ladybird/Userland/Libraries/LibCore/Socket.h
Brian Gianforcaro 1682f0b760 Everything: Move to SPDX license identifiers in all files.
SPDX License Identifiers are a more compact / standardized
way of representing file license information.

See: https://spdx.dev/resources/use/#identifiers

This was done with the `ambr` search and replace tool.

 ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
2021-04-22 11:22:27 +02:00

74 lines
1.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Function.h>
#include <AK/Span.h>
#include <LibCore/IODevice.h>
#include <LibCore/SocketAddress.h>
namespace Core {
class Socket : public IODevice {
C_OBJECT(Socket)
public:
enum class Type {
Invalid,
TCP,
UDP,
Local,
};
virtual ~Socket() override;
Type type() const { return m_type; }
virtual bool connect(const String& hostname, int port);
bool connect(const SocketAddress&, int port);
bool connect(const SocketAddress&);
ByteBuffer receive(int max_size);
bool send(ReadonlyBytes);
bool is_connected() const { return m_connected; }
void set_blocking(bool blocking);
SocketAddress source_address() const { return m_source_address; }
int source_port() const { return m_source_port; }
SocketAddress destination_address() const { return m_destination_address; }
int destination_port() const { return m_destination_port; }
Function<void()> on_connected;
Function<void()> on_ready_to_read;
protected:
Socket(Type, Object* parent);
SocketAddress m_source_address;
SocketAddress m_destination_address;
int m_source_port { -1 };
int m_destination_port { -1 };
bool m_connected { false };
virtual void did_update_fd(int) override;
virtual bool common_connect(const struct sockaddr*, socklen_t);
private:
virtual bool open(IODevice::OpenMode) override { VERIFY_NOT_REACHED(); }
void ensure_read_notifier();
Type m_type { Type::Invalid };
RefPtr<Notifier> m_notifier;
RefPtr<Notifier> m_read_notifier;
};
}
template<>
struct AK::Formatter<Core::Socket> : Formatter<Core::Object> {
};