ladybird/Libraries/LibWeb/Layout/LayoutBox.cpp

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/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <LibGUI/Painter.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/HTMLBodyElement.h>
#include <LibWeb/Page/Frame.h>
#include <LibWeb/Layout/LayoutBlock.h>
#include <LibWeb/Layout/LayoutBox.h>
namespace Web {
void LayoutBox::paint_border(PaintContext& context, Edge edge, const Gfx::FloatRect& rect, CSS::PropertyID style_property_id, const BorderData& border_data)
{
float width = border_data.width;
if (width <= 0)
return;
auto color = border_data.color;
auto border_style = specified_style().property(style_property_id);
int int_width = max((int)width, 1);
auto first_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
switch (edge) {
case Edge::Top:
return rect.top_left();
case Edge::Right:
return rect.top_right();
case Edge::Bottom:
return rect.bottom_left();
case Edge::Left:
default:
return rect.top_left();
}
};
auto second_point_for_edge = [](Edge edge, const Gfx::FloatRect& rect) {
switch (edge) {
case Edge::Top:
return rect.top_right();
case Edge::Right:
return rect.bottom_right();
case Edge::Bottom:
return rect.bottom_right();
case Edge::Left:
default:
return rect.bottom_left();
}
};
auto p1 = first_point_for_edge(edge, rect);
auto p2 = second_point_for_edge(edge, rect);
if (border_style.has_value() && border_style.value()->to_string() == "inset") {
auto top_left_color = Color::from_rgb(0x5a5a5a);
auto bottom_right_color = Color::from_rgb(0x888888);
color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
} else if (border_style.has_value() && border_style.value()->to_string() == "outset") {
auto top_left_color = Color::from_rgb(0x888888);
auto bottom_right_color = Color::from_rgb(0x5a5a5a);
color = (edge == Edge::Left || edge == Edge::Top) ? top_left_color : bottom_right_color;
}
auto line_style = Gfx::Painter::LineStyle::Solid;
if (border_style.has_value()) {
if (border_style.value()->to_string() == "dotted")
line_style = Gfx::Painter::LineStyle::Dotted;
if (border_style.value()->to_string() == "dashed")
line_style = Gfx::Painter::LineStyle::Dashed;
}
if (line_style != Gfx::Painter::LineStyle::Solid) {
switch (edge) {
case Edge::Top:
p1.move_by(int_width / 2, int_width / 2);
p2.move_by(-int_width / 2, int_width / 2);
break;
case Edge::Right:
p1.move_by(-int_width / 2, int_width / 2);
p2.move_by(-int_width / 2, -int_width / 2);
break;
case Edge::Bottom:
p1.move_by(int_width / 2, -int_width / 2);
p2.move_by(-int_width / 2, -int_width / 2);
break;
case Edge::Left:
p1.move_by(int_width / 2, int_width / 2);
p2.move_by(int_width / 2, -int_width / 2);
break;
}
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, int_width, line_style);
return;
}
auto draw_line = [&](auto& p1, auto& p2) {
context.painter().draw_line({ (int)p1.x(), (int)p1.y() }, { (int)p2.x(), (int)p2.y() }, color, 1, line_style);
};
float p1_step = 0;
float p2_step = 0;
switch (edge) {
case Edge::Top:
p1_step = style().border_left().width / (float)int_width;
p2_step = style().border_right().width / (float)int_width;
for (int i = 0; i < int_width; ++i) {
draw_line(p1, p2);
p1.move_by(p1_step, 1);
p2.move_by(-p2_step, 1);
}
break;
case Edge::Right:
p1_step = style().border_top().width / (float)int_width;
p2_step = style().border_bottom().width / (float)int_width;
for (int i = int_width - 1; i >= 0; --i) {
draw_line(p1, p2);
p1.move_by(-1, p1_step);
p2.move_by(-1, -p2_step);
}
break;
case Edge::Bottom:
p1_step = style().border_left().width / (float)int_width;
p2_step = style().border_right().width / (float)int_width;
for (int i = int_width - 1; i >= 0; --i) {
draw_line(p1, p2);
p1.move_by(p1_step, -1);
p2.move_by(-p2_step, -1);
}
break;
case Edge::Left:
p1_step = style().border_top().width / (float)int_width;
p2_step = style().border_bottom().width / (float)int_width;
for (int i = 0; i < int_width; ++i) {
draw_line(p1, p2);
p1.move_by(1, p1_step);
p2.move_by(1, -p2_step);
}
break;
}
}
void LayoutBox::paint(PaintContext& context, PaintPhase phase)
{
if (!is_visible())
return;
Gfx::PainterStateSaver saver(context.painter());
if (is_fixed_position())
context.painter().translate(context.scroll_offset());
Gfx::FloatRect padded_rect;
padded_rect.set_x(absolute_x() - box_model().padding.left.to_px(*this));
padded_rect.set_width(width() + box_model().padding.left.to_px(*this) + box_model().padding.right.to_px(*this));
padded_rect.set_y(absolute_y() - box_model().padding.top.to_px(*this));
padded_rect.set_height(height() + box_model().padding.top.to_px(*this) + box_model().padding.bottom.to_px(*this));
if (phase == PaintPhase::Background && !is_body()) {
// FIXME: We should paint the body here too, but that currently happens at the view layer.
auto bgcolor = specified_style().property(CSS::PropertyID::BackgroundColor);
if (bgcolor.has_value() && bgcolor.value()->is_color()) {
context.painter().fill_rect(enclosing_int_rect(padded_rect), bgcolor.value()->to_color(document()));
}
auto bgimage = specified_style().property(CSS::PropertyID::BackgroundImage);
if (bgimage.has_value() && bgimage.value()->is_image()) {
auto& image_value = static_cast<const CSS::ImageStyleValue&>(*bgimage.value());
if (image_value.bitmap()) {
context.painter().draw_tiled_bitmap(enclosing_int_rect(padded_rect), *image_value.bitmap());
}
}
}
if (phase == PaintPhase::Border) {
Gfx::FloatRect bordered_rect;
bordered_rect.set_x(padded_rect.x() - box_model().border.left.to_px(*this));
bordered_rect.set_width(padded_rect.width() + box_model().border.left.to_px(*this) + box_model().border.right.to_px(*this));
bordered_rect.set_y(padded_rect.y() - box_model().border.top.to_px(*this));
bordered_rect.set_height(padded_rect.height() + box_model().border.top.to_px(*this) + box_model().border.bottom.to_px(*this));
paint_border(context, Edge::Left, bordered_rect, CSS::PropertyID::BorderLeftStyle, style().border_left());
paint_border(context, Edge::Right, bordered_rect, CSS::PropertyID::BorderRightStyle, style().border_right());
paint_border(context, Edge::Top, bordered_rect, CSS::PropertyID::BorderTopStyle, style().border_top());
paint_border(context, Edge::Bottom, bordered_rect, CSS::PropertyID::BorderBottomStyle, style().border_bottom());
}
LayoutNodeWithStyleAndBoxModelMetrics::paint(context, phase);
if (phase == PaintPhase::Overlay && node() && document().inspected_node() == node()) {
auto content_rect = absolute_rect();
auto margin_box = box_model().margin_box(*this);
Gfx::FloatRect margin_rect;
margin_rect.set_x(absolute_x() - margin_box.left);
margin_rect.set_width(width() + margin_box.left + margin_box.right);
margin_rect.set_y(absolute_y() - margin_box.top);
margin_rect.set_height(height() + margin_box.top + margin_box.bottom);
context.painter().draw_rect(enclosing_int_rect(margin_rect), Color::Yellow);
context.painter().draw_rect(enclosing_int_rect(padded_rect), Color::Cyan);
context.painter().draw_rect(enclosing_int_rect(content_rect), Color::Magenta);
}
}
HitTestResult LayoutBox::hit_test(const Gfx::IntPoint& position, HitTestType type) const
{
// FIXME: It would be nice if we could confidently skip over hit testing
// parts of the layout tree, but currently we can't just check
// m_rect.contains() since inline text rects can't be trusted..
HitTestResult result { absolute_rect().contains(position.x(), position.y()) ? this : nullptr };
for_each_child([&](auto& child) {
if (is<LayoutBox>(child) && downcast<LayoutBox>(child).stacking_context())
return;
auto child_result = child.hit_test(position, type);
if (child_result.layout_node)
result = child_result;
});
return result;
}
void LayoutBox::set_needs_display()
{
if (!is_inline()) {
frame().set_needs_display(enclosing_int_rect(absolute_rect()));
return;
}
LayoutNode::set_needs_display();
}
bool LayoutBox::is_body() const
{
return node() && node() == document().body();
}
void LayoutBox::set_offset(const Gfx::FloatPoint& offset)
{
if (m_offset == offset)
return;
m_offset = offset;
did_set_rect();
}
void LayoutBox::set_size(const Gfx::FloatSize& size)
{
if (m_size == size)
return;
m_size = size;
did_set_rect();
}
Gfx::FloatPoint LayoutBox::effective_offset() const
{
if (m_containing_line_box_fragment)
return m_containing_line_box_fragment->offset();
return m_offset;
}
const Gfx::FloatRect LayoutBox::absolute_rect() const
{
Gfx::FloatRect rect { effective_offset(), size() };
for (auto* block = containing_block(); block; block = block->containing_block()) {
rect.move_by(block->effective_offset());
}
return rect;
}
void LayoutBox::set_containing_line_box_fragment(LineBoxFragment& fragment)
{
m_containing_line_box_fragment = fragment.make_weak_ptr();
}
StackingContext* LayoutBox::enclosing_stacking_context()
{
for (auto* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
if (!ancestor->is_box())
continue;
auto& ancestor_box = downcast<LayoutBox>(*ancestor);
if (!ancestor_box.establishes_stacking_context())
continue;
ASSERT(ancestor_box.stacking_context());
return ancestor_box.stacking_context();
}
// We should always reach the LayoutDocument stacking context.
ASSERT_NOT_REACHED();
}
bool LayoutBox::establishes_stacking_context() const
{
if (!has_style())
return false;
if (node() == document().root())
return true;
auto position = style().position();
auto z_index = style().z_index();
if (position == CSS::Position::Absolute || position == CSS::Position::Relative) {
if (z_index.has_value())
return true;
}
if (position == CSS::Position::Fixed || position == CSS::Position::Sticky)
return true;
return false;
}
}