineLevelIterator:
- Text " "
- Text "hello"
- Text " "
If the first item also had some leading margin (e.g margin-left: 10px)
we would lose that information when deciding that the whitespace is
collapsible.
This patch fixes the issue by accumulating the amount of leading margin
present in any collapsed whitespace items, and then adding them to the
next non-whitespace item in IFC.
It's a wee bit hackish, but so is the rest of the leading/trailing
margin mechanism.
This makes the header menu on https://www.gimp.org/ look proper. :^)
This change makes WebGL to use LibGL only in SerenityOS, and the
platform's OpenGL driver in Ladybird if it is available.
This is implemented by introducing wrapper class between WebGL and
OpenGL calls. This way it will also be possible to provide more
complete support in Ladybird even if we don't yet have all needed
calls implemented in LibGL.
For now, the wrapper class makes all GL calls virtual. However, we
can get rid of this and implement it at compile time in case of
performance problems.
In the upcoming changes, the AccelGfx context will be used for WebGL, so
we can no longer assume that the WebContent process has a single global
context.
In the upcoming changes, the AccelGfx context will be used for WebGL, so
we can no longer assume that the WebContent process has a single global
context.
Step 5 of parsing was always skipped because step 4 continues.
Running step 5 causes some of the denominators to be 0 and causes
divide by zero error in CSSPixelFraction.
SVG Image with height of 0 will cause divide by zero error when
calculating intrinsic aspect ratio of SVGDecoderImageData.
We also get a divide by zero error in AlignContent::SpaceBetween of the
FlexFormatingContext.
During auto track stretching in GridFormatingContext there is a
possibility for count_of_auto_max_sizing_tracks to stay 0.