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https://github.com/LadybirdBrowser/ladybird.git
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e2b4fef6c7
The text cursor follows slightly different "intuitive" rules than the regular hit testing. Clicking past the right edge of a text box should still "hit" the text box, and place the cursor at its end, for example. We solve this by adding a HitTestType enum that is passed to hit_test() and determines whether past-the-edge candidates are considered.
328 lines
12 KiB
C++
328 lines
12 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include <LibGUI/Painter.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/HTMLBodyElement.h>
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#include <LibWeb/Page/Frame.h>
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#include <LibWeb/Layout/LayoutBlock.h>
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#include <LibWeb/Layout/LayoutBox.h>
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namespace Web {
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void LayoutBox::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, CSS::PropertyID style_property_id, const BorderData& border_data)
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{
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float width = border_data.width;
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if (width <= 0)
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return;
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auto color = border_data.color;
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auto border_style = specified_style().property(style_property_id);
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int int_width = max((int)width, 1);
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auto first_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
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switch (edge) {
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case Edge::Top:
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return rect.top_left();
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case Edge::Right:
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return rect.top_right();
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case Edge::Bottom:
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return rect.bottom_left();
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case Edge::Left:
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default:
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return rect.top_left();
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}
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};
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auto second_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
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switch (edge) {
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case Edge::Top:
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return rect.top_right();
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case Edge::Right:
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return rect.bottom_right();
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case Edge::Bottom:
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return rect.bottom_right();
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case Edge::Left:
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default:
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return rect.bottom_left();
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}
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};
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auto p1 = first_point_for_edge(edge, rect);
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auto p2 = second_point_for_edge(edge, rect);
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if (border_style.has_value() && border_style.value()->to_string() == "inset") {
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auto top_left_color = Color::from_rgb(0x5a5a5a);
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auto bottom_right_color = Color::from_rgb(0x888888);
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color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
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} else if (border_style.has_value() && border_style.value()->to_string() == "outset") {
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auto top_left_color = Color::from_rgb(0x888888);
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auto bottom_right_color = Color::from_rgb(0x5a5a5a);
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color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
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}
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auto line_style = Gfx::Painter::LineStyle::Solid;
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if (border_style.has_value()) {
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if (border_style.value()->to_string() == "dotted")
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line_style = Gfx::Painter::LineStyle::Dotted;
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if (border_style.value()->to_string() == "dashed")
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line_style = Gfx::Painter::LineStyle::Dashed;
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}
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if (line_style != Gfx::Painter::LineStyle::Solid) {
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switch (edge) {
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case Edge::Top:
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p1.move_by(int_width / 2, int_width / 2);
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p2.move_by(-int_width / 2, int_width / 2);
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break;
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case Edge::Right:
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p1.move_by(-int_width / 2, int_width / 2);
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p2.move_by(-int_width / 2, -int_width / 2);
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break;
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case Edge::Bottom:
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p1.move_by(int_width / 2, -int_width / 2);
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p2.move_by(-int_width / 2, -int_width / 2);
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break;
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case Edge::Left:
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p1.move_by(int_width / 2, int_width / 2);
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p2.move_by(int_width / 2, -int_width / 2);
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break;
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}
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context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, line_style);
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return;
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}
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auto draw_line = [&](auto& p1, auto& p2) {
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context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, line_style);
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};
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float p1_step = 0;
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float p2_step = 0;
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switch (edge) {
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case Edge::Top:
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p1_step = style().border_left().width / (float)int_width;
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p2_step = style().border_right().width / (float)int_width;
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for (int i = 0; i < int_width; ++i) {
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draw_line(p1, p2);
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p1.move_by(p1_step, 1);
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p2.move_by(-p2_step, 1);
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}
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break;
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case Edge::Right:
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p1_step = style().border_top().width / (float)int_width;
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p2_step = style().border_bottom().width / (float)int_width;
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for (int i = int_width - 1; i >= 0; --i) {
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draw_line(p1, p2);
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p1.move_by(-1, p1_step);
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p2.move_by(-1, -p2_step);
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}
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break;
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case Edge::Bottom:
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p1_step = style().border_left().width / (float)int_width;
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p2_step = style().border_right().width / (float)int_width;
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for (int i = int_width - 1; i >= 0; --i) {
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draw_line(p1, p2);
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p1.move_by(p1_step, -1);
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p2.move_by(-p2_step, -1);
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}
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break;
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case Edge::Left:
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p1_step = style().border_top().width / (float)int_width;
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p2_step = style().border_bottom().width / (float)int_width;
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for (int i = 0; i < int_width; ++i) {
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draw_line(p1, p2);
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p1.move_by(1, p1_step);
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p2.move_by(1, -p2_step);
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}
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break;
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}
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}
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void LayoutBox::paint(PaintContext& context, PaintPhase phase)
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{
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if (!is_visible())
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return;
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Gfx::PainterStateSaver saver(context.painter());
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if (is_fixed_position())
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context.painter().translate(context.scroll_offset());
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Gfx::FloatRect padded_rect;
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padded_rect.set_x(absolute_x() - box_model().padding.left.to_px(*this));
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padded_rect.set_width(width() + box_model().padding.left.to_px(*this) + box_model().padding.right.to_px(*this));
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padded_rect.set_y(absolute_y() - box_model().padding.top.to_px(*this));
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padded_rect.set_height(height() + box_model().padding.top.to_px(*this) + box_model().padding.bottom.to_px(*this));
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if (phase == PaintPhase::Background && !is_body()) {
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// FIXME: We should paint the body here too, but that currently happens at the view layer.
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auto bgcolor = specified_style().property(CSS::PropertyID::BackgroundColor);
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if (bgcolor.has_value() && bgcolor.value()->is_color()) {
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context.painter().fill_rect(enclosing_int_rect(padded_rect), bgcolor.value()->to_color(document()));
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}
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auto bgimage = specified_style().property(CSS::PropertyID::BackgroundImage);
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if (bgimage.has_value() && bgimage.value()->is_image()) {
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auto& image_value = static_cast<const CSS::ImageStyleValue&>(*bgimage.value());
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if (image_value.bitmap()) {
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context.painter().draw_tiled_bitmap(enclosing_int_rect(padded_rect), *image_value.bitmap());
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}
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}
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}
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if (phase == PaintPhase::Border) {
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Gfx::FloatRect bordered_rect;
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bordered_rect.set_x(padded_rect.x() - box_model().border.left.to_px(*this));
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bordered_rect.set_width(padded_rect.width() + box_model().border.left.to_px(*this) + box_model().border.right.to_px(*this));
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bordered_rect.set_y(padded_rect.y() - box_model().border.top.to_px(*this));
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bordered_rect.set_height(padded_rect.height() + box_model().border.top.to_px(*this) + box_model().border.bottom.to_px(*this));
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paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, style().border_left());
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paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, style().border_right());
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paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, style().border_top());
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paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, style().border_bottom());
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}
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LayoutNodeWithStyleAndBoxModelMetrics::paint(context, phase);
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if (phase == PaintPhase::Overlay && node() && document().inspected_node() == node()) {
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auto content_rect = absolute_rect();
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auto margin_box = box_model().margin_box(*this);
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Gfx::FloatRect margin_rect;
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margin_rect.set_x(absolute_x() - margin_box.left);
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margin_rect.set_width(width() + margin_box.left + margin_box.right);
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margin_rect.set_y(absolute_y() - margin_box.top);
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margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
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context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
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context.painter().draw_rect(enclosing_int_rect(padded_rect), Color::Cyan);
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context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
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}
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}
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HitTestResult LayoutBox::hit_test(const Gfx::IntPoint& position, HitTestType type) const
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{
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// FIXME: It would be nice if we could confidently skip over hit testing
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// parts of the layout tree, but currently we can't just check
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// m_rect.contains() since inline text rects can't be trusted..
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HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
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for_each_child([&](auto& child) {
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if (is<LayoutBox>(child) && downcast<LayoutBox>(child).stacking_context())
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return;
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auto child_result = child.hit_test(position, type);
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if (child_result.layout_node)
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result = child_result;
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});
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return result;
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}
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void LayoutBox::set_needs_display()
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{
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if (!is_inline()) {
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frame().set_needs_display(enclosing_int_rect(absolute_rect()));
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return;
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}
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LayoutNode::set_needs_display();
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}
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bool LayoutBox::is_body() const
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{
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return node() && node() == document().body();
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}
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void LayoutBox::set_offset(const Gfx::FloatPoint& offset)
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{
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if (m_offset == offset)
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return;
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m_offset = offset;
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did_set_rect();
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}
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void LayoutBox::set_size(const Gfx::FloatSize& size)
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{
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if (m_size == size)
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return;
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m_size = size;
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did_set_rect();
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}
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Gfx::FloatPoint LayoutBox::effective_offset() const
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{
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if (m_containing_line_box_fragment)
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return m_containing_line_box_fragment->offset();
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return m_offset;
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}
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const Gfx::FloatRect LayoutBox::absolute_rect() const
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{
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Gfx::FloatRect rect { effective_offset(), size() };
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for (auto* block = containing_block(); block; block = block->containing_block()) {
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rect.move_by(block->effective_offset());
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}
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return rect;
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}
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void LayoutBox::set_containing_line_box_fragment(LineBoxFragment& fragment)
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{
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m_containing_line_box_fragment = fragment.make_weak_ptr();
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}
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StackingContext* LayoutBox::enclosing_stacking_context()
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{
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for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
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if (!ancestor->is_box())
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continue;
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auto& ancestor_box = downcast<LayoutBox>(*ancestor);
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if (!ancestor_box.establishes_stacking_context())
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continue;
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ASSERT(ancestor_box.stacking_context());
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return ancestor_box.stacking_context();
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}
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// We should always reach the LayoutDocument stacking context.
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ASSERT_NOT_REACHED();
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}
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bool LayoutBox::establishes_stacking_context() const
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{
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if (!has_style())
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return false;
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if (node() == document().root())
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return true;
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auto position = style().position();
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auto z_index = style().z_index();
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if (position == CSS::Position::Absolute || position == CSS::Position::Relative) {
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if (z_index.has_value())
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return true;
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}
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if (position == CSS::Position::Fixed || position == CSS::Position::Sticky)
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return true;
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return false;
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}
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}
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